MULTI Cyberpunk 2077 - Base game + Phantom Liberty sales cross 30 million copies!

Necrokiller

Expert
Apr 16, 2009
13,594
5,126
129
Uhhh "Work in progress" is watermarked throughout the entire demo. What does that have to do with the post you are quoting?
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,727
2,201
129
S.S Normandy
Uhhh "Work in progress" is watermarked throughout the entire demo. What does that have to do with the post you are quoting?
The "keeping it private" for XYZ reason thing. There's still time for a downgrade, which most of us hope doesn't happen :p
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,727
2,201
129
S.S Normandy
I don't know why y'all think I'm not gonna play this just cause I'm not on the CDPR bandwagon :p

TW1 and Gwent are the only games from CDPR I haven't played.
 

Necrokiller

Expert
Apr 16, 2009
13,594
5,126
129
I don't know why y'all think I'm not gonna play this just cause I'm not on the CDPR bandwagon [emoji14]

TW1 and Gwent are the only games from CDPR I haven't played.
Oh we know you can't miss out on another masterpiece by CDPR ;)
 

CerebralTiger

Expert
Apr 12, 2007
19,839
5,868
129
Islamabad
Dat next-gen crowd simulation lol



Outside of the world density/AI routines, everything else, ranging from the aesthetic, to the gunplay and driving looked bland and uninspiring.

Aesthetically, it seemed like an odd mix of Sunset Overdrive, the recent Dredd movies, and Watch Dogs. The art style looked nothing like what they had shown in the original target render.

If verticality is a major aspect of the open world, I didn't see it anywhere in the footage. The studio has already confirmed the game won't feature any flyable vehicles, though it was said to be possible to board flying vehicles flown by NPCs. Would make sense if buildings have fully fleshed out interiors that can be explored/traversed across multiple floors.

Combat-wise, it looked like a mix of Deus Ex and Borderlands. Given that no one outside of CDPR has played it, it's hard to comment on how responsive movement is and how precise the collision detection is, but for a shooter these things are generally far easier to get right as opposed to a hack n slash RPG like TW3. The real issue for me is how bland the encounters looked. 48 mins of gameplay, and not a single gun fight looked fun or engaging.

Also, it's funny how the V queen thinks input from a Counterstrike professional can bring a substantial difference to the gunplay. Maybe if it were an actual CS dev, you'd have a point lol.

Best part of the footage was when V shoots at an enemy's leg and then continues to blow his head off but you can still hear him say, "Oww my leg!" :lol:

Getting enemies behind cover with ricocheting bullets sounds like something out of Overwatch (Hanzo's scatter arrow).
Precisely. And yet, it's a "jaw-dropping moment" for dyed in the wool CDPR fans :tv:

Btw, not sure if that's a fair point.
Pretty much, it's a great way to get some free marketing. I mean, look at how the studio approached this whole thing. At E3, they teased the game with a trailer during MS' conference and held back gameplay from the public. They then got the media and other VIP personnel on board with exclusive gameplay footage, and rinsed/repeated the same at Gamescom. And what does the media do when they get an exclusive? That's right, they blow it out of proportion. And that's exactly what happened here. A standard open world shooter was described as a generational leap over anything we've ever seen lol.

Post-Gamescom, there was no major games convention upcoming where they could continue this hype cycle, therefore they decided to reveal it to the public. As a matter of fact, they even hinted at this on the official Cyberpunk 2077 twitter, saying that there won't be any public reveal during Gamescom. So yeah, this was pretty much expected.

If they were not even primarily working on what they had announced, why announce it? Hype. Fine if they want to go that way but we should admit it.
Yup, that's the key difference. A studio can do pre-production for as long as it wants. The end consumer doesn't know or care. It starts caring from the point where its actually announced. The hype cycle begins from there.
 
Last edited:

Journeys End

No Compromises!
Jun 16, 2008
7,729
3
43
Donno i m lost!!
Dat next-gen crowd simulation lol

this is great! u know why? becoz this makes the whole thing believable and REAL! no time for BS just gameplay(pre-alpha) that will only get better! no matter how sour it may be for u ;)

Pretty much, it's a great way to get some free marketing. I mean, look at how the studio approached this whole thing. At E3, they teased the game with a trailer during MS' conference and held back gameplay from the public. They then got the media and other VIP personnel on board with exclusive gameplay footage, and rinsed/repeated the same at Gamescom. And what does the media do when they get an exclusive? That's right, they blow it out of proportion. And that's exactly what happened here. A standard open world shooter was described as a generational leap over anything we've ever seen lol.

Post-Gamescom, there was no major games convention upcoming where they could continue this hype cycle, therefore they decided to reveal it to the public. As a matter of fact, they even hinted at this on the official Cyberpunk 2077 twitter, saying that there won't be any public reveal during Gamescom. So yeah, this was pretty much expected.
i really don't see the wrong here. imo thats a brilliant marketing strategy. they not only put undeniable hype train into high gear but never had to resort to nonsense shock value tactics like certain big name studio to get the job done. people are buzzing about Cyberpunk 2077 LONNNNGGGG after E3. guess who is NOT getting the same attention? :)
 

Necrokiller

Expert
Apr 16, 2009
13,594
5,126
129
"I don't care about the entire media, journalists, streamers and developer's opinions when they are praising a game I want to hate. They never got any hands-on time with the demo".....Then proceeds to give opinions without a hands-on demo. Priceless (lmao)

Oh and the Overwatch comparisons are laughable. Not one hero has a bullet ricocheting mechanic like in Cyberpunk 2077. Hanzo spammers also don't seem to know that you have zero control over the scatter. Which is why its called a scatter in the first place, its random :hah:
 

Hassan Aftab

Among The Last of Us
Nov 13, 2010
2,200
3
43
Rawalpindi
Goodness me. I think you summed it up, nicely.

Nothing about the visuals was ground-breaking, I thought.

I expected more from all that hype surrounding the look and aesthetics of the game. I suppose that's probably why they made it a point to say "graphics aren't everything" somewhere at the start of the playthrough.

Surely seemed more vested in foul language and nudity, though. :laugh1:
 

CerebralTiger

Expert
Apr 12, 2007
19,839
5,868
129
Islamabad
Oh V queen, reading comprehension was never your specialty. But I thought after receiving that ocular implant in the demo, things would improve a little :tv:

I gave my opinion on how boring and bland the combat encounters looked, not how responsive and smooth the mechanics were. I mean, right there in my last post, I said the following:

Given that no one outside of CDPR has played it, it's hard to comment on how responsive movement is and how precise the collision detection is, but for a shooter these things are generally far easier to get right as opposed to a hack n slash RPG like TW3. The real issue for me is how bland the encounters looked. 48 mins of gameplay, and not a single gun fight looked fun or engaging.
The comparison with Overwatch was more about how the UI trajectory is shown to the player. Other games also display similar UI for a grenade throw, including where it would land if it were to bounce off a wall. The ricocheting bullets mechanic itself has been around for a long time. Resistance: FoM had a weapon that ricocheted bullets off hard surfaces. Only difference is that it was a bullet spray and there was no UI to show the trajectory. You still had 'control' over it.


this is great! u know why? becoz this makes the whole thing believable and REAL! no time for BS just gameplay(pre-alpha) that will only get better!
Get better? You mean like how TW3 got better post-downgrades? Right :tv:

i really don't see the wrong here. imo thats a brilliant marketing strategy. they not only put undeniable hype train into high gear but never had to resort to nonsense shock value tactics like certain big name studio to get the job done. people are buzzing about Cyberpunk 2077 LONNNNGGGG after E3. guess who is NOT getting the same attention? :)
Nothing wrong from CDPR's perspective. Their marketing worked well for them. Well enough to get tons of people to tune in to their gameplay reveal stream. After all, it's a new IP from a well-known studio; an unknown quantity. People were curious to see what the gameplay looked like.

Games like RDR2 and TLoUII are known quantities. They're sequels to well-established IPs from well-known studios. Getting the same pre-release attention isn't really possible for those games.

Surely seemed more vested in foul language and nudity, though.
Contrary to what @Journeys End believes, they're probably doing it for shock value :hah:
 
Last edited:

Radical

FUCK Y 'all !
Jan 25, 2009
12,850
632
129
31
People are already speculating it to be a launch title for the next xbox!
 
Last edited:

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,727
2,201
129
S.S Normandy
i understand where ur standing but u have to understand this is a game set in cyberpunk culture. cyberpunk and objectionable scenery go hand-in-hand. just look at how hollywood has perceived this culture.





Top results for cyberpunk movies as per Google. Outside of Blade Runner (or BR 2049) not many of them are known for their nudity or usage of foul language.

M Rated = saying fuck every few seconds according to CDPR I guess :p
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,727
2,201
129
S.S Normandy
Chalo ap blade runner bhi le aaye, BR 2049 has a like 2 instances of nudity and a total of 6 counts of the usage of the word "Fuck" in it.

Aur comparisons lao market mai :tv:
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,727
2,201
129
S.S Normandy




more nudity and rampant profanity is the only way CDPR can make their cyberpunk IP a success ?
 
Last edited:
General chit-chat
Help Users
We have disabled traderscore and are working on a fix. There was a bug with the plugin | Click for Discord
    faraany3k faraany3k: Tears of Kingdom saal pehle shuru ki thee, ab tk pehle area se nai nikla. Life sucks donkey balls.