PC Black Ops III Specs Talk - 12GB RAM and 980Ti not Enough

nafu

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Jan 25, 2010
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docs.google.com
This year's installment to the Call of Duty franchise, Black Ops III, has just hit stores, and is predictably flying off shelves. As with every ceremonial annual release, Black Ops III raises the visual presentation standards for the franchise. There is, however, one hitch with the way the game deals with system memory amounts as high as 12 GB and video memory amounts as high as 8 GB. This hitch could possibly be the reason behind the stuttering issues many users are reporting.


In our first play-through of the game with its highest possible settings on our personal gaming machines - equipped with a 2560 x 1600 pixels display, Core i7 "Haswell" quad-core CPU, 12 GB of RAM, a GeForce GTX 980 Ti graphics card, NVIDIA's latest Black Ops III Game Ready driver 385.87, and Windows 7 64-bit to top it all off, we noticed that the game was running out of memory. Taking a peek at Task Manager revealed that in "Ultra" settings (and 2560 x 1600 resolution), the game was maxing out memory usage within our 12 GB, not counting the 1.5-2 GB used up by the OS and essential lightweight tasks (such as antivirus).







What's even more interesting is its video memory behavior. The GTX 980 Ti, with its 6 GB video memory, was developing a noticeable stutter. This stutter disappeared on the GTX TITAN X, with its 12 GB video memory, in which memory load shot up from maxed out 6 GB on the GTX 980 Ti, to 8.4 GB on the video memory. What's more, system memory usage dropped with the GTX TITAN X, down to 8.3 GB.





Source https://www.techpowerup.com/217308/black-ops-iii-12-gb-ram-and-gtx-980-ti-not-enough.html
 

puppet

Well-known member
Sep 30, 2013
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(wtf),
acha tareeka he titanx ka theka kr k sale increase karany ka
 

JKhan

Well-known member
Dec 17, 2010
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Lahore
This seems like a totally sloppy piece of programming to me. For a linear, heavily scripted game to use that much, I'm not surprised they gave minimal effort to the porting process.
 

rotipuj

Proficient
Oct 4, 2012
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21
Battlefront 3 looks wayyyy better and it has bigger maps and yet it runs better? Jesus. I was hyped for this for the splitscreen co-op, but I don't want it stuttering like crazy.
 

nafu

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Jan 25, 2010
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docs.google.com
This seems like a totally sloppy piece of programming to me. For a linear, heavily scripted game to use that much, I'm not surprised they gave minimal effort to the porting process.
YES probably the indication of Bad Port once again PC Gamers gonna face. secondly the Video RAM and System RAM is way high if we look upon GPUz and Task Manager operation. Insanely high.
 

JKhan

Well-known member
Dec 17, 2010
2,043
30
54
Lahore
YES probably the indication of Bad Port once again PC Gamers gonna face. secondly the Video RAM and System RAM is way high if we look upon GPUz and Task Manager operation. Insanely high.
I've not played call of duty since 2009 so I'm not sure about what engine tech its currently running. But its obvious that due to the nature of consoles 8GB memory utilization, they did not properly optimize the game according to the strengths of the PC platform. Its funny that the latest Battlefront beta ran remarkably well on a fully loaded map with much more going on compared to a closed corridor shooter with the emphasis on TDM style gameplay.

Its obvious PC ain't their primary target audience, so my question is why even bother?
 

abobobilly

$heeda Pastol ™
Dec 3, 2008
14,732
3
44
Lahore
I never thought a GTX680 would feel ancient this quick. WTF does this game (or the previous Advance Warfare) really have, which hurts the performance this bad? I mean, Far Cry 4 with its HUGE environments looks 3x better, and still manages to run beautifully well on my GTX680. BO3 in comparison neither has huge environments, nor has that beauty, so i wonder what would be the reason behind that stuttering and sh*t.

I had to lower the "Render Resolution" to like 70% of my actual resolution (1440x900) and it still stutters many times during one minute. I also had to turn every other setting to medium, in order to achieve a smooth-ish 60fps (which still isn't properly 60). Couldn't affoard to play without that "Filmic" effect so didn't turn down the AA, but i have checked the performance with AA completely disabled, and surprisingly it has ZERO affect on performance. That's so odd <_<

How f*cked up this port has to be in order to become THIS bad? Pleasantly, it doesn't have those mouse problems which brought huge problems in previous games, so that's a huge plus, IMO.

Anyway, i am currently running the Nvidia 355.82 WHQL drivers. I'll see if upgrading to the latest version brings any improvements.
 

9Meez

Well-known member
Feb 10, 2012
1,012
50
53
Lahore
Thats Y i quit playing games on PC for 5 Years :shifty:......But fortunately or unfortunately returned back to it and sailing in 2 boats simultaneously consoles and PC ... whichever gives me a smooth ride i choose that one. (2t)
 

deltoid61

impossible itself says i m ...
Jul 23, 2007
1,431
9
43
Thats Y i quit playing games on PC for 5 Years :shifty:......But fortunately or unfortunately returned back to it and sailing in 2 boats simultaneously consoles and PC ... whichever gives me a smooth ride i choose that one. (2t)
i play games on pc after 1 year from their release if they get mature else i just like to play old shooters Pc is no way for gaming these days let see what happens to AC syndicate
 

nafu

Senior
Jan 25, 2010
6,449
10
44
35
Islamabad
docs.google.com
I never thought a GTX680 would feel ancient this quick. WTF does this game (or the previous Advance Warfare) really have, which hurts the performance this bad? I mean, Far Cry 4 with its HUGE environments looks 3x better, and still manages to run beautifully well on my GTX680. BO3 in comparison neither has huge environments, nor has that beauty, so i wonder what would be the reason behind that stuttering and sh*t.

I had to lower the "Render Resolution" to like 70% of my actual resolution (1440x900) and it still stutters many times during one minute. I also had to turn every other setting to medium, in order to achieve a smooth-ish 60fps (which still isn't properly 60). Couldn't affoard to play without that "Filmic" effect so didn't turn down the AA, but i have checked the performance with AA completely disabled, and surprisingly it has ZERO affect on performance. That's so oddI had to lower the "Render Resolution" to like 70% of my actual resolution (1440x900) and it still stutters many times during one minute. I also had to turn every other setting to medium, in order to achieve a smooth-ish 60fps (which still isn't properly 60). Couldn't affoard to play without that "Filmic" effect so didn't turn down the AA, but i have checked the performance with AA completely disabled, and surprisingly it has ZERO affect on performance. That's so odd
bAD PC Port man. as usual we see with grand Hyped Games. GTX 680 is a good Card.

Another thing it might be driver issue, as nvidia preference is now maxwell. so they dropped down kepler as low priority. But this game has some serious issues.
 
Last edited:

MavericKiz3d

MavericK
Jan 31, 2009
772
0
21
Karachi
I am running c2q q8400, 4gb ram, gtx560ti. So i even stand a chance?

When i run the game, I only see black screen. I mean it should at least load and then give me 5fps or something lol
 

nafu

Senior
Jan 25, 2010
6,449
10
44
35
Islamabad
docs.google.com
I am running c2q q8400, 4gb ram, gtx560ti. So i even stand a chance?

When i run the game, I only see black screen. I mean it should at least load and then give me 5fps or something lol
Well, here 680 and 970 have complains. 560Ti is long gen gone.

Actually Game is really in bad condition. i suggest guys not to play games until patches and updates comes. teh whole experience will go into trash.
 
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