PC Diablo 3 @ gamecom ( New Info, Videos, Hardcore mode )

devilscallmedad

Women,Children and Kunka first
Jan 18, 2007
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Didn't see a thread, Diablo 3 had been playable at Gamescom lot of previews and videos coming in

Diablo 3 Artisan System Revealed

Jay Wilson, game director on Blizzard's highly anticipated action-RPG Diablo III gave a presentation at Gamescom 2010 to talk about a new feature for the game, the artisan system. These are NPCs that help you out during the game that craft and manipulate items for you. Wilson focused on the blacksmith for the duration of the presentation, but also touched on the jeweler and mystic. While you won't start out your questing in Diablo III with these artisans, you are able to collect and maintain all three at the same time.

Initially you'll need to do some tasks for the artisans when you first meet, earn their loyalty, and they'll then join up and follow along from town to town throughout Sancturary. One of the goals with Diablo III was to add a crafting system, but the team didn't want one where the player needs to spend a lot of time in towns and slow down the pace of the game.

The blacksmith, once recruited, will set up shop in town and is surrounded by anvils, a cart and item racks. He'll act as a vendor where you can buy and sell items, and can also craft items. He tends to produce armor and heavy weapons more geared for melee characters, though there'll be crafting options for every class. More interestingly, he can add sockets to items and can repair them as well. If an item doesn't have sockets, then he can socket it so you can add gems to any item regardless of quality.

All three artisan types can be improved as the game progresses to enhance their crafting skill set. Once upgraded, you'll also see the effects visually around the vendor areas in town. For example, in the blacksmith's area the anvil and weapon racks and wagons surrounding him will be more ornate and elaborate, with pieces of armor attached to the wagon and fancy fires burning with chains wrapping around. Blizzard doesn't want the items crafted to be entirely predictable.

When actually ordering the vendor to craft items, there'll be a mix of predictable and unpredictable elements. A recipe for a dagger can have a set range of damage, but may also come along with two random properties. Some craftable have more predictable combinations than others, but Blizzard's idea was to have a certain amount of randomness for every item. To gather the materials for crafting, you'll need to salvage existing items. To get materials you'll be able to put unwanted items you can drop them in a cube-like device (not the Horadric Cube, but similar) and break down the items, which you can do anywhere, to kick out materials. Higher level gear and quality items without high sell prices are generally the best to break down, and there's some items that give you special drops.

For the other artisans, the mystic can enchant items, adding additional chance to crit or whatever you like, as well as identify items, craft wands, staves, and smaller armor items like bracers. The jeweler can pull gems off of items without destroying the item or the gem, and can also craft special items like amulets. Jeweler can also combine gems into better ones, replacing the function of the Horadric Cube from Diablo II, and in all there'll be fourteen levels of quality for gems, though above level five the requirements for upgrading will be especially steep. All three artisans can follow you simultaneously and be fully upgraded, so there's no need to pick one over the other.

We're still waiting on more announcements about Diablo III, including the release date (which is still "when it's done"), but we'll be talking to Wilson later today and will update if we hear anything more. In the meantime, what do you think about the artisan system?
http://pc.ign.com/articles/111/1113849p1.html

Video ( Artisan System )
http://www.gametrailers.com/video/gc-10-diablo-iii/703111


No Console version
Right now, there's a PC version of Diablo III planned. A Mac version, too. But consoles? According to Blizzard, as of August 2010, there are no plans for a console version of the game. At a Q&A session earlier today, Blizzard's Jay Wilson took to the podium to answer a bunch of questions, and that was one of them. Sorry, PS3 and 360 owners. Then again, the game probably won't be out until 2016, there's plenty of time for Blizzard to develop some plans!
The rest of the session was taken up with a discussion of some of Diablo III's new features, including the new "artisan" characters and the fact there'll be a hardcore mode: as in, if you die, you really die, and no matter how far into the game you are, that's it.
http://kotaku.com/5615615/no-console-version-of-diablo-iii-planned


Hardcore Mode Confirmed
http://translate.google.de/translat...-Hardcore-Mode-bestaetigt-768416/&sl=de&tl=en


No word on release date, looks like late 2011 or early 2012.
 

ASKnASK

Crit-Monster™
Dec 23, 2007
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2016?

Do us a favor and don't talk about it until you are ready to release it :mad:

They're turning everything into SC2. Hell this one is gonna take more time than even SC2!
 
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  • Chandoo Chandoo:
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  • faraany3k faraany3k:
    I have heard that it is now unplayable in countries which do not support handful of third world countries not recognized by Sony like Pakistan. Steam is a true global platform.Then they cry that console gaming is dying.
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    How to ruin a perfectly good thing for dummies - by Sony
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    Poor Arrowhead getting screwed by Sony 😞
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    Gaben ki reach hai, PSN ki nahi hai. Gaben ain't stressing over publishers who rush to his store in the first place 😂
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    Gaben ki reach nah hai :(
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    saeen I don't think the PSN teams are stressing over needing to offer hundreds of thousands of refunds lol
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    fuckin' lol
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    Saeen literally glossed over the fact that PSN isn't available in those 177 countries
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    iampasha said:
    Alan wake 2 is yet to recover it's development costs. Due to no physical release and no steam launch.
    You reap what you sow. This is what happens when you take away choice from consumers. Even with 88% split going to developers, they can't recoup costs. Meanwhile, Helldivers 2 is a massive hit for Sony thanks in big part to Steam.
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    Alan wake 2 is yet to recover it's development costs. Due to no physical release and no steam launch.
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    StrikerX StrikerX: Mofos sharpened a spear and shoved it up theirs and Arrowhead's ass