Exactly what it's supposed to do, but doesn't do what Necrokiller wanted it to do i.e. add more distance between the camera and Kringetos
And, sure, higher frame rates will yield lower latency, but as we've seen with RDR2, it doesn't amount to much when the game is heavily impacted by by animation prioooority
That's right, if the PC version were tested using a Steam controller instead of a DooolSense, its avg. recorded latency would be higherBut but but latency adds up.
And, sure, higher frame rates will yield lower latency, but as we've seen with RDR2, it doesn't amount to much when the game is heavily impacted by by animation prioooority