if you redeemed the code on your uk id you can use the main us account aswell just make sure the uk id is activated on your console than all of its dlc and games etc can be used from main usa accountGot mine but waiting for the huge installation.
Got the pre-order bonus code (didn't pre-order the game) and it worked in my UK PSN ID probably cuz the game is region 2. So the bonus stuff probably won't work on my main US ID but nevermind. The code is expiring today in case someone didn't use it.
US region or uk region ultimate editionMy body is ready!
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Thanks.if you redeemed the code on your uk id you can use the main us account aswell just make sure the uk id is activated on your console than all of its dlc and games etc can be used from main usa account
and what do you mean by the code expires today ? the game just came out, the expiry date must be 2020 2019 soemthing
That sucks should had given atleast a week for the code to expire...Thanks.
Because the code is for pre-order bonus which includes a war horse and a survival kit. I think it is supposed to be for those who pre-ordered the game and have picked it up day one. So it expires on 26th because it's not for people buying the game later on.
Great to see you here again!Also, I'm glad to see PakGamers thriving as ever. Happy Gaming people.
This game only supports (i mean locked at ) 30 fps max. What did u expect? It is on consoles not on PC though. Still 30 fps is playable.apparently people are getting 29-30 fps like wtf?
YESSS. These are my exact thoughts. Arthur feels heavy, like unusually heavy. I think it also slows down the overall pace of the game as well. Also is it just me or did anyone else notice frame rate drops on the PRO too ? The game just doesn't feel as smooth as the likes of HZD which for me is still the best looking game on the PRO.The Bad:
The character movement....what on earth happened!? Playing as Arthur feels like I have 100kg of weight strapped around my waist....as if I was tugging along something heavy
How so? I think the learning curve is moderate with this control scheme.Man, the controls scheme for the game is a big bummer.
Rockstar open world games have always had some issues with tanky controls but this looks far, far worse than GTA V and Witcher 3 on consoles. A performance mode would've helped but its the physics engine that makes the game really sluggish. Coupled with a low-20s to 30fps performance (on base consoles) and display lag, I wouldn't be surprised if the game exhibits more than a 200ms input lag.“I only rarely found Red Dead 2 to be “fun” in the way I find many other video games to be fun. The physical act of playing is rarely pleasurable on its own. It is often tiring and cumbersome, though no less thrilling for it. No in-game activity approaches the tactilely pleasing acts of firing a space-rifle in Destiny, axing a demon in God of War, or jumping on goombas in Super Mario Bros. Red Dead 2 continues Rockstar’s longstanding rejection of the notions that input response should be snappy, that control schemes should be empowering and intuitive, and that animation systems should favor player input over believable on-screen action.
Pressing a button in Red Dead 2 rarely results in an immediate or satisfying response. Navigating Arthur through the world is less like controlling a video game character and more like giving directions to an actor. Get in cover, I’ll tell him, only to see him climb on top of the cover. Did I press the button too late? Did my button-press register at all? Dude, get down, I’ll cry, as his enemies begin to open fire. He’ll slowly wheel around, then slide down to the ground with an elaborate stumbling animation. GET IN COVER, I’ll command, pressing the “take cover” button for what feels like the sixth time. He’ll haul his body weight forward, then finally crouch behind the wall.
Arthur’s horse adds yet another degree of remove. With a press of a button, Arthur coaxes his horse forward. Pressing it rhythmically in time with the horse’s hoofbeats causes him to urge the horse to a gallop. But you’re still controlling the man, not the horse. Mind your direction, for it is perilously easy to broadside a passing civilian and instigate a firefight, or to collide with a rock or tree, sending man and horse careening catawampus to the ground. Red Dead 2’s horses are meticulously detailed and gorgeously animated, and move through the world like real animals, right up until they don’t. Get too close to a boulder or crosswise to a wagon, and the realistic facade crumbles, leaving you with a grouchy, unresponsive horse with its head clipping through a tree.
Almost every interaction must be performed through the same gauzy, lustrous cling-wrap. Firefights are chaotic and random, and aiming often feels wild and unmanageable. Rifles require separate trigger-pulls to fire and to chamber a new round. Enemies move quickly and melt into the world’s overwhelming visual milieux, and my resulting reliance on the heavily magnetized aim-assistance turned most fights into pop-and-fire shooting galleries. Arthur moves slowly, particularly while in settlements or indoors. It’s also possible to make him run too fast, crashing through doors and into civilians. Navigating this world is arduous, heavy, and inelegant. Even the simple act of picking an object up off the floor can require two or three moments of repositioning and waiting for an interaction prompt.”
Everything takes a very deliberate time to execute. Same buttons are often used for 2, 3 different actions which can cause a lot of issues in context sensitive moments and generally Arthur controls and walks around like a tank.How so? I think the learning curve is moderate with this control scheme.
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The input on GTA V PC is responsive as hell with both controller and keyboard/mouse even more so if you set pre-rendered frames to '1' in Nvidia control panel. I hope this sluggish control is a console only issue. Although nothing a patch couldn't fixhttps://streamable.com/oc4jc
Rockstar open world games have always had some issues with tanky controls but this looks far, far worse than GTA V and Witcher 3 on consoles. A performance mode would've helped but its the physics engine that makes the game really sluggish. Coupled with a low-20s to 30fps performance (on base consoles) and display lag, I wouldn't be surprised if the game exhibits more than a 200ms input lag.
The frame rate is usually a little unstable when you roam about camps/towns. The most noticeable drop I encountered on the Pro was in the Valentine town area, where the NPC count was higher than usual.Also is it just me or did anyone else notice frame rate drops on the PRO too ?
Yeah im gunning for the us ultimate edition too. currently surrouned by regions 2s@manigamer Its the US region ultimate edition. The steelbook casing is amazingly beautiful.
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I agree on this part. Even while aiming and shooting the cursor seems somewhat slow. The character's movement on foot or horse seems weighted.Everything takes a very deliberate time to execute. Same buttons are often used for 2, 3 different actions which can cause a lot of issues in context sensitive moments and generally Arthur controls and walks around like a tank.
170 + countries where Steam sells but PSN doesn't will lose access unless they use VPNfaraany3k said:I have heard that it is now unplayable in countries which do not support handful of third world countries not recognized by Sony like Pakistan. Steam is a true global platform.Then they cry that console gaming is dying.