MULTI Cuphead is coming to Nintendo Switch in April

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When I sat down to play Cuphead, Studio MDHR's upcoming game inspired by '30s-era cartoons, I expected it to be easy.
Its looks are disarming — if you've ever seen a cartoon like Steamboat Willie or Bimbo, you get the vibe. It's hard not to set your difficulty expectations low when you're fighting a giant, grumpy carrot. Or a pirate. Or boxing frogs, or any of the game's kooky-but-brutal big bosses.
Cuphead stars the titular hero and his friend, Mugman. It's a weird game involving a deal with the devil, and it's the work of brothers Chad and Jared Moldenhauer of Studio MDHR. It is also a game obsessed with boss fights. During E3 2015, I sat down with it to try out a few for myself. The results were ... well, let's just say that I died a lot.


Jared Moldenhauer, who was on-hand to witness my many failures, explained that much of Cuphead revolves around these fights. You're free to go solo or fight with a pal; the game adjusts its enemies' health accordingly. During my demo, I bounced from flying through the sky shooting down a giant bird with a buddy to jumping on tracks and battling a very angry train ghost.
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Cuphead is weird and beautiful and late, so let's puzzle it out with these gifs

"There's gonna be a lot of different things in them," Moldenhauer said. "We deliberately have some that play a little more like platforming or screen-scrolling. Some are static ... some are a completely different feeling."
The game is nothing if not random, but its variety serves a purpose, Moldenhauer explained. Many of the game's foes are homages to other games or something otherwise personal in nature. The game's dragon, for example, was inspired by Mega Man 2 and the Moldenhauers' desire to put something similar in their game.
"From there there's similar nuances to other cartoons and many other games, but each boss comes from something that was from our past," he said.
Cuphead is heading to Xbox One and Windows PC in 2016, and contrary to what's been reported, the game won't actually be spun into a trilogy. According to Moldenhauer, that was never the plan; instead, the developer has its eye on additional content.


"The idea was more that we would like to get this game out there and, if there is a fanbase, we would like to [release more content] — which does not mean anything," Moldenhauer said. "Not making even a sequel. I don't want Cuphead 2 or 3. I would like to have DLC where, if fans were happy, I would like to add more bosses, new weapons, improve on the game maybe two or three times.
"That's what the idea was. That got turned into 'The game's a trilogy. These guys are going to be working on Cuphead 1, 2 and 3 for the next 20 years.' Not interested."


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i loved this at the microsoft conference ! the vibe shouts those old 50's mickey cartoons :D loved it
 

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[h=1]Cuphead won’t be coming to PlayStation 4[/h]


[h=2]It’s a Windows PC and Xbox One exclusive, full stop[/h]





Cuphead, the charming, hand-drawn co-op game that’s been knocking our socks off for years finally announced a release date at this year’s E3. Fans will finally get their hands on it September 29 when it launches exclusively on Windows 10 and Xbox One. Playstation 4 owners hoping to wait it out will be disappointed to hear that the team says it’s simply not coming to that platform.


Following a lengthy write-up on Games Radar last week, Cuphead’s developers showed up on NeoGaf to clear up a few misunderstandings. Chief among them are the terms of their exclusivity with Microsoft.
A reader asked if the game was “100 percent lifetime PC/Microsoft exclusive” to which theCuphead team gave the following response:
“Yes, this Cuphead game is exclusive to Xbox and PC (with Steam and Win10 versions at launch and a GoG release likely shortly after),” they explained. “There will likely be a Mac version down the road and possibly a Linux version beyond that (unless we lose our houses or whatever).”

The phrasing, as well as the claim that they own the Cuphead intellectual property, seems to indicate that they’re open to putting a sequel on other platforms but for now at least their hands are tied.
 

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[h=1]Cuphead is both my dream and my nightmare game[/h]

[h=2]The most brutal cartoon you’ll ever play[/h]



After 30 minutes with Cuphead, I was mesmerized — and defeated.
Indie house Studio MDHR’s classic cartoon-inspired debut is something I've always dreamed of playing, as a lifelong animation nerd. It mimics the style and spirit of early shorts to the letter. There's a grainy quality to the graphics, and the character designs are instantly familiar. Cuphead is one of the most gorgeous games I've ever put my hands on.
An attractive, seemingly hand-drawn tutorial prepped me on the control scheme. I then met the world map with a big, dumb grin; same thing with the level I played, charmingly titled "Forest Foibles" like an old Merrie Melodies short. Seeing the world of Cuphead in motion, fluid and elastic like a Max Fleischer short, was a fantastic sight.
But then I died. And died again. And again, and again, and again.
An Xbox spokesperson tried to rouse me as I sauntered off from my demo, defeated and warm. "People try to play it like Mario at first," he said, "but it's more Metal Slug."
I didn’t make that mistake, because Cuphead isn't a platformer; just because it has a "kiddy" look by design doesn't mean it needs to belong to that child-friendly genre. (Besides, it's a common misconception that animation is made for kids, but I digress.)Cuphead is a run-and-gun game set in a warped 1930s cartoon land. Our sentient cup hero and a pal can shoot down enemies with their finger guns, jump and dash through the air and even transform into planes.
A familiar sight in Cuphead. Studio MDHRRun-and-gunners are rarely a breeze, but Cuphead is a special brand of difficult. When the rest of the players in my demo session and I struggled to finish this single early level, even on the easiest setting, there seems to be a problem. Cuphead is punishing, deceptively so.


Players have a limited health bar and arsenal to combat constantly regenerating enemies as they run to the right side of the screen. It feels like the odds are perpetually stacked against the player, especially when enemies require varying numbers of hits to take out. I shot relentlessly at some foes, for example, only for them to refuse to die.
That's not even broaching the boss battle I tried later. Alongside the constant missiles I dodged, which were being blasted from a gigantic, human biplane, I was still learning a new set of powers. The controls already felt finicky on the first level I played, particularly the jump button. Now transformed into a tiny plane myself, I had to navigate a new body in a more constrained area.
As pretty as the scenery is, there’s no chance to soak in the environments when you’re always seconds away from death. I shouted numerous times during my playthrough, although I never quite quit. I’ll give it up to the art design for that, even if it began to taunt me. I now have the “You died!” title card seared into my brain for good, I think.
If you're into Metal Slug and the like, then Cuphead is worth a try — or 25. I'd love to watch someone preternaturally skilled blaze through it. But I imagine Cuphead is the kind of grueling challenge that may put the less patient of us off. At the same time, I’m certain that those who take satisfaction from conquering their biggest nightmares will find a lot to love here.
Maybe I'm not quite up to the task of Cuphead, and that's OK. I'm happy to stick with watching cartoons and cartoon-y games, not playing them. It’s out on Xbox One and Windows PC on Sept. 29.
 
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