Playstation New GhostWire: Tokyo gameplay trailer shown during Sony reveal event

CerebralTiger

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Apr 12, 2007
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Lower than Low 😬
RT on Unreal Engine is particularly heavy on consoles, so this is expected. It still delivers a 60fps mode with RT reflections, which is better than what Cyberpunk could achieve on these machines 🤷‍♂️

Hahahahaha :ROFLMAO:
Didn't see a single frame time dip below 33.33ms in any of the modes that target 60fps, theefore judder. And still better than micro-pauses. Yikes!! 🤣

 

Necrokiller

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Apr 16, 2009
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Imagine comparing Cyberpunk's open world and RT reflections to this mediocrity :ROFLMAO:

Didn't see a single frame time dip below 33.33ms in any of the modes that target 60fps
I did :ROFLMAO:




Imagine thinking this isn't terrible because CerebralTiger learned a new word j-j-j-j-udder :ROFLMAO:

 

CerebralTiger

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Apr 12, 2007
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That's still better than the PC performance seen in the image above. Imagine comparing this to micro-pauses that go well above 100ms 🤣

Also, VRR (coming soon to PS5) can take care of judder, but not stutter. Imagine thinking I just learned these terms. Yikes!! 🤣
 
Last edited:

CerebralTiger

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Apr 12, 2007
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Rare instances of spikes to 50 ms vs rare (?) instances of spikes well above 100ms? surejan.gif 🤣

Alex's video will give a better understanding of PC performance 🤷‍♂️
 

Necrokiller

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Apr 16, 2009
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From "didn't see a single one" to "rare instances" when we can see 2 in a matter of 10 seconds LMAOOO
 

CerebralTiger

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Apr 12, 2007
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Alex's verdict:

I couldn't enjoy the game with the stuttering that I experienced. Stuttering is just one of those things that I just can't stomach. It rips me out of the experience in a way that does not happen if the frame rate just drops. When stutter occurs, I stop thinking about the gameplay, the story, and I instead start thinking about performance
3....2....1....

Yiiiikes!! 🤣
 

Necrokiller

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Apr 16, 2009
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Another shitty release on Series X/S after a year of wait.

Xbox Series X RT reflections lower quality compared to PS5
Xbox Series X RT shadow alignments seemingly bugged compared to PS5
Resolutions pretty similar for most part but in quality mode Xbox Series X resolution is moderately lower compared to PS5
Xbox Series X performance 5-10% lower than PS5 on average
Xbox Series S only has 2 modes, quality and performance
Neither mode has RT for Series S with performance mode running sub-60FPS
Overall Xbox Series X runs worse than PS5 with Xbox Series S "a bit of a mess", "really weird situation"
 
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