Such a terrible comparison, but hardly surprising since its CerebralTiger we're talking about. Anthem's engine related issues weren't tied to its flying mechanic, but other things. That was one of the better part of the game actually.
Yet another case of terrible understanding on Necrokiller's part, but hardly surprising since it's not the first time. The flying mechanic i.e. faster traversal, in Anthem led to random loading screens and streaming issues. I encountered a mid-air load screen back when I played the beta, while others in my party encountered it at other random instances. Things may have improved now, but that was the state of the game at launch.
Anthem's entire free roam map was indeed fully traversable without any loading screens. The issue was the frequency and length of the loading screens with everything else, including the hub area, the indoor mission areas and such. This has nothing to do with the flying mechanic at all. Your assessment here is completely false and/or misguided.
Read this statement again and ask yourself if you actually described the cause of the issue or merely stated where it happens. Your approach to assessment is no assessment lmao.
Again, it depends on when the asset streaming is stressing the engine. It can happen both when flying and when not. The hub area was far more densely packed compared to the rest of the game, and there were loading screen despite player movement being laughably slow.
As mentioned earlier, I also encountered loading screens during outdoor areas while flying during the beta on PS4
Read this statement again and ask yourself if you actually described the cause of the issue or merely stated where it happens. Your approach to assessment is no assessment lmao.
You probably encountered a party member triggering a mission and the rest of the squad teleported to the point to progress the mission. Again, has nothing to do with introducing flying in the game
You probably encountered a party member triggering a mission and the rest of the squad teleported to the point to progress the mission. Again, has nothing to do with introducing flying the game
Necrokiller: Hey Tom, they've also got you covered from the sea with Sea of Thieves cuz they nailed its most essential component, and will do the same for outer space with Starfield
no idea how that is a steal by wasting 3500 rupees per month and for games that are removed before you can finish them off.xbox gamepass is garbage with no local prices
no idea how that is a steal by wasting 3500 rupees per month and for games that are removed before you can finish them off.xbox gamepass is garbage with no local prices
Just finished Diablo 4 season in hurry to play Fallout 4 but gamepass released another banger in the form of Star Wars on April 25th. Gamepass is a steal man.
Is it just me or people lately seem to defend every bad game design decision made by the devs and try to give bullshit reasons for that? Or perhaps it's because I'm on reddit and discord
Is it just me or people lately seem to defend every bad game design decision made by the devs and try to give bullshit reasons for that? Or perhaps it's because I'm on reddit and discord