Why American and Japanese games are different
Posted Jan 19th 2007 7:28PM by Blake Snow
Filed under: Culture
1UP examines the differences in American and Japanese game design including philosophies, camera control, save points, cultural interpretations, and linearity. Here are a few abridged concepts outlining why our games may be so different:
[Thanks, Miniboss]
Posted Jan 19th 2007 7:28PM by Blake Snow
Filed under: Culture
1UP examines the differences in American and Japanese game design including philosophies, camera control, save points, cultural interpretations, and linearity. Here are a few abridged concepts outlining why our games may be so different:
- Americans are big on individuality, hence they like free-roaming environments in games
- Japanese favor cinematic presentation over the added control of free-roaming cameras
- American designers generally aim for realism whereas the Japanese seem to prefer more stylized graphics
- The right to bear arms and a strong military influence could be the reason Americans prefer FPSs more than the Japanese where a military presence is almost non-existent
[Thanks, Miniboss]