LMAOOO there are entire skyscrapers that can reflect everything into the distance. The BVH covers more objects. Literally LOLAlso, the amount of reflective materials and surfaces in Cyberpunk 2077 is more than all Insomniac games combined
They're higher res than Spooodermanlmao @ omitting crowd density. And these reflections were later updated to render at CBR native res. Do Cyberpunk's RT reflections render at native res?
"wise compromise"And lol @ pointing out the water using SSR in Spider-man. You rarely interact with it, if at all, so it was a wise compromise for something that's only visible in the far distance.
Also a "wise compromise"It also leaves crucial elements out of the BVH, such as the freakin' protagonist lmao.
I said its a more demanding game. Weren't you already proven wrong by its 60fps patch?Aren't you the same guy who said Watch Dogs Legion's RT reflections were much moooore complex than Spider-man's? Tou phir kya hua? Why isn't it given the #2 spoooot instead?
Couldn't saved yourself the wall of embarassment earlier. Cyberpunk 2077 is ranked #1. Now what? Enough said indeed.In the video shared by Necrokiller, both Alex and John are impressed by how far out into the distance Spider-man's RT reflections are traced, and how many objects are covered in the BVH. Enough said
Not at all. Your character is the very first thing you'd expect to see on a nearby reflective surface, especially in a first-person game. So much for immersioooonAlso a "wise compromise"
That's no excuse for not including the protagonist in the BVH lmao. I can mention a much lower budget first-person game from another Polish studio where the protagonist is visible in RT reflectionsAlso, I didn't know Spoooderman was a first person game
Actually, you were, since you never expected a 60fps mode to begin withI said its a more demanding game. Weren't you already proven wrong by its 60fps patch?
Due to it's foooll suite of RT features, as I said earlier. Alex even pointed out GI as Cyberpunk 2077's most prominent RT featureCyberpunk 2077 is ranked #1.
An RTX capable GPUSource on CP2077's reflections running at a higher res?
"perceptibly", from CerebralTiger and his book of console gaming excuses LMAOCBR makes Spider-man's reflections perceptibly native res anyway
And that's exactly how the game starts, with you seeing your character in a reflection. Baad mein its all about them superior RT reflections in a cyberpunk world with far more reflective surfaces and materialsNot at all. Your character is the very first thing you'd expect to see in a reflection
I never expected it on the same detail levels, unlike you. Ubisoft proved my pointActually, you were, since you never expected a 60fps mode in the first place
Hai to #1. Its time you realized that Spoooderman isn't even in the same league to be compared with Cyberpunk 2077. Perhaps DF can "investigate" an RT reflections only list and see where your "good for a console game RT reflections" lands on itDue to it's foooll suite of RT features, as I said earlier. Alex even pointed out GI as Cyberpunk 2077's most prominent RT feature
Metro Exodus was already crowned the graphics king in 2019, hence not included. Its the same reason they didn't consider Gears 5 upgrades/Hivebuster DLC when asked about its omission. YIKES!!!Oh, and, if Necrokiller agrees with Alex's verdict for the #1 pick here, surely he agrees that PS2 era Ratchet & Clank: A Rift Apart, with just RT reflections, leaves Metro Exodus' foooll suite of RT features in the dust. Not even ranked above Broketurnal? YIKES!
So, you pixel counted?An RTX capable GPU
Ahahah the funny thing about those render-to-texture mirrors is that they need to be enabled, upon which the player is locked in a cutsceneAnd that's exactly how the game starts, with you seeing your character in a reflection.
Do you know the PC equivalent settings it runs at in performance mode? Also, since it was a more demanding game than Spider-man, as per you, why wasn't it at #2 in the DF list? Reflections bhi higher-res houn gi. Likely source: an RTX capable GPUI never expected it on the same detail levels, unlike you. Ubisoft proved my point
Metro Exodus enhanced edition was included in the video. They considered it. While they praised its suite of RT features and singled out RTGI as being the best implementation at the time, they also acknowledged its last-gen environments and the lacking fidelity of assets.Metro Exodus was already crowned the graphics king in 2019, hence not included. Its the same reason they didn't consider Gears 5 upgrades when asked about its omission. YIKES!!!
The difference is so significant in CP's favor that you don't have to pixel countSo, you pixel counted?
Imagine being this clueless about the differences in implementing perspectives in games. Embarrassing. Though it does explain why The Little Prince wasn't in first personMeanwhile, I can see Spidey in reflections while scaling skyscrapers, when fighting enemies on a marble floor, when running over puddles, and when walking across the window of a store. Oh, but it's a third-person game. It's different ya know. Shameful excuse, but okay. Now, this here is a first-person game from a Polish studio where the protagonist is visible in RT reflections. Any guesses as to what game it is?
I know they couldn't keep the same quality settings as Quality mode to deliver 60fps (like I expected) because its too much for the CPUDo you know the PC equivalent settings it runs at in performance mode?
Apart from one screenshot, the discussion is entirely based on console versions, which do not match the PC versions Extreme setting assets or tessellation features. I agree with its placement, which as you pointed out, isn't really based on its RT implementation to begin with hahahathey also acknowledged its last-gen environments and the lacking fidelity of assets.
So, you don't know, thenI know they couldn't keep the same quality settings to deliver 60fps (like I expected) because its too much for the CPU
All versions, including PC, were considered. The placement is based on several factors, including but not limited to RT implementation. If it's enough to elevate a game above one that doesn't use it, it gets ranked higher. Clearly that wasn't the case for Metro Exodus. Not even Guardians of the Galaxy's use of RT features was enough to push it past Returnal, which doesn't take advantage of it (rather only RT hardware to accelerate rasterization). However, it was the case for Lego Builder's JourneyApart from one screenshot, the discussion is entirely based on console versions, which do not match the PC versions Extreme setting assets or tessellation features. I agree with its placement, which as you pointed out, isn't really based on its RT implementation to begin with hahaha
Don't have to be. Just have to have better understanding than you (lol @ no excuse)Lmao yes, of course, Necrokiller is the expert in implementing perspectives
I never said its impossible, but you need a deeper perspective (pun intended) to understand why one can implement it and the other cannotSuch is his expertise that he completely ignored my example of a first-person game with the protagonist being visible in RT reflections
It wouldn't change the fact that you expected the PS5/Series cpu to deliver 60fps at the same settings as in quality mode, which was the whole argumentSo, you don't know, then
Metro Exodus already won 2019 for its PC version. Broketurnal didn't win sh*t. Wooorks for meeeAll versions, including PC, were considered. The placement is based on several factors, including but not limited to RT implementation. If it's enough to elevate a game above one that doesn't use it, it gets ranked higher. Clearly that wasn't the case for Metro Exodus. Not even Guardians of the Galaxy's use of RT features was enough to push it past Returnal, which doesn't take advantage of it (rather only RT hardware to accelerate rasterization). However, it was the case for Lego Builders
There's no excuse outside of incompetence, and CDPR is clealy a highly incompetent studio based on the state of their game at launch on all platforms, which continues to receive fixes even to this dayI never said its impossible, but you need a deeper perspective (pun intended) to understand why one can implement it and the other cannot (lol @ no excuse)
What I expected was the game to run at the same settings as in graphics mode, but with RT disabled and a lower res. Seems to me like that's what happened, more or lessIt wouldn't change the fact that you expected the PS5/Series cpu to deliver 60fps at the same settings as in quality mode, which was the whole argument
Broketurnal beat the enhanced edition of the PC version. Works for you and meeee bothMetro Exodus already won 2019 for its PC version. Broketurnal didn't win sh*t. Wooorks for meee
BUAHAHAHAHAHAHAThere's no excuse outside of incompetence
What I expected was the game to run at the same settings as in graphics mode, but with RT disabled and a lower res. Seems to me like that's what happened, more or less
Watch as these consoles run the game at 60fps at the exact same settings with RT reflections disabled lol.
They only talked about the console versions. Good guy Alex and John giving other games a chanceBroketurnal beat the enhanced edition of the PC version. Works for you and meeee both
lol you missed the part where I said that's what I "expected". Studios like Ubisoft and CDPR are among those who have been incapable of delivering an RT performance mode on current-gen consoles in their cross-gen games, so it's hardly surprising that they disappoint with the regular performance modeYIKESS!!!!
They talked about all versions, and it wasn't a console-only ranking. Just accept that PS2 era Ratchet and Broketurnal are graphically superior. No point in embarrassing yourself any furtherThey only talked about the console versions. Good guy Alex and John giving other games a chance
Imagine being so daft that you judge first person model via camera hack in third person. Oh well, atleast CerebralTiger is less stupid than he was few moments ago, now that he knows why the character reflection was omitted from his precious BVH.Imagine saying CDPR isn't incompetent, when this is the poor excuse for a character model they have for V during first-person mode:
https://www.reddit.com/r/cyberpunkgame/comments/kbl8oz
Here's hoping this gives Necrokiller some insight into why the protagonist was left out of the BVH
why you are paying american rates in Pakistan. Search cheaper region like Turkey. 13k for 13 months. Ms does not careShadowdragoo said:no idea how that is a steal by wasting 3500 rupees per month and for games that are removed before you can finish them off.xbox gamepass is garbage with no local prices
There are no such thing as "bad design" bro, its all "artistic vision" nowEternalBlizzard said:Is it just me or people lately seem to defend every bad game design decision made by the devs and try to give bullshit reasons for that? Or perhaps it's because I'm on reddit and discord