Death Knight Info Blowout!

Blooby

Pronounced: (Blue-bee)
Jul 11, 2007
1,846
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Islamabad
It's really true Blizzard has shed some light on thhe Death Knights.
Its Posted on their Death Knight Page.

Here's what you guys want:
  • All you need to be able to create a DK is to have a character of level 55. This allows you to create one DK per realm, on any realm(s) you choose. If you're on a PvP realm, the DK must be the same faction that you're already playing.
  • DKs start at level 55, and can be made in any race you want (subject to PvP realm faction restrictions).
  • The DK can tank for 5-mans and raids; Blizz claims that "his or her damage output while tanking will be respectable."
  • DKs can also spec for DPS, using both melee and magic.
  • Like every other class, they have three talent trees. Each tree has an associated presence -- presences are like auras that only affect the DK; they give a buff, and you can only have one on at a time, but they don't limit ability choice like warrior stances.
  • Blood: the DPS tree. Blood Presence increases DPS by a percentage.
  • Frost: the tanking tree. Frost Presence increases threat and raises damage mitigation by a percentage.
  • Unholy: the grab-bag/PvP tree. Covers diseases and summons, like the DK's ability to raise ghouls. Unholy Presence increases attack speed and, allegedly, lowers GCD.
  • The DK runs on a unique ability system. He has six runes that he can inscribe into his weapon, in any chosen combination of Blood, Frost, and Unholy. Many abilities have a rune cost, which deactives the given runes. They refresh after a cooldown period.
  • Using runes builds Runic Power, which is similar to a warrior's rage, and decays over time. Many abilities draw on Runic Power to function, or are enhanced by the amount of Runic Power available.
  • The DK can summon various creatures. Ghouls can be raised from the corpses of mobs and players, and if you make a friendly player into a ghoul, that player can choose to control the ghoul and use its skills. The DK can also raise an Army of the Dead, which sounds like a swarm of weak, uncontrollable creatures. Finally, DKs come with the ability to summon a regular-speed deathcharger, with a quest for the epic version available later.
They also Start out with a mix of Blue and Green Gear and even have a mount when they start (HOLY SHIT AWESOME!)

Some Screens:

 
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