PC Developers Discuss Future of PC Gaming ..interesting read

tamd

Y0Ur Blo0D
Nov 4, 2007
3,713
0
41
Lost Highway
Across the hour-long discussion, two things were abundantly clear. First, things need to change, and they're not going to do so overnight. Second, "Honestly, I think PC gaming isn't where it was ten years ago and it's never going to be there again."


Those are the words of John Abercrombie, Lead AI Programmer at BioShock creator Irrational Games.


The Advantages of PC

Joe Kreiner:
"If you look at it from a giant publisher perspective, then the numbers on the PC just really don't make financial sense for you to bother with it. But if you start out with the mindset--you know, you're targeting that group, you make a niched product that's going do well, if you look at a lot of the titles on Steam, Torchlight's a really good example--as long as you know that's your audience to begin with, and you make something inside of a budget that you know you're going to be selling those kinds of numbers, you can be very successful. I think it just takes a targeted developer."
Joe Kreiner: "Development for the PC is a lot cheaper. You're not buying development kits and going through a party to get to your customers. You go through something like Steam, you get direct access to your customers. It's easy to sell the game at a lesser price. That's the beauty of PC. That's why a lot of smaller teams that don't have a lot of development experience start out there."
John Abercrombie: "I think [console licensing costs are] above ten percent of the full cost of the product or title."
The Problems of PC
John Abercrombie: "Publishers are honestly making 10% to 15% of their revenue from PC gaming...I love PC gaming...I don't think it's going away, but it's not ...I don't think it's growing in the way of triple-A games. Consoles are the way to go [there], because that's where the money is. You can buy a piece of hardware, and it's good for five years now versus having to upgrade your PC every two years."
Joe Kreiner: "There is no [PC] platform, really. It's just a mish-mosh of hardware, an operating system that kind of supports games. The problem with that platform is, there's no standards and piracy is rampant, so why would we want to make a video game for that platform unless you had some sort of draconian DRM thing to keep it from being stolen?"

John Abercrombie: "I think there's just too many options out there, honestly. Too many options for people to buy. With the consoles, there's just one. You just go to the store and buy the one."

John Abercrombie: "If everybody would stop pirating, if everybody would stop doing DRM, it would be a much happier world, wouldn't it? We'd have a lot more PC games sold and a lot more happier customers."



Motion Controls on PC?
Joe Kreiner: "Most of the innovation right now, console-side, is designed around a living room environment. That's not typically where you have your PC. That's the reason why mouse and keyboard is still the main interface there--it's because it's sitting at a desk, not your living room, typically."

Could 3D Visuals Save PC?
John Abercrombie: "It could be helpful for PC gaming. A lot of the consoles, you really can't do that yet...You need to do 120 updates per second, and that's double the consoles. Just getting 60 is tough on a console."​
The Next Five Years


Joe Kreiner: "The PC market for the next five years is probably going to be more of what we have now. Like I said, as that hardware differential pulls away, you'll have killer apps on PC...MMOs and certain styles of gaming, or games that are targeted to the hardcore...I'm not saying that PC is dead, don't get us wrong, it's just going to be different. The platform's going to be more of what we have now versus what we had years ago when it was in focus."



John Abercrombie: "PC gaming isn't dead, it's just in a partially vegetative state. There is a market for it, and I'm certainly part of that market. You're going to have games that come out that are going to look much better than consoles do right now. Eventually, the consoles will catch up and we'll start the race again. Personally, I'd rather a first-person shooter on the PC than I would on a console, and that's just where I come from and how I grew up. On the flipside, game developers that are coming into the industry these days did not grow up playing PC gaming. They grew up playing consoles. So you're going to see that affect the way they make games today."


John Abercrombie: "I'm not sure that's going to be the case, unfortunately. The revenue is just so much higher on consoles, that's where the money is."




its a long read ,, i highlighted some important things which they have discussed , i know these will not matter for many ppl but they are part of this n they do love pc gaming
to read everything head over the source



http://www.shacknews.com/onearticle.x/63152




 

FARSANG

Well-known member
Jan 4, 2008
1,033
0
41
36
chakwal
well i definitely agree with all the points given by game developers.
nice post though.:wink2:
 

DEXT3R

Blood Spatter Analyst
Jun 8, 2008
2,133
10
44
Twin Cities
gamestracking.com
Interesting read! but many of us already know these facts...
by the title i was expecting maybe there some new tech or engine revealed for games development on PC...
 

Journeys End

No Compromises!
Jun 16, 2008
7,729
3
43
Donno i m lost!!
in my point of view...pc is the platform for testing out new tec and console is where the new tec is put in mass production.may it be hardware wise or game title wise.for example Crytek,Unreal,Havok etc etc.
 

Feroxy

Proficient
Oct 2, 2009
501
0
21
Lahore
there would be a revolution in pc gaming if ati or nvidia develops project natal like technology for pc............if this happens it will be a birth ov a legend in history......
 

Sire Ahsan

Knighted by the Queen of L33T
Jan 30, 2008
5,738
1
44
Karachi, Pakistan
there would be a revolution in pc gaming if ati or nvidia develops project natal like technology for pc............if this happens it will be a birth ov a legend in history......
Rite ... not gona happen. Birth of a legend shmlegend ... 3D Vision by nVidia ... didnt gain popularity ... ATis multi screen setup whos name im forgetting ... again ... not popular! Both require extremely high end hardware and with high end stuff, the time between upgrades is pretty darn small making it a real expensive thing to do.
 

Necrokiller

Expert
Apr 16, 2009
13,594
5,127
129
Rite ... not gona happen. Birth of a legend shmlegend ... 3D Vision by nVidia ... didnt gain popularity ... ATis multi screen setup whos name im forgetting ... again ... not popular! Both require extremely high end hardware and with high end stuff, the time between upgrades is pretty darn small making it a real expensive thing to do.
LOL... and Wii isn't that popular either..... in Pakistan :p

3D Vision is quite popular like thugangel said. Amongst the hundreds of games that support it i'll name the big ones, RE5, Batman AA and most recently Metro 2033, Bad effin Company 2 and Just Cause 2. Wouldn't be seeing it in all these great games otherwise.

Basically, PC gaming tech is always ahead of its time atleast if you consider it being adopted by the mass majority of gamers. And that is not what drives it in the first place. There will always be buyers if its appealing to them and theres never a shortage of people who like to burn their money that way :p
 
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