MULTI [OT] Sekiro: Shadows Die Twice | Rise From Every Fall

Necrokiller

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Since you're mentioning coincidences, its odd that you could not notice how the lone wolf in Sekiro also coincidentally has his arm replaced with a prosthetic tool, much like a certain Tamil action hero inspired protagonist from the game in your avatar :p

Or how Nioh's protagonist bears similarities with the White Wolf as well :p

Spoiler: show
 

Necrokiller

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What can I say, learning from the best :p
And besting them in the process :p

But you don't like Nioh nearly as much as Sekiro :p
Which shows there is no fascination associated with those similarities. While the combat was good (arguably better than Soulsborne), the game designed around it was mediocre. I hope Sekiro is their inspiration for Nioh 2 this time around.
 

Necrokiller

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Maybe for those who find the best to be a mindless button masher :p
But but but... just like you find the combat trivial in Sekiro by cheesing basic enemies, why can't I find that game trivial which doesn't even punish me for mindlessly mashing buttons and not even paying attention to 1 or 2 lines of AI code they managed to sneak in there? Not my fault they artificially hide the "difficulty" levels behind repeated playthroughs :hah:
 

CerebralTiger

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But but but... just like you find the combat trivial in Sekiro by cheesing basic enemies
lol it's possible to make just about anything trivial with the right amount of skill (DMC5 final boss spoiler in link). But in Sekiro's case, even on NG+ and onward, deflect will remain spam-friendly and some of the prosthetic tools will remain exploitable. Maybe From Soft will patch out these exploits? There have already been two updates with "game balance changes". :hah:

why can't I find that game trivial which doesn't even punish me for mindlessly mashing buttons and not even paying attention to 1 or 2 lines of AI code they managed to sneak in there? Not my fault they artificially hide the "difficulty" levels behind repeated playthroughs :hah:
Your point is valid, I don't like having to unlock higher difficulties either. Though, since DMC5 is shorter and replay-friendly, it isn't such a big deal if someone's looking for that 10/10 challenge :p

PowerPyx's trophy guide for Sekiro isn't complete yet. I'm curious to know what difficulty rating he gives it :p
 
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Necrokiller

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But in Sekiro's case, even on NG+ and onward, deflect will remain spam-friendly and some of the prosthetic tools will remain exploitable. Maybe From Soft will patch out these exploits?
Did they ever patch how spam friendly, exploitable and easy the combat is in Bloodborne with parrying (and dodging)? And these are boss fights and exploits even work on non-humanoid bosses lol


Or how the gun and dodge spamming made the PvP broken?


Or how the game turned into DMC5 mode with the 12hour exploit? Wait, they did manage to fix that I think. There might be hope for you in Sekiro. Indeed the fact that Bloodborne was easy even without the exploits made me finish it during the trial period with ease :hah:

This can go on endlessly really. Summoning is already considered "easy mode" and that's part of the core design in Soulsborne games. There is enough evidence to prove the same "exploitable" complaints you are making for Sekiro made Bloodborne trivial and this was true for Dark Souls 1 and 2 as well. I find it very strange that these things are making you enjoy Sekiro less but you keep defending Bloodborne.
 
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CerebralTiger

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Did they ever patch how spam friendly, exploitable and easy the combat is in Bloodborne with parrying (and dodging)?
It's indeed easy and exploitable, but Sekiro is easy, eploitable, and safe lol.

lol Indeed the fact that Bloodborne was easy even without the exploits made me finish it during the trial period with ease :hah:
But you didn't do the chalice dungeons, or did you? :p

I find it very strange that these things are making you enjoy Sekiro less but you keep defending Bloodborne.
lol I'm not defending Bloodborne. Already called it an easy game. Just that I find Sekiro easier, and that is disappointing coming from a studio that revels in its masochistic design philosophy. That aspect hasn't made it less enjoyable for me, though.

What has made it less enjoyable is that it can get...

quite repetitive
Lack of individuality in terms of weapons/gear (prosthetic tools don't help much) also hurts the experience. Even the white wolf had a plethora of swords/armor sets to choose from :p
 
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Necrokiller

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lol I'm not defending Bloodborne.
Ofcourse you are...

It's indeed easy and exploitable, but Sekiro is easy, eploitable, and safe lol.
...You can parry safely from a distance in Bloodborne regardless of enemy attack something you can't do in either Sekiro or Dark Souls unless you are parrying projectile attacks. It does not get any easier or safer than that lol

Lack of individuality in terms of weapons/gear (prosthetic tools don't help much) also hurts the experience.

Not sure which one-armed protagonist we are talking about anymore :hah:

Spoiler: show
lol @ repetitiveness. Even a single playthrough here is an exercise in repetitiveness, let alone this....

 
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CerebralTiger

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...You can parry safely from a distance in Bloodborne regardless of enemy attack something you can't do in either Sekiro or Dark Souls unless you are parrying projectile attacks.
If you get the parry timing wrong in Bloodborne, you take the hit. If you get the parry timing wrong in Sekiro, you guard. It's the same button, right? :hah:

Not sure which one-armed protagonist we are talking about anymore :hah:
That game has 3 protagonists, each with their own playstyle. Dante alone has 4 playstyles and a large list of weapons to choose from. Why hate on poor Nero? :p
 
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Necrokiller

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If you get the parry timing wrong in Bloodborne, you take the hit.
Why would you take the hit if you're at a safe distance? I have to post these again because you probably did not see them.


lol this makes Bloodborne the most easiest, safest and most exploitable From Software game yet.

I'm gonna end this pointless hating. God forbid your 5 digit post count might increase. "Loug kya kahe ge" :hah:
 
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CerebralTiger

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But I did watch the videos. Still no guaranteed safety :hah:



Anyways, Sekiro isn't a bad game by any means.

While the combat mechanics fall short of Nioh's, the level design is excellent. A perfect ninja fantasy game would have the combat of Nioh and the level design of Sekiro.
 
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Necrokiller

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*claims that mis-timing parry results a hit*
*ignores constant parry spamming from far away*
*posts gif of 1 close range hit*

Bravo! lol

------
Back on topic:

Please do make a guaranteed safety video of blocking against a boss in Sekiro, say Lady Butterfly. Looking forward to it.

P.S: True ninjas can crouch aren't stuck to the ground by glue lol
 
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