‘Side threads cause something that we haven’t done before, namely they modify the main thread – and in such a way that you may not complete the main thread at all, but you can end the game and receive completely different epilogues than another player who chose a different lifepath and he made other choices, met other characters, and built other relationships with them.’
‘These quests are never linear. This is an internal system that we call the token system and it decides at what point in the game to assign these quests to you. This means that even I can’t tell you in what order these quests will start, because the game decides when you get them depending on your progress.
‘Of course, we control and decide what the conditions must be met for these quests to start, but it is not so easy to tell. This game has the most complicated structure we have ever made.’