MULTI The Witcher III Wild Hunt - Free Next-Gen update releasing Dec 14th, 2022

Necrokiller

Expert
Apr 16, 2009
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Judging by the replies in the thread, horizon thing hasn't completely been fixed :p

It’s a shame they still can’t match the draw distance/LOD of the game launch, unpatched.
Ofcourse, if the game was worth revisiting you could judge for yourself since you played it at launch. Looks like a part of you never wanted to go back to it :p
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,727
2,201
129
S.S Normandy
Having already platinum'd the main game and finished the Frozen Wilds DLC the week it launched, there isn't much to go back to, if there's more content obviously I'll be there day 1. Without any LoD issues :p
 

venom

Lado-K-Lashkary
Mar 15, 2007
2,758
256
88
Karachi
Just played the game for like 5 minutes yesterday after updating to the latest patch and god damn the game looks beautiful. And Witcher 3 was superb to start with. The HDR patch makes it look even better.
 

Necrokiller

Expert
Apr 16, 2009
13,594
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Just played the game for like 5 minutes yesterday after updating to the latest patch and god damn the game looks beautiful. And Witcher 3 was superb to start with. The HDR patch makes it look even better.
Which HDR display do you have?
 

manigamer

Respect Ma AuthoritA!!!
Global Mod
Jun 28, 2007
52,087
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89
On earth...Lahore
The Witcher 3 PS4 update adds HDR support, but visual bugs too (update)



One step forward, two steps back






Update (May 16): The Witcher 3 developer CD Projekt Red released a hotfix today to address these issues, the studio announced on the game’s Twitter account. The update “increases draw distance for foliage, while using 4K on PS4 Pro,” according to the tweet.


Correction (April 13): This article previously referenced a Performance Mode, which does not exist in the PS4 version of The Witcher 3. We’ve edited the article to reflect this.
 

Radical

FUCK Y 'all !
Jan 25, 2009
12,850
632
129
31
So they keep breaking and fixing the game over and over! :/
How difficult is it to patch in hdr into an already established framework lol
Buggy devs.
 

CerebralTiger

Expert
Apr 12, 2007
19,839
5,868
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Islamabad
Meanwhile, the studio celebrates lol



One step forward, two steps back
Haha this statement literally sums up the game's post-release support.

Too bad the studio couldn't take any steps forward with respect to its actual game-breaking flaws i.e. random combat animations of varying length and poor hit detection. And while they did improve the awful character movement with the 'alternate' setting, it's still sub-par.

Speaking of which, this ResetEra member seems to think attack animations vary based on proximity. However, that's far from the truth as seen in the gif below:



Must be a Witcher fanboy. Maybe even posts on these forums lol.
 
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Necrokiller

Expert
Apr 16, 2009
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The Witcher’s Impact Across Entertainment

In the world of PC and console gaming, The Witcher was already widely popular. The most recent game, The Witcher 3: Wild Hunt, was released in May 2015. In June 2019, the game’s publisher CD Projekt Red confirmed that the game sold over 20 million units worldwide. The Witcher 3: Wild Hunt was ported to the Nintendo Switch console in October 2019, just before the Netflix series premiered. These combined factors caused the game to have a strong surge in sales during Q4 2019. U.S. December physical sales for the game were 554 percent higher than December 2018, and still 63 percent higher even when excluding the Nintendo Switch platform.

The Witcher has successfully capitalized on the strong market interest that Game of Thrones fostered for fantasy series. Given the positive reception of the first season, it may well grow to fill the newly created hole that appeared when Game of Thrones ended in May 2019. Much like Game of Thrones, The Lord of the Rings, and many others, media was a catalyst to bring mainstream attention to strong source material loved by subcultures.

The takeaway from this success for IP holders is to keep a pulse on market trends across entertainment, and creatively explore existing IP so they can capitalize on growing interest in new categories that fit their IP, just as The Witcher has with its Netflix series. And for those looking to license IP for new content, it is important to prospect as creatively as possible and look for specialized trends in other areas of the entertainment, such as book IP, that could translate strong source material into large followings.
What an incredible success story this franchise has been.
 

manigamer

Respect Ma AuthoritA!!!
Global Mod
Jun 28, 2007
52,087
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On earth...Lahore
[h=1]The Witcher 3 Switch update adds PC cross-save, new graphics options[/h]

Take your Steam or GOG progress to Switch


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CD Projekt Red is rolling out an update for the Nintendo Switch version of The Witcher 3: Wild Hunt that adds some major new features, including new graphical options and support for save files from the Windows PC version of the game.
The update was first spotted by players of the Korean version of The Witcher 3’s Switch port on the Nintendo Switch subreddit. Reached for comment, a representative for CD Projekt Red confirmed to Polygon confirmed that Tuesday’s update adds “touch control support, save file integration with GOG/Steam, more text languages in selected regions and more graphical options. On top of that there are performance optimizations and bugfixes.”
The new graphical options for the Switch port of The Witcher 3 include the ability to adjust features such as depth of field, anti-aliasing, motion blur, and chromatic aberration effects.
The Witcher 3 was released on Nintendo Switch in October 2019. The game’s journey from more powerful platforms to the Switch meant some big visual sacrifices, but getting The Witcher 3 to run on Nintendo’s portable console was worth the compromise for many. Modders wound up finding a way to unofficially tweak the Switch game’s graphics settings, in some cases hitting a 60 frames per second refresh rate.



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