The "Street Fighter IV" Hype Thread

Bad Mofo

Frakkin' Toaster!
May 27, 2008
5,397
0
41
got this yesterday, played it as much as i could last night.

impressions:

- graphics are amazing! 60fps characters look amazing, and the models and stuff are awesome. i love the "3d look on 2d interface" thing they got going on.

- seth = worst cheat boss ever. he sucks. he's just too damn hard! i had no trouble with anyone else, but he's just friggin' impossible! wait till you see his super-duper move, the chest inhale thingy! frikkin' funny!

- i LOVE the new super system. you have your ex moves, you super combos and those super-duper revenge combos. it's just a real good system.

- the game's really balances as a whole. although i haven't played a lot of the new characters, they all seem not only varied but also very playable. abel could be my new favorite!

but overall, this is one heckova game.
 

CoLd FuSiOn

L.A's Dark Knight...
Aug 15, 2008
3,215
12
44
Lahore
www.arsenal.com
- seth = worst cheat boss ever. he sucks. he's just too damn hard! i had no trouble with anyone else, but he's just friggin' impossible! wait till you see his super-duper move, the chest inhale thingy! frikkin' funny!
.
dude just corner him and keep throwing him everytime he gets up.(y)

the controls for the throw were X+A on the 360 so it should most probably be square+X on the ps3.
 

Bad Mofo

Frakkin' Toaster!
May 27, 2008
5,397
0
41
someone posted this video on how to beat the game and unlock all the characters:

[ame]http://www.youtube.com/watch?v=5Bu4SN0F3Tw[/ame]

i already had set the rounds to one, but i'll go home and see how the hard kick thing turns out.

btw, i unlocked gen and sakura last night. sakura's pretty kick-ass! and gen's a badass, but he's one of those hard characters to master.
 

Bad Mofo

Frakkin' Toaster!
May 27, 2008
5,397
0
41
@cold fusion:

i'll try that when i get home. he just kept throwing ME instead everytime i tried to grab the somabitch.
 

CoLd FuSiOn

L.A's Dark Knight...
Aug 15, 2008
3,215
12
44
Lahore
www.arsenal.com
@cold fusion:

i'll try that when i get home. he just kept throwing ME instead everytime i tried to grab the somabitch.
let's say your'e fighting facing right....

move back...let him come...when he throws a attack block it....throw him...move forward...as soon as he gets up throw him again.Remember to move back everytime and then throw him until and unless you have him cornered him after you do get him there just keep throwing his ass.Best of luck (y)
 

Nomad

Senior
Feb 11, 2008
6,520
18
43
Lahore
Yesterday I got the game for 360. It looks good and is fun to play, but I really don't think it's worth the price of a full game. The game feels more like 3D version of Street Fighter 2.

What's really disappointing is that Capcom have thrown out any innovations and have gone with creating the same old Street Fighter 2 with different graphics. I'm not a big fan of Street Fighter EX Plus series but at least those were more innovative then Street Fighter 4. Street Fighter 4 has actually taken a few steps back from EX series. It has become more 2D then EX.

This game is getting scores of over 9/10 which is beyond me. It's good, but it most definitely is not that good. Capcom is charging US$ 60 for a game which is really just a remake of a 20 year old game. This is what the SSF2HD Remix should have been. It should have been called Street Fighter 2 3D or 2.5, not 4.

People will disagree with me and say that the game is fun to play, and that is what matters. But if we enjoy playing Tetris now it doesn't mean we should be charged US$ 60 for it.

What is really surprising is that Soul Calibur 4 was (and is) criticized for not being very innovative and people said that it's not too different from the Original Soul Calibur. They say that the series should have progressed more from a decade old game. But this one is being praised for being similar to a 2 decades old game. What sort of progression is there?

If I place Street Fighter 4 and Soul Calibur 4 side by side, there is no comparison. Soul Calibur 4 is a far superior game in nearly all aspects. Even Tekken DR is better. It's just the inner fanboy which is making people praise Street Fighter 4. And that is what Capcom is encashing.
 

Shyber

PG Pioneering Member
PG Pioneering Member
Oct 11, 2007
16,826
2
44
39
The Land Down Under
Yesterday I got the game for 360. It looks good and is fun to play, but I really don't think it's worth the price of a full game. The game feels more like 3D version of Street Fighter 2.

What's really disappointing is that Capcom have thrown out any innovations and have gone with creating the same old Street Fighter 2 with different graphics. I'm not a big fan of Street Fighter EX Plus series but at least those were more innovative then Street Fighter 4. Street Fighter 4 has actually taken a few steps back from EX series. It has become more 2D then EX.

This game is getting scores of over 9/10 which is beyond me. It's good, but it most definitely is not that good. Capcom is charging US$ 60 for a game which is really just a remake of a 20 year old game. This is what the SSF2HD Remix should have been. It should have been called Street Fighter 2 3D or 2.5, not 4.

People will disagree with me and say that the game is fun to play, and that is what matters. But if we enjoy playing Tetris now it doesn't mean we should be charged US$ 60 for it.

What is really surprising is that Soul Calibur 4 was (and is) criticized for not being very innovative and people said that it's not too different from the Original Soul Calibur. They say that the series should have progressed more from a decade old game. But this one is being praised for being similar to a 2 decades old game. What sort of progression is there?

If I place Street Fighter 4 and Soul Calibur 4 side by side, there is no comparison. Soul Calibur 4 is a far superior game in nearly all aspects. Even Tekken DR is better. It's just the inner fanboy which is making people praise Street Fighter 4. And that is what Capcom is encashing.
*Hands over the flame shield*

Dude, from what I made out of the reviews - the game is a simple SF2 at first glance but it goes beyond that and adds a lot of depth. You're missing stuff like the revenge guage which I think is a brilliant addition. The focus attacks seem like a nice idea but similar stuff has been done before. Good to see them in this game as well. But the idea of revenge attacks seems really really cool to me. Plus, no modern brawler is as lightning fast with as slick presentation as SF4.

I'm compelled to spend some money on this game really. Just waiting for the initial storm to settle down and its price to hit the mid 3500Rs region. ;)
 

Nomad

Senior
Feb 11, 2008
6,520
18
43
Lahore
I'm compelled to spend some money on this game really. Just waiting for the initial storm to settle down and its price to hit the mid 3500Rs region. ;)
Not even worth Rs.3,500. Buy it only and only if you still enjoy playing original Street Fighter 2. It's for fans of 2D fighters. Don't even try to compare it with 3D fighters like Virtua Fighter 5, Tekken 5 DR or Soul Calibur 4.
 

CoLd FuSiOn

L.A's Dark Knight...
Aug 15, 2008
3,215
12
44
Lahore
www.arsenal.com
Yesterday I got the game for 360. It looks good and is fun to play, but I really don't think it's worth the price of a full game. The game feels more like 3D version of Street Fighter 2.

What's really disappointing is that Capcom have thrown out any innovations and have gone with creating the same old Street Fighter 2 with different graphics. I'm not a big fan of Street Fighter EX Plus series but at least those were more innovative then Street Fighter 4. Street Fighter 4 has actually taken a few steps back from EX series. It has become more 2D then EX.

This game is getting scores of over 9/10 which is beyond me. It's good, but it most definitely is not that good. Capcom is charging US$ 60 for a game which is really just a remake of a 20 year old game. This is what the SSF2HD Remix should have been. It should have been called Street Fighter 2 3D or 2.5, not 4.

People will disagree with me and say that the game is fun to play, and that is what matters. But if we enjoy playing Tetris now it doesn't mean we should be charged US$ 60 for it.

What is really surprising is that Soul Calibur 4 was (and is) criticized for not being very innovative and people said that it's not too different from the Original Soul Calibur. They say that the series should have progressed more from a decade old game. But this one is being praised for being similar to a 2 decades old game. What sort of progression is there?

If I place Street Fighter 4 and Soul Calibur 4 side by side, there is no comparison. Soul Calibur 4 is a far superior game in nearly all aspects. Even Tekken DR is better. It's just the inner fanboy which is making people praise Street Fighter 4. And that is what Capcom is encashing.
OMG i can't believe i'm reading this.....

i'll keep this short...

the "old"feel is what those titles in between lacked and this is what it's all about.Bringing the old mix back with some great graphics and levels with deep gameplay is what these guys achieved.Somtimes it's the simple things that are more FUN,same is the case with nintendo i mean don't we see the Wii outselling all the consoles?

and i'm saying this after playing...Tekken,Mortal Kombat,King Of Fighters,Fatal Fury,Guilty Gear,Soul edge/Soul Calibur, X-men:children of the atom,Virtua Fighter series aswell as games like Samurai showdown etc.
 

Nomad

Senior
Feb 11, 2008
6,520
18
43
Lahore
the "old"feel is what those titles in between lacked and this is what it's all about.Bringing the old mix back with some great graphics and levels with deep gameplay is what these guys achieved.Somtimes it's the simple things that are more FUN,same is the case with nintendo i mean don't we see the Wii outselling all the consoles?
Do not compare what Nintendo has achieved to this. I wanted a transition from 2D to 3D from Street Fighter. A similar trasition that Nintendo achieved more then a decade ago.

Look at Mario and Zelda games from Street Fighter 2 era. Can you honestly say that new games by Nintendo are the same with just better graphics?

Nintendo realized the changing times and moved to 3D when the time came. They went all out. Do you remember a platformer named Disney's Tarzan? It was a sidescrolling platform game with 3D graphics. That is what Street Fighter 4 is. Nintendo could have done exactly the same thing and keep original Mario gameplay from Super mario Bros era and only overhaul the graphics and make them 3D. But they dared to be different and created a game that is known as the first true 3D game. Super Mario 64 showed us what 3D gameplay should be like and how a game could evolve with time and technology.

It was not as easy as you may think. Some fans of the original did not like the change. This is what critics had to say

"In moving to 3D, Mario 64 shattered the foundational structure of Super Mario Bros., and offered a model for the game as toy. Mario 64 was an open world toy box, the objectives were obscure and arbitrary," says Thomsen. "Progression was not built on epic journey towards a dramatic goal, it was about re-visitation and discovery. Mario 64 treated its levels like toys. You returned to them again and again with slightly altered objectives, built to highlight specific parts of each area."

"For all the new effects and mechanics, it was a painful reduction in scope and theme," says Thomsen. "Mario 64 was the moment that Mario lost his soul, when he ceased being a narrative abstraction and became an animated puppet, a plasticine toy with dead eyes and a wallet full of coins."
But there were those who understood the need for change and embraced it with open arms

"Thomsen undersells Mario 64. Nintendo deserves a ton of credit for realizing that you can't simply take the classic platforming formula, change the viewing angle to 3D, and expect it to be fresh and new again," counters Schneider.

"While the classic 2D games will always remain king when it comes to precision jumping and clean 'avoid the gap' gameplay, Mario 64 is a much different experience," says Schneider. "One of the key comparisons I can bring up is the sense of flying achieved in Mario 64, versus its predecessors. That sense of being airborne and free (despite the clever rules and limitations to that power in the game) was a defining moment in gaming to me."

Do you think a side scrolling 3D Mario would not have sold well? Fans of Street Fighter 2 might feel that going back to the original was a good idea, but gaming would have remained stuck in the 80s era due to such thinking. I want Street Fighter to move forward. Street Fighter 4, sadly, is a step in the wrong direction.
 

Radical

FUCK Y 'all !
Jan 25, 2009
12,850
632
129
31
Ken is far better fighter IMO, his attacks are MUCH quicker than Ryu, also he has more variety in throws.
 

r3v3rs3

Proficient
May 25, 2007
586
1
23
What's really disappointing is that Capcom have thrown out any innovations and have gone with creating the same old Street Fighter 2 with different graphics.
I agree with this. But hey, they wanted to bring old fans back. This was the best way to do it.

This game is getting scores of over 9/10 which is beyond me. It's good, but it most definitely is not that good. Capcom is charging US$ 60 for a game which is really just a remake of a 20 year old game. This is what the SSF2HD Remix should have been.
It doesn't seem like you are a big fan of arcade games. Between games tend to get overrated all the time. It is no big deal. I could list atleast half a dozen reviews for arcade games (ranging from average to excellent) filled with factually incorrect statements.

It's for fans of 2D fighters. Don't even try to compare it with 3D fighters like Virtua Fighter 5, Tekken 5 DR or Soul Calibur 4.
Are you implying that 2D-fighters are inherently inferior to their 3D counterparts. This is an incorrect statement. They are just different.

Nintendo could have done exactly the same thing and keep original Mario gameplay from Super mario Bros era and only overhaul the graphics and make them 3D. But they dared to be different and created a game that is known as the first true 3D game. Super Mario 64 showed us what 3D gameplay should be like and how a game could evolve with time and technology.
I agree with this completely.

People will disagree with me and say that the game is fun to play, and that is what matters. But if we enjoy playing Tetris now it doesn't mean we should be charged US$ 60 for it.
TOJ is for free and it is the best guideline game to date. Why bother with other stuff ^_^. I would easily pay $60 for a tgm4 though, just to get owned lol.
 

CoLd FuSiOn

L.A's Dark Knight...
Aug 15, 2008
3,215
12
44
Lahore
www.arsenal.com
Do not compare what Nintendo has achieved to this. I wanted a transition from 2D to 3D from Street Fighter. A similar trasition that Nintendo achieved more then a decade ago.

Look at Mario and Zelda games from Street Fighter 2 era. Can you honestly say that new games by Nintendo are the same with just better graphics?

Nintendo realized the changing times and moved to 3D when the time came. They went all out. Do you remember a platformer named Disney's Tarzan? It was a sidescrolling platform game with 3D graphics. That is what Street Fighter 4 is. Nintendo could have done exactly the same thing and keep original Mario gameplay from Super mario Bros era and only overhaul the graphics and make them 3D. But they dared to be different and created a game that is known as the first true 3D game. Super Mario 64 showed us what 3D gameplay should be like and how a game could evolve with time and technology.

It was not as easy as you may think. Some fans of the original did not like the change. This is what critics had to say



But there were those who understood the need for change and embraced it with open arms




Do you think a side scrolling 3D Mario would not have sold well? Fans of Street Fighter 2 might feel that going back to the original was a good idea, but gaming would have remained stuck in the 80s era due to such thinking. I want Street Fighter to move forward. Street Fighter 4, sadly, is a step in the wrong direction.

Seriously,how many experiments have been done by capcom before this game and after street fighter 2 i.e alpha versions,vs other games etc.We've seen the NFS series and what happened when they turned into a whole new direction i.e Prostreet and totally screwed up.What they should've done was to take the arcade style which the people loved and stick to it by improving on that.As far as SFIV is concerned i mean seriously there were some 3d games on the ps1 and ps2 before this with side-stepping etc but this is the street fighter we all loved.After lots and lots of content and new ideas there are somethings which are never to be changed.Sure the tekken series is another example and how it has evolved but the basic elements stay same...they just make it better each time around.In case of SFIV well haven'y you noticed the focus strike?...newer characters...great looking environments.The downside IMO would be the storyline and some character dialogues.Apart from that i think most people would agree with me that this is a great game...if on the 360 i'd recommend only two fighting games MK vs DC and SFIV.If anything that's to be seen is when Tekken 6 comes out,that will tell be another old school franchise transition to the next-gen.

About SCIV seriously there isn't much new to the game apart from great graphics.They haven't thrown in much levels...the gameplay is slow.Some moves can be a pain in the ass e.g yoda's move by pressing Y and forward always results in a ring out.Where is the innovation in that...let's say i do agree with your point here SFIV hasn't been the right step forward but then do tell me what makes SCIV a better game and an example to follow?because clearly even if SFIV isn't the right step forward i'd prefer it anyday over SCIV and even MKvsDC which infact is a very good fighting game and brings alot of new things to the gameplay and has a great storyline.
 

Nomad

Senior
Feb 11, 2008
6,520
18
43
Lahore
Seriously,how many experiments have been done by capcom before this game and after street fighter 2 i.e alpha versions,vs other games etc.We've seen the NFS series and what happened when they turned into a whole new direction i.e Prostreet and totally screwed up.What they should've done was to take the arcade style which the people loved and stick to it by improving on that.
So you are saying that Mario should have remained a 2D platformer?
A bad experiment doesn't mean that nothing needs to change. It only means that you took the wrong direction and should work harder.


As far as SFIV is concerned i mean seriously there were some 3d games on the ps1 and ps2 before this with side-stepping etc but this is the street fighter we all loved.
You have said it. "LOVED". That is my problem with this game. I wanted something that we all can fall in love with NOW. Not something that depends on our love for a 20 year old game.


After lots and lots of content and new ideas there are somethings which are never to be changed.
I said the same thing, nothing major has changed. If you loved SF2 then you will love this. If you didn't, then nothing has changed/ improved to change your mind.


if on the 360 i'd recommend only two fighting games MK vs DC and SFIV.
So you would prefer Mortal Kombat vs DC over games like Virtua Fighter 5 Online, Dead or Alive 4 and Soul Calibur 4? o_O

Suddenly I see no reason to argue with you :p


About SCIV seriously there isn't much new to the game apart from great graphics.
I never said otherwise. All I said was that replace SCIV from your sentence with SC4 and it would still remain true.


let's say i do agree with your point here SFIV hasn't been the right step forward but then do tell me what makes SCIV a better game and an example to follow?
I never said that Capcom should have followed the example of SC IV. What I said is that all the criticism on SC IV is justified but it also holds true for SF 4. But nobody seems to talk about those faults when it comes to SF 4.


Look, I said in my first post that the game is good and is fun to play. It's just not the end it all game that reviewers, and you, are claiming it to be.
 

CoLd FuSiOn

L.A's Dark Knight...
Aug 15, 2008
3,215
12
44
Lahore
www.arsenal.com
So you are saying that Mario should have remained a 2D platformer?
A bad experiment doesn't mean that nothing needs to change. It only means that you took the wrong direction and should work harder.



You have said it. "LOVED". That is my problem with this game. I wanted something that we all can fall in love with NOW. Not something that depends on our love for a 20 year old game.



I said the same thing, nothing major has changed. If you loved SF2 then you will love this. If you didn't, then nothing has changed/ improved to change your mind.



So you would prefer Mortal Kombat vs DC over games like Virtua Fighter 5 Online, Dead or Alive 4 and Soul Calibur 4? o_O

Suddenly I see no reason to argue with you :p



I never said otherwise. All I said was that replace SCIV from your sentence with SC4 and it would still remain true.



I never said that Capcom should have followed the example of SC IV. What I said is that all the criticism on SC IV is justified but it also holds true for SF 4. But nobody seems to talk about those faults when it comes to SF 4.


Look, I said in my first post that the game is good and is fun to play. It's just not the end it all game that reviewers, and you, are claiming it to be.
Yes and they did work harder and came up with a old school title with a newschool mix that still plays great.

Somethings are meant to be and sometimes the success of games depends on their repute i can give you countless examples i.e Resident evil,Final Fantasy,MGS,GTA.They're all hyped because they've got a huge fanbase and most of their newer fans are fans because someone told them about it or what they've heard about it though yes if someone's new to a series he might not like it but it doesn't mean the game hasn't accomplished what it set out to achieve.I mean there are also times when highly anticipated titles result into major screw ups...the so called fanboys etc don't stick by then and they accept it.But it should be a SF fan who should judge this rather than a newbie on how good this game actually is.

Yes,i'd prefer it anyday apart from another title called Tekken i will surely prefer it.

"I never said that Capcom should have followed the example of SC IV. What I said is that all the criticism on SC IV is justified but it also holds true for SF 4. But nobody seems to talk about those faults when it comes to SF 4."
someone would,someone would if only there were any and being a fan myself i'd say average storyline and not so good voiceovers.I'd rate this game 9 myself though...that too only,only for not focusing much on the storyline.
 

Nomad

Senior
Feb 11, 2008
6,520
18
43
Lahore
Somethings are meant to be and sometimes the success of games depends on their repute i can give you countless examples i.e Resident evil,Final Fantasy,MGS,GTA
:lol: (lmao)
Nice example. Did you put names of all these games to prove me right? :lol:
Look at the progression all these games have made.

Resident Evil was a successful series but Capcom dared to be different with Resident Evil 4. Instead of going back to the tried and trusted formula of Resident Evil 1, 2 and 3, they created a totally new experience. It made some fans unhappy like amaga. But it was most definitely a step in the right direction and it made Resident Evil, once again, one of the most loved and popular franchises.

As far as Final Fantasy is concerned, just play any Final Fantasy game from Street Fighter 2 era. Then compare it with Final Fantasy XII, which is a last gen game. Don't tell me they should have stayed the same :p

I'm a big fan of MGS1 on PS1. But that was not the first MGS game. Original Metal Gear game was a 2D game released in the same era as Street Fighter 2. If Konami had stayed to the same 2D mechanic then we would not have gotten a classic like MGS. And MGS4 is such a great game because it addressed nearly all the shortcomings of the past three MGS titles. You cannot even compare MGS4 to MGS on PS1 because the game has progressed immensely.

As far as GTA is concerned, do you think Rockstar decided to call their first game GTA3? GTA 1 and 2 were 2D over the top games. Rockstar took a really bold step and brought the gameplay to 3D. Do you think that instead of making it a 3rd person 3D game they should have just improved graphics of the original game?


You see, the thing is that all these franchises are great not because of fanboyism, but because they changed when a change was required. Resident Evil was already a 3D game but still they improved it immensely. Final Fantasy, Metal Gear and GTA embraced 3D fully and grew with the new technology. Imagine if all these games were stuck in their original forms with just better graphics.

That's my main issue with SF4, NO REAL PROGRESSION. You say it's a good thing, I say it's not.


Like I said, fanboys will love it. I just didn't knew how many there are :p
 

r3v3rs3

Proficient
May 25, 2007
586
1
23
The SFIV producer made it clear from the outset that there would be no major changes in this game. It was meant to attract the original SF2 players. But it seems you just want the game to transition to a 3D fighter more than anything else. Such transition is hardly a prerequisite for change in this particular case. Your examples are more or less correct.
 
Last edited:
General chit-chat
Help Users
We have disabled traderscore and are working on a fix. There was a bug with the plugin | Click for Discord
  • No one is chatting at the moment.
    Necrokiller Necrokiller: Is it just me or people lately seem to defend every bad game design decision made by the devs...
    • Haha
    Reactions: EternalBlizzard