NINTENDO The Legend of Zelda: Breath of the Wild |OT| New DLC Announced

JANARIOO

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Not at a point where I would consider it very playable. Performs close to the Wii U version, and also stutters randomly.

Some visual effects are also either missing or glitched out.
hacks are out which fixes the frame rate dips my friend.. these are pure cemu 1.7.4 videos.

the one i posted with tutorial contains hack to fix it .

this is wat happens wen a person dont do effort to try it out himself and looks for random videos online which are obsolete.

video posted in the below post.
 
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CerebralTiger

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hacks are out which fixes the frame rate dips my friend.. these are pure cemu 1.7.4 videos.

the one i posted with tutorial contains hack to fix it .
I am well aware of speed hacks, and have tried them myself. I don't recommend them, as they artificially speed up animations and things look weird in motion.

Also, the game seems to crash more often running on 1.7.4. AFAIK it's currently impossible to complete a few shrines due to puzzles that lead to a game crash.

video posted in the below post.
Have you even seen this video yourself? He spends most of the time inside the shrine, where the frame rate does stay stable. But the moment he exits it, not only can I see unstable performance, but the frame rate drops as low as 21fps in the first minute of entering the open world.



I said it performs close to the Wii U version, and that's literally the case here. Watch Wii U performance from 4:50 onward here:


So like I said, I'd wait for a future CEMU build that can run the game at a stable 30fps (without speed hacks!), like the handheld mode of the Switch.
 

JANARIOO

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I am well aware of speed hacks, and have tried them myself. I don't recommend them, as they artificially speed up animations and things look weird in motion.

Also, the game seems to crash more often running on 1.7.4. AFAIK it's currently impossible to complete a few shrines due to puzzles that lead to a game crash.



Have you even seen this video yourself? He spends most of the time inside the shrine, where the frame rate does stay stable. But the moment he exits it, not only can I see unstable performance, but the frame rate drops as low as 21fps in the first minute of entering the open world.



I said it performs close to the Wii U version, and that's literally the case here. Watch Wii U performance from 4:50 onward here:


So like I said, I'd wait for a future CEMU build that can run the game at a stable 30fps (without speed hacks!), like the handheld mode of the Switch.

it stay at 25-30fps for me .. he is playing at 4k..

i play at 1080p i wrote in my original comment that its 25-30.

i completed shirines few u cannt complete thats because they require motion controller from wiiu controller which i dont have.

crashing fix is out too:

Steps:

Before you start, make sure you have this selected.
Enable Shader Cache in NVIDIA Control Panel like so or here if you use an AMD card. If it is enabled already, don't worry and continue with the steps.
Delete your precompiled folder in Cemu that you can find in Cemu\shaderCache. You should end up with only the transferable folder like so. Delete the .bin and the .toc files that can be found in %appdata%\NVIDIA\GLCache or in the %localappdata%\AMD\GLCache if you use an AMD card. Nvidia example
(Don't touch the transferable folder. Leaving the precompiled folder will result in this fix not working.)
Run cemu, load Zelda and make sure that the precompiled folder doesn't appear again and everything compiles to the GLCache folder mentioned in the last step.
Let your shaders compile. First time will always take longer compared to the next ones ( that's what she said ( ͡° ͜ʖ ͡°) ) .



ofcorse its not perfect i gave it 3.5/5 but its highly playable and one can enjoy the game.​
 
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CerebralTiger

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it stay at 25-30fps for me .. he is playing at 4k..

i play at 1080p i wrote in my original comment that its 25-30.
Why don't you capture and upload a 5 min video of you exploring the stressful areas of the game (shown in the video I posted), including combat scenarios? It would be more helpful.

Here's a video of someone playing it at 1080p w/ speed hack enabled on ver. 1.7.4d.

How to install Cemu 1.7.4d Cracked with speedhack! - YouTube

The frame rate is pretty bad.

i completed shirines few u cannt complete thats because they require motion controller from wiiu controller which i dont have.
No, I am not talking about motion controller-related puzzles. There are a few shrines that lead to game crashes. Hence, it's currently not possible to get the true ending.

crashing fix is out too:
I am well aware of this shader cache config. The random crashes I was referring to happen in spite of this.

ofcorse its not perfect i gave it 3.5/5 but its highly playable and one can enjoy the game.
2/5 for me. There is good progress, but not highly playable in the current build. Also, speed hacks are awful.
 
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manigamer

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[h=1]Zelda: Breath of the Wild on Switch is outselling the console itself[/h]


[h=2]How?! Why?![/h]

The Legend of Zelda: Breath of the Wild continues to be the Nintendo Switch’s best-selling game, with worldwide sales of 2.76 million copies through March 31, Nintendo announced today.
Nintendo sold 390,000 units of Breath of the Wild’s Switch version in Japan, and the other 2.37 million copies elsewhere; the figures represent all sales, whether physical or digital versions. The Wii U version is doing well, too, with 1.08 million units sold worldwide, making for total sales across both platforms of 3.84 million copies. The company previously said that in the U.S., Breath of the Wild is Nintendo’s fastest-selling launch title of all time and the fastest-selling game in the history of the Zelda series.



Total worldwide sales of the Switch are sitting at 2.74 million units so far. Curiously, that means that during the Switch’s first month on the market — the console launched on March 2 around the globe — Nintendo had an attach rate above 1 for Breath of the Wild. That is, more people own a copy of the game’s Switch version than own a Switch itself.
This was also true in the U.S. for the month of March, where Nintendo sold more than 925,000 copies of Breath of the Wild and over 906,000 units of the Switch. In announcing those sales figures two weeks ago, Nintendo gave a couple of possible explanations, saying, “This may be attributed to people who purchased both a limited edition of the game to collect and a second version to play.” Two packages are available: a $99.99 Special Edition and a $129.99 Master Edition.

Nintendo also announced today that total global software sales of Switch games reached 5.46 million units during March, which means the console’s total attach rate is 1.99. In other words, Switch owners are buying an average of two games — one of which is almost certainly Breath of the Wild.
 

manigamer

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[h=1]Zelda: Breath of the Wild’s first DLC pack sounds really neat[/h]


[h=2]Introducing a “horde”-style mode and much more[/h]



The Legend of Zelda: Breath of the Wild’s first add-on will throw rooms full of baddies at Link, make enemies a lot tougher, and track his footsteps across Hyrule, publisher Nintendo announced today.
Known as The Master Trials, the downloadable content pack is the first of two planned add-ons for Breath of the Wild. It is scheduled to be released this summer, while the second DLC is slated to arrive this holiday season. They are only available to buy together in Breath of the Wild’s $19.99 Expansion Pass.
As previously announced, The Master Trials will bring a Hard Mode to the game. Hard Mode will mostly increase the difficulty of the enemies Link faces: Their ranks will be raised (for instance, Red Bokoblins will be Blue Bokoblins in this mode), and “players might even encounter higher-ranking enemies they wouldn’t find” in the current game, Nintendo said in a news release. In addition, Link will have a tougher time sneaking up on his foes because they’ll be able to detect him more easily, and during battle, they’ll slowly regenerate health.


Nintendo will give Link a bit of a hand in Hard Mode: You’ll see balloons holding planks in the sky over Hyrule. If you get up there, you can collect some new treasure — if you can manage to defeat the bad guys guarding it.

Another new option in The Master Trials is Hero’s Path Mode, which is what Nintendo referred to as “a new feature for the in-game map” in its original announcement of the Expansion Pass. In this mode, Breath of the Wild tracks every step Link takes and marks it in green on the map. The feature works retroactively — i.e., any progress made before installing the DLC pack will show up. Or, at least, the last 200 hours of footsteps, because that’s the limit of the tracking in Hero’s Path.
The Master Trials will also introduce a third way to play Breath of the Wild: a challenge mode called Trial of the Sword, which was originally known as the Cave of Trials challenge. Link begins without any weapons or armor in a room full of enemies. If you can kill them all, you gain passage to the next area; in all, Trial of the Sword will offer approximately 45 rooms. The reward seems like it will be worth the effort: When you make it all the way through, “the true power of the Master Sword will awaken and always be in its glowing powered-up state,” says Nintendo.
There are a few other pieces of The Master Trials, according to Nintendo:

Travel Medallion: There will be a new treasure chest somewhere in the game world which contains the Travel Medallion. With the Travel Medallion, players can create a temporary new travel point on the map where they are currently standing. Link can then transport himself to that point at any time. Only one travel point can be registered on the map at a time.
Korok Mask: By finding the new Korok Mask, players will have a much easier time finding Korok locations in the game. When equipped, the mask will shake, indicating that a Korok is hidden somewhere nearby.
New Equipment: Eight new pieces of equipment inspired by previous characters and games in the series will be added to The Legend of Zelda: Breath of the Wild after downloading the first DLC pack. Once discovered by the player, they will yield equipment themed after fan-favorite games and characters such as Midna, Tingle, Phantom and Majora’s Mask.
Nintendo also announced today that it has patched in the ability for people to play Breath of the Wild with a subtitle language that differs from the audio language. Fans have been requesting this since the game came out. You’ve always been able to choose from nine different languages, but only by changing the console’s system language — and even then, the subtitles would be in the same tongue.
Now you can change the language from within the game and play with, say, Japanese voice acting and English subtitles. (Today’s version 1.2.0 patch applies to both the Switch and Wii U versions, but people playing on Wii U will also have to download an item called the Voice Pack from the Nintendo eShop.)
The Legend of Zelda: Breath of the Wild is currently the Switch’s best-selling game, with more than 2.76 million copies sold worldwide in its first month on the market. The game’s second add-on will add a new dungeon and more story content.
 

r3v3rs3

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May 25, 2007
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I haven't been able to play Ocarina of Time as yet but from the 4 Zelda games (WW, TP, SS and BOTW) that i have played, this is by far THE best game. Just started WW HD, 6 hours into and similar to what happened with the GC version it just feels like a chore. Probably the only thing that makes me want to play more is the art style. I honestly dont know if the game hasnt aged well or is just me but sometimes some of the Zelda games do feel over-rated imo.
There is also LTTP (link to the past). I certainly recommend playing it (not a "highly recommended" but still a fun game). I played it about 16 years ago :p

And as for the 3D games, yeah it is possible that some of them just haven't aged well.

As for this game, I am a little underwhelmed honestly. I wasn't expecting to be, but well that's how it goes. I can point out "lot" of small things that combine to give that impression but I don't feel like listing everything. I mean, to be sure, I have only played it a little yet and I expect the impressions to change. But I doubt my impressions would take a 180 degree swing.

Maybe "open world" isn't for me. I don't feel like wasting time wandering around or figuring out stuff. I mean I waste a lot of time :p (even just playing games :p). But this kind of wasting time isn't something I tend to enjoy.

I should mention that these are very initial impressions though.
 

r3v3rs3

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Also anyone thinks that there is similarity to Okami ..... in the sense that this game is (in some way) like a somewhat more modern version of Okami?
Or the comparison would be really somewhat of an exaggeration? :p
 

JANARIOO

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Also anyone thinks that there is similarity to Okami ..... in the sense that this game is (in some way) like a somewhat more modern version of Okami?
Or the comparison would be really somewhat of an exaggeration? :p
nope zelda is 8/10 in terms of game .. its not 10/10. the combat isnt tht fun and its paid 10/10 to sell the console and bcoz its zelda so they give it 10 bcoz its zelda.
 

r3v3rs3

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Well review scores always tend to favour some aspects of a game over others. So once you know that, you have a good idea which good (but not great) game will be getting a 90+ score and which great game (perhaps lacking a bit in production values) will be getting ~85 or even much less.

Quite often I would know that a game that got a rating around 40--70 would be a lot of fun (and actually a pretty decent game too) and got underscored mostly because it was lacking in aspects that reviews favour highly (while it might excel or at least be good in other aspects that aren't generally considered in reviews).


Well as for this game, like always, it is also about adjusting expectations a bit (not unlike many other games that have 90+ or 95+ aggregate). As for combat, yeah perhaps you might be right (can't say as I haven't played enough to comment). However, generally speaking, you can see what they were trying to do (make an "overall" balanced game with different interesting aspects) and they have done a good job at it.
 

JANARIOO

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Well review scores always tend to favour some aspects of a game over others. So once you know that, you have a good idea which good (but not great) game will be getting a 90+ score and which great game (perhaps lacking a bit in production values) will be getting ~85 or even much less.

Quite often I would know that a game that got a rating around 40--70 would be a lot of fun (and actually a pretty decent game too) and got underscored mostly because it was lacking in aspects that reviews favour highly (while it might excel or at least be good in other aspects that aren't generally considered in reviews).


Well as for this game, like always, it is also about adjusting expectations a bit (not unlike many other games that have 90+ or 95+ aggregate). As for combat, yeah perhaps you might be right (can't say as I haven't played enough to comment). However, generally speaking, you can see what they were trying to do (make an "overall" balanced game with different interesting aspects) and they have done a good job at it.
you are right but generally speaking if you look at the type of praise they are giving it .. its not at all a 10/10 game , there are other games with lots of other details that no one would even care to show.. half of the world map is just large pile of nothing . even when barely you meet a character even his dialog is utter boring .

but i m not happy with lots of review now adays

Nioh isn't 9/10
Zelda isnt 10/10

both deserve 8
 

CerebralTiger

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Based on what I've played so far, Breath of the Wild is truly worthy of all those perfect scores. By far, the best open world game I have ever played. It's the gameplay where it excels the most. Brilliant combat, well-thought out puzzles, insane level of interactivity.

Before BoTW, every Zelda game since OOT/Majora's Mask brought forth incremental changes to the core design. BoTW is, in many ways, a true evolution of the series, just as OOT was when the series transition from 2D to 3D.
 
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r3v3rs3

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Well, I don't know about perfect scores, but for what it's worth, it certainly seems that this game is more deserving of 90+ (also counting the general inflation of scores) than for example the console 3D mario games in last 10 years or so (galaxy games+3d world) --- which themselves are pretty good games.
 

venom

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two divine beasts are down.. two to go..

the puzzles inside divine beasts are ridiculously difficult.
There was this one beast that i found to be hair pulling difficult. The rest were extremely well balanced. I think BOTW is brilliant in terms of its puzzle design.
 
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