]Naughty Dog's The Last of Us Part 2 also broke a record. The game's 2.8 million digital unit sales is the most ever for a PlayStation exclusive in its launch month -- ahead of both Marvel's Spider-Man and Final Fantasy VII Remake, which each sold 2.2 million units.
Achieving these numbers in a quarter that had the all-time highest sales for a CoD game outside of launch window period - that's quite the competition.Along with the PS total sales record, TLoU 2 has also set the record for fastest selling Digital PS game.
For veteran The Last of Us fans, Grounded difficulty represents the ultimate test of skill. This difficulty raises the stakes by not only making enemies deadlier and ammo, upgrade, and crafting materials incredibly scarce, but also removing invaluable tools for survival, such as disabling Listen mode, deactivating elements of the HUD, and more**. Beginning with the update, Grounded will become one of the base difficulty options available when starting the story, so you won’t need to have beaten the game once already to access it.
As an additional layer of challenge, we’re also introducing a brand new Permadeath mode***. With this custom mode enabled, there are no second chances — you must complete the entire game without dying or start over from the beginning. However, if taking on the whole game is too daunting, you can choose to enable Permadeath mode with checkpoints on a per-chapter or per-act basis. In other words, if you die at the end of Day One, you’ll have to play the entire day over again.
New graphics, audio, and gameplay modifiers
Have you ever wondered what The Last of Us Part II would look like as a cel-shaded adventure or if it was made in the retro 8-bit era? How about if it was a black and white noir thriller or sepia-toned classic? With this week’s update, we’re adding nearly 30 new graphics rendering modes, as well as several new audio modifiers that allow you to change the look and feel of the game.
[*]Mirror on Death
[*]Bullet Speed mode
[*]Infinite Melee Durability
[*]Infinite Listen mode Range
[*]Touch of Death
Saves now display playtime up to the second
[*]Film Grain Adjustment option
[*]Disable Listen Mode option
[*]Motion Sensor Function Aiming option
[*]Arc Throw HUD Display option
[*]Aiming Acceleration Scale option
[*]Aiming Ramp Power Scale option
[*]Accessibility improvements to Ground Zero encounter, collectible tracking, Enhanced Listen Mode for collectibles, and rope gameplay
Spoilers:Abby kills Joel in the most gruesome way possible that I have come across recently in a video game. Even her team members were disturbed on how things turned out between joel and abby at Jackson. Yet Abby suddenly develops a soft corner for Yara and Lev on Seattle Night 1, where she only spent like an hour or two with them. This just didn't go with her personality depicted in Jackson during the first few hours.