Building a PC for 3d rendering and commpositing!?

freakazoid

ULTRA BARBARIAN!
So i've been doing 3d for quite a while now :p 2 years :D and as time passes i more and more find my core 2 duo PC unfit for 3d. So if i were to build a new PC solely for this field of work.....what should my specs be and what kind of graphics card, ram e.t.c would i require ( iw ould much like to run softwares such as maya/3ds max, vray smoothly)....And please try to keep the suggestions reasonable and not two high in prices as much as possible...Thank you!
Pleasant i much await your reply to this :D
 

Pleasant

Expert
Jul 19, 2008
15,304
13
44
Dubai, UAE
So i've been doing 3d for quite a while now :p 2 years :D and as time passes i more and more find my core 2 duo PC unfit for 3d. So if i were to build a new PC solely for this field of work.....what should my specs be and what kind of graphics card, ram e.t.c would i require ( iw ould much like to run softwares such as maya/3ds max, vray smoothly)....And please try to keep the suggestions reasonable and not two high in prices as much as possible...Thank you!
Pleasant i much await your reply to this :D
Well First of all You Need Good processor The More the merrier So it depends on you pocket ( The Rendering Part is Dependent on it )
Same goes for Ram the more the merrier (The Heaveir Mesh / Polygons are based on it)
For GPU You can go for any GPU 512Mb minimum preferably Nvidia as most of the 3D apps Supports Nvidia Physx ( Usefull for Textures and Lighting on Viewport Doesnt help in rendering on Most of the render engine / Usefull for Physx Simulations)
 

Naminator

Talented
Jun 5, 2008
78
0
11
Well First of all You Need Good processor The More the merrier So it depends on you pocket ( The Rendering Part is Dependent on it )
Same goes for Ram the more the merrier (The Heaveir Mesh / Polygons are based on it)
For GPU You can go for any GPU 512Mb minimum preferably Nvidia as most of the 3D apps Supports Nvidia Physx ( Usefull for Textures and Lighting on Viewport Doesnt help in rendering on Most of the render engine / Usefull for Physx Simulations)
lolwut? You can get by on an ok processor. Some dual core would be fine. 3dsmax/Maya are not going to utilize multiple cores to any significant amount. No need to spend big on the latest processor. Ram you need at least 4 gigs, it's important but again, not overly so. Games require large amounts of RAM because of the hundreds of different models they have to keep in memory at any point in time (not just the ones being displayed, everything in the scene node). So dual core processor, 4 gigs of RAM and basically, get a high end graphics card. That should help with the rendering portion of it since most 3d modeling software is hardware accelerated. lol at "Heavier Mesh /Polygons are based on RAM".

So some dual core processor, i3 or i5 doesn't matter. 4gb of ram (but since ram is cheap, you might as well get 8gigs) and get at least a 1gig memory graphics card.
 

abobobilly

$heeda Pastol ™
Dec 3, 2008
14,732
3
44
Lahore
[MENTION=4179]Naminator[/MENTION]! Lol wut?

I dont know in which world you are living in but ... Oh what the hell. Imma just link you to a small article and bail out.
How many CPU Cores do you need? | Tech Articles

P.S. Some friends of mine have Rendering Houses, and it really amazes me sometimes the raw power they need to do just 1 second of rendering.
 

Naminator

Talented
Jun 5, 2008
78
0
11
Haha, good job linking the first article that google pulls up. Let me re-iterate this as someone who's programmed the 3d graphics rendering process manually, the CPU is irrelevant to the rendering process. Most of the calculations are matrix multiplication operations that graphics hardware are optimized to perform. The CPU would act as a backup and there's no way he would be using the CPU's processing power for rendering with a half decent graphics card (Since the CPU is grossly inefficient at these operations). I agree that they do require a lot of raw power but CPU's would be the last thing to improve (after GPU resources have been maxed out) especially since he's on a tighter budget.
 

Pleasant

Expert
Jul 19, 2008
15,304
13
44
Dubai, UAE
Well I Dont wanna Bicker about i have been working in industry for long time what i have learned i have shared my experience
I will give op a test

Open 3dsmax and first load
Less polygon scene

And goto taskmanager check out the ram utilization

Note down it

Now load relatively heavy architectural scene and again goto task
manager and note down

Compare both
Note test should be performed in windows 64bit with 64bit version of 3dsmax


Now 2nd Test take any relatively heavy scene you can find on internet or you have created your own
could be exterior or well decorated interior room Pre Lit

Hit render
Goto taskmanager and See how much Processor is utilizing also Run GPUZ
and note down gpu utilization
While rendering

By testing those you will have your answers
If Op dont have PC so here is Test I have done for him

LOW POLYGONAL SCENE Check the Ram usage



Relatively HIGH POLYGONAL SCENE Check the Ram Usage Now


RENDERING SCENE Check out PROCESSOR USAGE and USAGE OF GPU



NOTE : NVIDIA QUADRO Based GPU is Being Used In This Test Paired 2x Xeons


[MENTION=8060]abobobilly[/MENTION] [MENTION=39471]Blastwave[/MENTION] this thread might be usefull for your as well have a Look

I Hope the Images has given you conclusive words or Should I Wrote Ending Notes
 
Last edited:

Blastwave

Ready Player One
Sep 3, 2011
5,051
0
42
USS Voyager
[MENTION=4999]Pleasant[/MENTION]

Thats mighty interesting.

Thanks man

Im showing this to the friend.

WIll report back.

So wait, XEON processors should be considered?
 

Pleasant

Expert
Jul 19, 2008
15,304
13
44
Dubai, UAE
[MENTION=4999]Pleasant[/MENTION]

Thats mighty interesting.

Thanks man

Im showing this to the friend.

WIll report back.

So wait, XEON processors should be considered?
As I said the More the merrier :p if he can afford i7 980x 6cores 12 thread it will be Good
basically its all about CORES AND THREAD the More the Cores the More Rendering Power you have
so When choosing any processor First Check Its CORE AND THREADS from INTEL SITE

Like if he goes for 2X Xeon x5690 (This Single Xeon Has 6 Cores 12 Thread ,So Dual means 12 Cores 24 Thread ) It Will be Beast
ARK | Intel® Xeon® Processor X5690 (12M Cache, 3.46 GHz, 6.40 GT/s Intel® QPI)

Offcourse it will be way costly setup So Choose According to Your Budget In Short you will have to Compromise somehow the rendering process is resource hungry process this is why Production house Has there own Rendering Farm
and For Bigger Needs like some hollywood studio hire External render farms services for Rendering there feature films And Do you know even those hefty big render farms are still less what a Light/shade artist Need so you need to cut down your rendering by optimizing your scene

Rebus Render Farm Service
 

xYcRaiN

Abra Ka Dabra!
May 28, 2009
1,009
0
41
Karachi
www.cgamin.net
to O.P u should go for i5 or i7 (4cores minimum) and minimum 8 Gigs or 16 Gigs of ram bcoz maya requires more Ram compare to max and must get Nvidia GPU bcoz maya doesnt work properly on ATI Gaming cards bcoz of drivers
 

Naminator

Talented
Jun 5, 2008
78
0
11
Oh, I didn't realize you were talking about offline rendering. Software rendering - Wikipedia, the free encyclopedia

Contrary to real-time rendering, performance is only of second priority with offline rendering...

...Because of the need for very high-quality and diversity of effects, offline rendering requires a lot of flexibility. Even though commercial real-time graphics hardware is getting higher quality and more programmable by the day, most photorealistic CGI still requires software rendering.
I was talking about real-time rendering which is what is used when you are developing the 3d models (and also in games which is what I primarily program). And I didn't know what type of rendering popular 3d software used so I assumed it was hardware accelerated because it's better performance wise but I guess I was wrong. :mushy:
 
Last edited:

Pleasant

Expert
Jul 19, 2008
15,304
13
44
Dubai, UAE
Oh, I didn't realize you were talking about offline rendering. Software rendering - Wikipedia, the free encyclopedia



I was talking about real-time rendering which is what is used when you are developing the 3d models (and also in games which is what I primarily program). And I didn't know what type of rendering popular 3d software used so I assumed it was hardware accelerated because it's better performance wise but I guess I was wrong. :mushy:

Next time Dont Jump Blindly try to Read the OP Question

So i've been doing 3d for quite a while now ( iw ould much like to run softwares such as maya/3ds max, vray smoothly)

And I didn't know what type of rendering popular 3d software used so I assumed it was hardware accelerated because it's better performance wise but I guess I was wrong. :mushy:
lol at "Heavier Mesh /Polygons are based on RAM".
And you didnt Knew anything about 3d Software and Started Assuming Things on your own And Rather than listening To Someone and Started Loling Heavier mesh are based on rams
even Abobobilly Tried to Correct you which you didnt even read it which also mentioned the 3D Softwares like 3dsmax maya

However, the situation will change to quite an extent if you plan to encode videos on your PC, do some serious video editing or run a high-end multimedia software package like 3Ds-Max, or Maya Autodesk. These software packages love powerful systems. A multi-core CPU will certainly run the Maya faster, and load the high-detail graphics of the Max more efficiently, without slowing down your PC to a crawl. If you plan to go for a multi-core CPU to do video editing, go for dual core CPUs, or even better, quad cores. These are known to churn through large video files like a hot knife through butter, at whiplash speed.
 
General chit-chat
Help Users
We have disabled traderscore and are working on a fix. There was a bug with the plugin | Click for Discord
  • No one is chatting at the moment.
    faraany3k faraany3k: Tears of Kingdom saal pehle shuru ki thee, ab tk pehle area se nai nikla. Life sucks donkey balls.