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Elden Ring [OT] Shadow of the Erdtree expansion announced











"As somebody who's played all of Miyazaki's games over at least the last decade, this is clearly the most ambitious game that he's done," he says. "I mean, I love his games, but seeing some of the gameplay mechanics stuff that he's tackling, he and the team are tackling this time, of the setting, working with another creator in terms of story. I love it."

The other creator Spencer mentions is, of course, Game of Thrones author George R. R. Martin, who has worked on the story for the upcoming open world game.

According to Spencer, Elden Ring is Miyazaki "expanding his horizons." He also says that leaves the room while Spencer plays. "I think that's because I'm a bad player, and then when he comes back we'll have a conversation about things that I think," he says. "He's so passionate about what he does. It's one of the things I just love about getting to work with him on some of these games and seeing them come to our platform."

"expanding his horizons."

This is exactly what I want from From Software. Breaking away from the tired Souls formula got us Sekiro so this sounds great. Really hope we get to see gameplay soon.
 
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CerebralTiger

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Hard to say what the Gamespot reviewer means without reading his review 🤷‍♂️

Freeform exploration isn't completely new and the proverbial elephant in the room in that regard is The Legend of Zelda: Breath of the Wild. It's easy to draw comparisons between Elden Ring and Nintendo's acclaimed open-world Zelda, but what sets the two apart is a greater sense of authorship around the things you can stumble upon in the Lands Between and an overall cohesion between the open world and these activities.
So, he's referring to the activities in Elden Ring's open world being more involved. Ultimately, both games have different strengths 🤷‍♂️
 
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Lado-K-Lashkary
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yaaar. i was hoping this time it'll be more accesible....
These are my exact thoughts going through all the reviews. My initial impressions from the previews was that this would be more accessible than the previous souls-bourne games but the reviews have more or less emphasized that it more crushing than the Dark souls. Now I am not someone who shies away from a good challenge. I love BB (Got a platinum for that game), finished Sekiro twice and loved it, BUT Dark Souls 3 ( the only DS I have ever played properly) made me quit half way through it. It was so frustratingly difficult for me.

I will definitely be playing this after i'm done with Horizon, the BOTW openess has always fascinated me but i do hope that i dont end up getting frustrated like i was with DS3.
 
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CerebralTiger

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Yeah, playing online makes the game considerably easier, even with coop scaling.

Anyway, early info on performance from DF:


PS5 / Series X:

First, let's look at the situation on consoles. The performance metrics we saw in the game's network test last year seem largely unchanged on PS5 and Series X. Both continue to offer two modes - a frame-rate mode and a quality mode. However, even running on the launch day patch 1.02, the frame-rate mode continues to run at a range of 45-60fps on PS5 and Series X, while the quality modes on each range between 30-60fps. Both machines run with entirely unlocked frame-rates, and much like the network test, there's still no 30fps cap to even out the wavering reading in quality mode. The result? A highly variable performance for the quality mode in particular, where 60fps is rarely - if ever - achieved on PS5 or Series X.

In comparison, PS5 is typically operating at a higher frame-rate than Series X, though clearly neither is ideal. The bottom line is neither console offers a consistent 60fps in the final release. That being said, there are workarounds for each platform well worth considering. Xbox Series X is greatly improved by its system-level support for variable refresh rate (VRR) if you have a supporting display. VRR helps minimise the perceived judder in its 45-60fps range in frame-rate mode, creating a smoother experience by matching the screen refresh to the frame-rate. This may not be a solution for everybody, but for those with compatible TVs it's the best option on Xbox right now. Series S users also benefit from VRR here. Given this platform's frame-rate mode runs between 40-60fps right now it's a viable choice, though not perfect, given Series S's performance veers more often towards the lower end of this range than Series X.

Meanwhile, hitting a stable 60fps on PS5 involves another tactic entirely. Sadly, VRR support isn't available on Sony's machine right now, but, as with the network test, simply running the PS4 app on PS5 clears up the frame-rate to a smooth 60fps. The trade-off? The game runs at a lower resolution - at what appears to be a reconstructed 1800p - and with lower settings in grass density than the native PS5 version. This is fundamentally the PS4 Pro codepath, using the higher power of PS5 to hit a more consistent performance level. Even with these trade-offs, running the PS4 app on PS5 is currently the best option on any console to achieve a consistent 60fps - and comes recommended if you value outright performance over image quality and higher-end graphical features.
PC:

The PC situation is also worth clarifying. As it currently stands the PC version using the latest 1.02 patch has a number of issues that will affect all hardware configurations on all graphical settings presets. Elden Ring is From Software's first foray into low-level APIs on PC and the game uses DirectX 12. As we have seen in other DX12 titles, there can be severe and distracting frame-time stuttering issues.

First there are stutters of up to 250 milliseconds in length when new effects, enemies, and areas appear on screen. These types of stutter lessen as the play experience goes on and enemies, areas, and effects are revisited by the player. A second and more pervasive stutter appears to be tied to loading new game areas - when traversing the terrain, moving from one area to the next can cause minor one-off frame drops a few times a minute, or at worst, tumbling frame-time issues that drop the frame-rate from a steady 60 into the 40s.

Variable refresh rate monitors using G-Sync or Freesync help alleviate a level of the distracting nature of some of these issues, but leaning on the technology is not a good situation in light of how the console versions do not suffer from these stutters. Other issues to note are the lack of ultrawide screen support, no support for frame-rates above 60fps, and unintuitive graphical options that lack visible scaling. As we have seen with other titles suffering from similar issues such as Final Fantasy 7 Remake and Halo Infinite, it could be sensible to wait for further patches before investing time into the PC version of Elden Ring.

No version is free from performance issues (minus the PS4 version running on PS5, but that's ehhh) 🤷‍♂️
 

CerebralTiger

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Kar lou preorder. FWIW, modders will probably figure out a way to run the game in DX11 on PC, which should have a positive effect on performance 🤷‍♂️ :LOL:
 

Necrokiller

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Kar lou preorder. FWIW, modders will probably figure out a way to run the game in DX11 on PC, which should have a positive effect on performance 🤷‍♂️ :LOL:
I would rather wait for the modder to unlock the FPS and demo the game first before buying.

Its baffling that the game is getting these reviews with such performance issues 🤷‍♂️
 

CerebralTiger

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Only a matter of time, although you probably won't be able to go online with an unlocked frame rate due to EAC. UW mod shouldn't be an issue, though 🤷‍♂️
 
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