I am selling an extreme end AGP Graphics card for medium level gamers. Its Nvidia Fx 5200, 128 MB, 128 bit graphics card. The best part of it is that you can overclock it but it does not gets heated because of its large size heat sink. The deal includes card and its driver CD. Further specs are mentioned below:
CineFX Shading Architecture
• Support for DX 9.0 Pixel/Vertex Shader 2.0+
• Very long pixel programs up to 1024 instructions
• Very long vertex programs with up to 256 static instructions and up to 65536 instructions executed before termination
• Looping and subroutines with up to 256 loops per vertex program
• Subroutines in shader programs
• Dynamic flow control
• Conditional write masking
• Conditional execution
• Procedural shading
• Full instruction set for vertex and pixel programs
• Z-correct bump-mapping
• Hardware-accelerated shadow effects with shadow buffers
• Two-sided stencil
• Programmable matrix palette skinning
• Keyframe animation
• Custom lens effects: fish eye, wide angle, fresnel effects, water refraction
High-Performance, High-Precision, 3D Rendering Engine
• 8 pixels per clock rendering engine
• 128-bit, studio-quality floating point precision through the entire graphics pipeline
• Native support for 128-bit floating point, 64-bit floating point and 32-bit integer rendering modes
• Up to 16 textures per pass
• Support for sRGB texture format for gamma textures
• DirectX and S3TC texture compression
High-Performance 2D Rendering Engine
• Optimized for 32-, 24-, 16-, 15- and 8-bpp modes
• True-color, 64x64 hardware cursor with alpha
• Multi-buffering (double, triple or quad) for smooth animation and video playback
• True-color, 64x64 hardware cursor with alpha
Advanced Display Pipeline with Full nView Capabilities
• Dual, 400MHz RAMDACs for display resolutions up to and including 2048x1536@85Hz
• Integrated NTSC/PAL TV encoder support resolutions up to 1024x768 without the need for panning with built-in Macrovision copy protection
• Video Mixing Renderer (VMR) supports multiple video windows with full quality and features in each window
• DVD and HDTV-ready MPEG-2 decoding up to 1920x1080i resolutions
• Dual DVO ports for interfacing to external TMDS transmitters and external HDTV encoders
• Support for dual-link DVI for compatibility with next-generation flat panel displays with resolutions greater than 1600x1200 without the need for reduced blanking
Digital Vibrance control (DVC) 3.0
• DVC color controls
• DVC image sharpening controls
Operation Systems and API support
• Windows® XP / 2000 / Me / 98 / 95
• Complete DirectX support, including DirectX 9.0 and lower
• Full OpenGL 1.4 and lower
Compatibility
• NVIDIA Unified Driver Architecture (UDA)
• Fully compliant professional OpenGL 1.4 API with NVIDIA extensions, on all Linux and Windows operating systems
• WHQL-certified for Windows® XP, Windows® Me, Windows® 200
Demand: 2000 Contact: 0346-4492269View attachment 48945View attachment 48946
CineFX Shading Architecture
• Support for DX 9.0 Pixel/Vertex Shader 2.0+
• Very long pixel programs up to 1024 instructions
• Very long vertex programs with up to 256 static instructions and up to 65536 instructions executed before termination
• Looping and subroutines with up to 256 loops per vertex program
• Subroutines in shader programs
• Dynamic flow control
• Conditional write masking
• Conditional execution
• Procedural shading
• Full instruction set for vertex and pixel programs
• Z-correct bump-mapping
• Hardware-accelerated shadow effects with shadow buffers
• Two-sided stencil
• Programmable matrix palette skinning
• Keyframe animation
• Custom lens effects: fish eye, wide angle, fresnel effects, water refraction
High-Performance, High-Precision, 3D Rendering Engine
• 8 pixels per clock rendering engine
• 128-bit, studio-quality floating point precision through the entire graphics pipeline
• Native support for 128-bit floating point, 64-bit floating point and 32-bit integer rendering modes
• Up to 16 textures per pass
• Support for sRGB texture format for gamma textures
• DirectX and S3TC texture compression
High-Performance 2D Rendering Engine
• Optimized for 32-, 24-, 16-, 15- and 8-bpp modes
• True-color, 64x64 hardware cursor with alpha
• Multi-buffering (double, triple or quad) for smooth animation and video playback
• True-color, 64x64 hardware cursor with alpha
Advanced Display Pipeline with Full nView Capabilities
• Dual, 400MHz RAMDACs for display resolutions up to and including 2048x1536@85Hz
• Integrated NTSC/PAL TV encoder support resolutions up to 1024x768 without the need for panning with built-in Macrovision copy protection
• Video Mixing Renderer (VMR) supports multiple video windows with full quality and features in each window
• DVD and HDTV-ready MPEG-2 decoding up to 1920x1080i resolutions
• Dual DVO ports for interfacing to external TMDS transmitters and external HDTV encoders
• Support for dual-link DVI for compatibility with next-generation flat panel displays with resolutions greater than 1600x1200 without the need for reduced blanking
Digital Vibrance control (DVC) 3.0
• DVC color controls
• DVC image sharpening controls
Operation Systems and API support
• Windows® XP / 2000 / Me / 98 / 95
• Complete DirectX support, including DirectX 9.0 and lower
• Full OpenGL 1.4 and lower
Compatibility
• NVIDIA Unified Driver Architecture (UDA)
• Fully compliant professional OpenGL 1.4 API with NVIDIA extensions, on all Linux and Windows operating systems
• WHQL-certified for Windows® XP, Windows® Me, Windows® 200
Demand: 2000 Contact: 0346-4492269View attachment 48945View attachment 48946