USFIV PLAYERS LIST STEAM PC Only - Updated

amirparvez

Well-known member
Mar 3, 2009
2,371
0
41
Lahore
Yes it picks up my 3d card name confirmin this frm other friends pc also


U need to manually select frm switable gfx this game than it wll work flawlessly for u bro
Switchable gfx have this issue u hve to add the game to it manually most of the time
I know bro i did switch it from the nvidia control panel from the 3d settings right. Can you list the graphic settings like what resolution are you playing, model quality, filter8ng,aa,partcile etc. A screen shot would do
 

amirparvez

Well-known member
Mar 3, 2009
2,371
0
41
Lahore
on second thought leave it bro , the problem with the system has been identified . i updated my graphic drivers and now its working fine on all high settings on 1080p with a A grade at 60 fps. and yea it shows my graphic card in the benchmark now ...so yeppers for me!
 

JANARIOO

DEMONxSHADOW
Global Mod
Dec 17, 2008
6,014
20
44
ISLAMABAD / Abu Dhabi
on second thought leave it bro , the problem with the system has been identified . i updated my graphic drivers and now its working fine on all high settings on 1080p with a A grade at 60 fps. and yea it shows my graphic card in the benchmark now ...so yeppers for me!
:) okay as long as its working fine its gr8
 

bibabacha

Intermediate
Feb 3, 2014
132
0
21
Multan
LOL... yeah :bounce sometimes uski apni bari Malish ho jati hay ;)
hahhaa or tera fav malissheee player lol

- - - Updated - - -

List Updated 11 players :D
- - - Updated - - -

is it PSN or Steam?
if steam please post your Profile link
Hi guys. Glad to see the Street Fighter scene is still on.

Add me to the list as well : my ID is Duckzilla
 
Last edited:

JANARIOO

DEMONxSHADOW
Global Mod
Dec 17, 2008
6,014
20
44
ISLAMABAD / Abu Dhabi
I Love this feeling so used as logo...
What u think abt this?!!!!






Here’s the list of adjustments that will be included in patch 1.03:

Decapre
  • Psycho Sting and DCM (Anti-Air) – Charge time reduced from 52F --> 42F.
Rolento
  • Close Standing Medium Punch – Increased juggle potential so that “EX Stinger (3 Hits) --> Close Standing Medium Punch now combos.
Abel
  • Far Standing Heavy Kick – Fixed the issue where a counter hit against Abel was still possible after the active frames of the attack already ended.
Chun-Li
  • Forward and Neutral Throw – Reduced the throw escape window by one frame, making it consistent with other throw windows in the game.
Cody
  • Light Ruffian Kick – Knockdown adjusted from soft to hard against airborne opponents.
Dhalsim
  • Far Standing Medium Kick – Counter hit now yields proper hit advantage.
  • Back + Medium Kick – Crouching opponents now get properly pushed back on hit.
  • Yoga Catastrophe – Adjusted so that only one Yoga Catastrophe can be on the screen at a time.
Dudley
  • Victory Rose – Counter hit now yields proper hit advantage.
E.Honda
  • Far Standing Heavy Punch – Adjusted the damage from 100 --> 113 if the front part hits.
Fei Long
  • Crouching Medium Punch – Adjusted damage on counter hit from 78 --> 82.
Guy
  • Far Standing Heavy Kick – Fixed the issue where a counter hit against Guy was still possible after the active frames of the attack already ended.
Rose
  • Forward and Neutral Throw – Reduced the throw escape window by one frame, making it consistent with other throw windows in the game.
  • EX Soul Spiral – Fixed damage on counter hit from 160 --> 163.
Sagat
  • EX Tiger Knee – Fixed the issue where Sagat gained SC meter on the first hit.
Seth
  • HP and Stun – HP and Stun values adjusted from (800/900) --> (750/750) for SFIV Seth.
Vega
  • Medium Rolling Crystal Flash – Fixed the issue where Vega could not perform a red focus on the last hit against a blocking opponent.
  • Flying Barcelona Special
    • Fixed the issue where regardless of which strength of attack was used to activate the attack, the height at which Vega grabbed the wall was the same.
    • Fixed the issue where Vega would cling to the wall at a lower point if the knee hit on the way up.
    • Modified invincibility from Projectile/Throw Invincibility --> Total Invincibility when he jumps off the wall after activation.
    • Fixed the issue where it was extremely difficult to land the Rolling Izuna Drop against a cornered opponent.
Yun
  • Zenpo Tenshin
  • Adjusted throw range during Genei-Jin to match normal version.
  • Fixed the issue where Yun could be counter hit after active frames of the throw have already ended.
System
  • Fixed the issue where the “Red Focus” shortcut command was not being saved within the key configuration.

PC Netcode Changes
And last, but definitely not least comes further adjustments to the PC net code. We made some changes to the net code earlier in the year through our Beta branch program, but our efforts didn’t stop there. We are applying three new changes which we believe should improve our users’ experience even further.

Those changes are as follows:

  1. Change in Endless Battle – Users will not be able to join the game if the host is currently in a fight. Only once the fight ends and both the host and guest are returned to the lobby can they receive requests for other matches. This will prevent users from pinging the host during their matches.
  2. The number of open connections the user can upkeep after canceling his game search has been reduced; thereby reducing the number of players pinged.
  3. The acceptable input delay limit has been increased from 15 frames to 35 frames, so now even with terrible latency issues, users should experience what feels like an input delay instead of lag or random disconnects.

Lastly, for multi-platform owners, here’s the timeframe on Oct.15th that each of our player bases can expect the patch to go live:

Steam: Wednesday Oct.15, 08:00 (PST)
 
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