lol it doesn't even matter where an enemy attacks from in a turn-based. Not like you gotta use directional input to block their attack or something.
Yes, you don't know what the enemy will do next in a turn-based game. But you do know when they can attack i.e. after your turn. In real-time combat, even if you pause/unpause, you don't accomplish anything and only reduce your own chances of success. The delay that's often there in bringing up the pause/map menu will result in you taking unnecessary damage