Playstation The Last of Us Part II Coming June 19th

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Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
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Another source confirming TLoU 2 for Feb 2020 (same source confirmed Death Stranding for Nov weeks before it was official).

Additionally, the game will have: Standard Edition, Special Edition, Collectors Edition, Ellie Edition






 

iampasha

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Apr 4, 2013
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I'll personally wait for the super ultra turbo elite mega platinum edition.

Sent from my Nokia 5.1 Plus using Tapatalk
 

Necrokiller

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Its well known and documented already that Naughty Dog has a very...naughty crunch culture. But its unfortunate that they have not done anything to improve the work conditions.



IS CRUNCH MANDATED AT NAUGHTY DOG? THE ANSWER IS A BIT COMPLICATED


A normal work week for [QA] was 10 AM-10 PM six days a week and we didn’t really have any choice about it,” they explained. “Sometimes we’d stay until midnight or 1 am. At the end of [Uncharted 4], we started doing seven day work weeks for a little while and even did some 24 hours shifts where we’d come in at 10 AM and leave 10 AM the next day. I didn’t really have a life outside of work for eight to nine months during the big crunch.”
“I think this is one of the biggest issues there,” [the source] said. “People keep working until 1 AM on these projects and no one from upper management seemed to make even the slightest effort to say that we shouldn’t do this.”

“I once remember towards the end of crunch,” they recalled, “when everyone was struggling, the animation team got an email from one of the animation leads that basically said, and I’m paraphrasing, ‘Yeah, obviously the rumors are true. We work hard here at Naughty Dog. But just keep pushing guys! It’ll be worth it.’”
Additionally, the source also said that they “received some flak and feedback” for not frequently working extra hours throughout a game’s development.

So while crunch is not required, it’s not discouraged either, and managers may participate in the peer pressure,” the source said. “And allowances are made to encourage it — most notably dinners, and sometimes decisions being made in the off-hours, so if you’re not there, you’re not part of the decision.”
“The truth [is] they don’t tell you that you have to work X amount of hours,” the developer said. “But you have to get your work done. And the amount of work is just impossible for any person. It is just way too much. And if you don’t hit the goals you will be fired. So I guess you don’t have much of a choice.”
“So my take on crunch at Naughty Dog: The truth is more gray than black-and-white,” said someone who worked at the studio for several years on multiple recent games. “There is no official mandate for crunch. There can be a significant amount of peer pressure, though. And that can include peer pressure from the people who are effectively your managers. Peer pressure comes from having a team of brilliant, talented, dedicated people working hard on a project together.”
“The developer team was on what felt like a death march – Naughty Dog prides itself on not using producers or production managers,” they continued, “so there were constantly things being added or changed but no one was watching how this will affect the schedule or the developers’ workloads.”

“It was an attitude of ‘Do what you have to do to get this change in,’” they added. “Naughty Dog has moved the launch date of games before, but that usually just means that crunch lasts several more months. Moving the launch date never alleviated the crunch.”

“Crunching felt mandatory to your job security,” they also said.

“During crunch time, which lasted many months, we could be working anywhere from 60 to 80 hour weeks on average,” they added. “I remember hitting 100 plus hours the final week of development on The Last of Us.”
“I called Sony HR once (they have a hotline) asking what was this all about and they just ignored me [saying], ‘You will get used to Naughty Dog’s way of doing things,’” they said.
More at the link: https://cogconnected.com/feature/naughty-dog-crunch-game-development-sony-playstation-ps4/
 
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CerebralTiger

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Crunch is awful, regardless of which studio enforces it. If ND is enforcing it, they deserve all the bad press for it. But I'll wait for a more reliable source like Jason Schreier to verify these claims.
 

Necrokiller

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Cog Connected is a reputable source. Since the studio also has a history of such work conditions (covered by Jason Schrier), I have no reason to doubt these reports.
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
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Crunch is bad mmkay

That being said, it does not effect my purchase decision or level of interest in this case (y)
 
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