But as impressive as the technology is, it’s the story and characters that is most important to The Last Of Part 2.
impressive technology but even more impressive story and characters.
can't wait !
But as impressive as the technology is, it’s the story and characters that is most important to The Last Of Part 2.
Ye criticism tha? [emoji14]
lets say someone might not have it downloaded yet as its on shared account with a particular person, as is awaiting for the person to finish:laugh1:
no, no...if it was from this forum I would be totally saying stuff..the said person is from workplaceyou can still download the game from said account even if another person is playing first.
ps: is that said person from this forums too ?
Don't take his word for it. He also said Cyberpunk 2077 looks "next-gen holy shit bbq sauce" before E3 2018 footage was revealed to the public and it didn't end up looking anything like that at all lol.
E3 2018 footage was revealed to the public and it didn't end up looking anything like that at all lol.
Magnification and Visual AidsFor the first time in a Naughty Dog game, we are offering full control customization. This allows you to remap every command to a different controller input, including touchpad swipes and controller shake. Because holding or rapidly tapping buttons can be challenging for some players, we have individual options to change every button hold into a toggle, and every rapid press into a hold. Returning from Uncharted 4, we also provide expanded options for camera assistance and lock-on aim.
Motion SicknessText, UI, and gameplay elements that are too small or difficult to read can be frustrating. To address these issues, we created options to fine-tune the HUD size, color, and contrast. Our new High Contrast Display is a special render mode that provides more contrast for in-game elements. We also provide a Screen Magnifier, which allows you to zoom-in on any part of the screen using the DualShock 4 touchpad.
Text-to-Speech and Audio CuesSimulated 3D movement can be a source of motion sickness for many players. To create a more visually comfortable experience, we provide options to adjust camera shake, motion blur, camera follow distance, and even field of view. We also provide an option for a persistent white dot in the center of the screen, which can alleviate the sensation.
Combat AccessibilityAny information that is only represented visually is unavailable to a blind player. To address this discrepancy, we created several options to convey this information through sound and controller vibration instead. Traversal and Combat Audio Cues work alongside the game’s audio to map easily identifiable sounds to commonly used actions (scavenging pickups, jumping across gaps, dodging incoming melee attacks, etc.). These audio cues are catalogued in an audio glossary that you can refer back to at any time. Additionally, our menus and other on-screen text can be voiced using the Text-To-Speech* option. For those that have their language set to English and Text-to-Speech* enabled at the console level, The Last of Us Part II will automatically enable Text-to-Speech for you in-game.
* Text-to-speech features available in all supported languages**, except for Thai
Game DifficultyBecause we want combat in The Last of Us Part II to be accessible for all players, we provide a number of options that can significantly alter the gameplay experience. For instance, the Invisible While Prone feature allows you to experience stealth gameplay that might otherwise be inaccessible. If you have difficulty aiming, you can give yourself more time by enabling Slow Motion while aiming. Our goal is to provide you with all the tools you need to make the combat experience enjoyable and challenging.
As an extension of our accessibility features, The Last of Us Part II also includes expanded difficulty options. At launch, we provide five different challenge levels: Very Light, Light, Moderate, Hard, and Survivor. We also allow you to customize specific aspects of difficulty to your needs or desired experience. You can individually tweak difficulty settings related to incoming damage, enemy and ally effectiveness, stealth, and resources. Trophies are not limited by difficulty.
Whichever receipts you provide will not have me reference it as a cherry picked source :lol:My favorite? Uhh okay. Receipts can be provided where you have copy pasted their articles in the past more than I have :lol:
The Last Of Us Part II, inspired by cinematic greats such as The Godfather, is the most-anticipated PlayStation 4 title ever. We spent two years behind the scenes while Naughty Dog and its creative director, Neil Druckmann, overcame pressure, delays, a pandemic and then the unthinkable to make a game-changer