MULTI The Matrix Awakens [OT] A UE5 Experience of "HOLY SH*T, we've been Virtua Cop'ed"

Necrokiller

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Nice try, but consoles have no stutter (only judder due to typical frame rate drops, which is not a stutter/stall) in the open world section released on PC 🤣
These aren't stutters/stalls. The frame time doesn't spike to a level that results in a momentary pause 🤷‍♂️ :LOL:
Liar liar, Tiger's fur on fire :ROFLMAO:

As if the "judder" and 20fps wasn't terrible enough on consoles, CerebralTiger telling himself tales of no "stuttering" (and 100ms+ spikes) on consoles continues to be laughable. All while "driving, and such". Cerny, dooooo something.






And with CerebralTiger's lies thoroughly exposed, I think the Matrix Demo has served its purpose.
 
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CerebralTiger

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All while "driving, and such".
Hahah nope, that's the free-cam mode. Who's the liar now 🤣

When actually driving and such, frame times on consoles never spike above the usual range seen in a 30fps game with frame rate dips i.e. 33 - 66 ms, which VRR will take care of on a 120Hz display 🤷‍♂️

Typical Necrokiller trying to misrepresent console performance, and even then can't find a single instance of better (or even equal) performance on the RTX 2070 Sooooper 🤣

Also, here's a screenshot from Necrokiller's favorite free-cam mode:



And here's the video in question, where the dude can't stop praising the consoles' IO throughput and decompression capabilities:


Do something, Lord Gaben 🤣
 
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CerebralTiger

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I mean, it's nice that Cybperunk 2077 is using path-tracing to deliver accurate and physically correct propagation of light and shadow, something previously only conceivable in an offline render, but let's not get ahead of ourselves. Lumen was created with realistic performance goals in mind, especially w.r.t. current-gen consoles. Moreover, Lumen alone isn't what makes the Matrix Awakens demo look a generation ahead of something like Cyberpunk 2077. It's the combination of Lumen and Nanite's ability to deliver next-gen geometry that does the trick :LOL:🤜

Not to mention, the crowd/traffic simulation and vehicle deformation in the Matrix Awakens (a demo made in days) is leagues ahead of that of Cyberpunk 2077 (a game that was almost a decade in the making) :ROFLMAO:
 
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Necrokiller

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I mean, it's nice that Cybperunk 2077 is using path-tracing to deliver accurate and physically correct propagation of light and shadow, something previously only conceivable in an offline render, but let's not get ahead of ourselves. Lumen was created with realistic performance goals in mind, especially w.r.t. current-gen consoles. Moreover, Lumen alone isn't what makes the Matrix Awakens demo look a generation ahead of something like Cyberpunk 2077. It's the combination of Lumen and Nanite's ability to deliver next-gen geometry that does the trick :LOL:🤜

Not to mention, the crowd/traffic simulation and vehicle deformation in the Matrix Awakens (a demo made in days) is leagues ahead of that of Cyberpunk 2077 (a game that was almost a decade in the making) :ROFLMAO:
I mean, there's your misguided and biased opinion. And then there's everyone at Digital Foundry who have nothing but great things to say about it.

Don't worry. CDPR will eventually bring UE5 to a level they want 🤜🤣
 
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CerebralTiger

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There's a big difference between having great things to say about something and finding it to be as good as UE5. I suppose CDPR is also misguided and biased for ditching its legacy engine and moving to a modern one 🤷‍♂️ :LOL:

Don't worry. CDPR will eventually bring UE5 to a level they want 🤜🤣
Pehley game systems tou GTA III ke level par le ayein :ROFLMAO:
 

Necrokiller

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I mean, it's nice that Cybperunk 2077 is using path-tracing to deliver accurate and physically correct propagation of light and shadow, something previously only conceivable in an offline render, but let's not get ahead of ourselves.

@30:28

Let's put it this way, a current generation console is NEVER going to deliver anything like Cyberpunk 2077's RT Overdrive.
LMAOOOO @ reducing the most technologically advanced leap in real time rendering to date as: "its nice buttttt" :ROFLMAO:
 

CerebralTiger

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LMAOOOO @ reducing the most technologically advanced leap in real time rendering to date as: "its nice buttttt" :ROFLMAO:
The only thing nice about it is the physically correct nature of it. Outside of that, it still looks like Cyberpunk 2077. As far as actually looking nice is concerned, there are things I consider far more important, such as the leap Nanite brings in terms of geometric detail 🤷‍♂️ :LOL:

Leadbetter's statements are as ancient as he is :ROFLMAO:

A current-gen console doesn't need to deliver anything like Cyberpunk 2077's RT Overdrive mode. As long as it loads assets faster than on PC, it's doing its job :LOL: 🤜

Bohat aage hain, systems bhi or core mechanics bhi. Backed by metacritic 🤷‍♂️🤣
So anything rated higher by Metacritic has better systems and core mechanics? 🤷‍♂️ :LOL:

Don't worry. CDPR will eventually bring UE5 to a level they want 🤜🤣
Will their open world UE5 games not stutter on PC? :unsure: :LOL:
 
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Necrokiller

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The only thing nice about it is the physically correct nature of it.
I mean, exact same sentence can be said for Nanite as well. And yet, RT Overdrive is the one that is considered the biggest technological leap in real time rendering 🤷‍♂️:ROFLMAO:

So anything rated higher by Metacritic has better systems and core mechanics? 🤷‍♂️ :LOL:
If that were the case why did CerebralTiger choose GTA in particular as a point of comparison, an IP he is sick of but now is pretending to be a fan of? 🤷‍♂️ :unsure:

Will their open world UE5 games not stutter on PC? :unsure: :LOL:
Games can stutter on all platforms and PC will still have the best version. Case in point: RE4 Remake 🤷‍♂️:ROFLMAO:
 

CerebralTiger

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I mean, exact same sentence can be said for Nanite as well.
Nanite is paired with Lumen. Cyperpunk 2077 doesn't have a Nanite equivalent. The geometry is last-gen af 🤷‍♂️ :LOL:

Games can stutter on all platforms and PC will still have the best version. Case in point: RE4 Remake 🤷‍♂️:ROFLMAO:
Games can stutter on all platforms, but only one platform comes out as the one with, by far, the most intense stutters. If you'd prefer to call that the "best version", be my guest :LOL:🤜
 
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Necrokiller

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Nanite is paired with Lumen. Cyperpunk 2077 doesn't have a Nanite equivalent. The geometry is last-gen af 🤷‍♂️ :LOL:
Path tracing has rendered Loooomen last gen AF. Esp software Looooomen 🤷‍♂️😆

Games can stutter on all platforms, but only one platform comes out as the one with, by far, the most intense stutters. If you'd prefer to call that the "best version", be my guest :LOL:🤜
When all versions stutter, we have to look at other factors and consoles simply can't compete with the choices on offer 🤜😂
 

CerebralTiger

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Path tracing has rendered Loooomen last gen AF. Esp software Looooomen 🤷‍♂️😆
HW Lumen exists as an option on stutter CiTy PC tho. Let's put it this way - the lack of path-tracing in the UE5 demo doesn't hurt it nearly as much as the last gen af geometry hurts Cyberpunk 2077 🤷‍♂️:LOL:

When all versions stutter, we have to look at other factors and consoles simply can't compete with the choices on offer 🤜😂
When that one version stutters in excess of 100 millisecooonds, other factors ought to be sidelined :LOL:🤜

Here's a preview of The Witcher 4 running on PC vs PS5 :ROFLMAO:

 

Danish_karachi

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RT Overdrive is overhyped. It just over brightens the images and introduces AI visual artifacts that most PC gamers tend to become blind to.
The rain in OD mode looked pathetic and artificial. It looked like visual gibberish on the screen.
1681491678892.png

Nvidia is making a fool of PC gamers with its inferior quality images and gamers are falling for the scam hook, line, and stinker.

Let's face the facts with open eyes.


At: 0:47, cupboard and gate looses detail with RT OD.
At: 0:50, the statute of PS5 version looks more detailed.
At, 2:05, the PS5 version of rain looks more realistic than the over processed rain of PT. It's looks pathetic.
At 6:07 and 8:20, the PS5 RT version looks more vivid than the PT OD mode.
1681491523949.png
1681491608860.png


And to top it all, you have to pay $3000+ for inferior quality visuals as compared to a $500 PS5's RT.

PT results in a blown out visuals with overexposure, according to experts (27:44 below). It is definitely an overhyped technology that will fail, mark my words.

 
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    " Both PS5 and Series X have an unlocked frame-rate here, with performance that generally lies between 30fps and 45fps. That makes for a stuttering and inconsistent output in general play, no matter what you are doing at any given time."
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    faraany3k faraany3k: I dont think games have looked any better since 2019 onwards and they are performing worse and...