MULTI Alan Wake 2 revealed, will be Remedy’s first survival horror game

Necrokiller

Expert
Apr 16, 2009
13,594
5,126
129
The individual who is posting PS Lifestyle and Eurogamer reviews and is still waiting for Phantom Liberty and Alan Wake 2 to fall below 87 is talking about finding solace in reviews. The irony :ROFLMAO:
 

CerebralTiger

Expert
Apr 12, 2007
19,839
5,868
129
Islamabad
But what of the individual who spent $22.49 - $31.49 (and considers himself lucky for doing so) on a game where:

- investigation is merely a vehicle to drive the narrative forward, and there's no real deduction on the player's part
- combat is merely flashing a torch and then finishing enemies off with a laughably limited arsenal of weapons
- the player needs to sit through hours of integrated FMV

Correct me if any of the above is factually incorrect :LOL: 🤜
 
  • Haha
Reactions: Danish_karachi

Necrokiller

Expert
Apr 16, 2009
13,594
5,126
129
- investigation is merely a vehicle to drive the narrative forward, and there's no real deduction on the player's part
- combat is merely flashing a torch and then finishing enemies off with a laughably limited arsenal of weapons
- the player needs to sit through hours of integrated FMV

Correct me if any of the above is factually incorrect :LOL: 🤜
for all the bad reviews I say :

🤷‍♂️:ROFLMAO:
 

CerebralTiger

Expert
Apr 12, 2007
19,839
5,868
129
Islamabad
So Necrokiller has nothing to say in defense against my 3 points. Makes sense, facts can't be denied 🤷‍♂️:LOL:

I spent $22.5 for a game rated higher than a $70 game CerebralTiger bought at launch. That's a win of Epic proportions 🤜:ROFLMAO:
Games can be rated higher for being a better overall package, and can still have individual components that are inferior to those of lower rated games. Case in point: investigation in Detroit vs in this game 🤷‍♂️:LOL:
 

CerebralTiger

Expert
Apr 12, 2007
19,839
5,868
129
Islamabad
So far, I prefer Alan's portion of the game over Saga's.

+ Shining light on shadows to reveal potential enemies and the way said enemies move around like they're a glitch in the matrix is nicely done in Alan's section.
+ The lamp mechanic, where you absorb/deposit light to open new paths, works well for exploration in Alan's section.
+ The shooting is a notable improvement over the first game. There's some decent feedback, and enemies are no longer bullet sponges.
- Combat encounters themselves get repetitive fast, with little enemy or weapon variety (so far)
- Narrow spaces don't work well for combat. Case in point: the first boss fight, where the camera can get really awkward at times.
- Excessively harsh smudge filter when low on health.
- Melee feels clunky.
- So many FMVs.
 
Last edited:
General chit-chat
Help Users
We have disabled traderscore and are working on a fix. There was a bug with the plugin | Click for Discord
  • No one is chatting at the moment.
    NaNoW NaNoW: ....