Sierra today revealed their psp title SWAT an boy do these screens look amazing.
“Developed by 3G Studios, SWAT: Target Liberty preserves certain tactical aspects of plays PC, but the creators specify well that the title is much more centered arcade. Written by Scott Rosenbaum (The Shield), the scenario proposes to us to incarnate certain Kurt Wolfe, person in charge for team SWAT of New York. It is in Large Apple and at the sides of two other colleagues to be chosen at the beginning of part that one will discover the twelve missions of the play. The situations will be like always with very varied series SWAT, but of wire out of needle, the history will put our team on the traces of a terrorist group good decided to explode a nuclear machine in the town of New York. On the level of the gameplay, the orientation arcade adopted by the developers makes the play more accessible than the original series on PC, but some “realistic” elements were preserved all the same. Thus the aiming loses in precision with displacements, but on the other hand, to facilitate the management of the group, the two team-members of our hero will more or less copy their movements on those of our misadventure. Because of this limitation, the developers are supposed to have had more latitude on the level of the artificial intelligence of the enemies. The latter should in particular profit from a random placement at least during the solo mode of the play.”
Screen:
“Developed by 3G Studios, SWAT: Target Liberty preserves certain tactical aspects of plays PC, but the creators specify well that the title is much more centered arcade. Written by Scott Rosenbaum (The Shield), the scenario proposes to us to incarnate certain Kurt Wolfe, person in charge for team SWAT of New York. It is in Large Apple and at the sides of two other colleagues to be chosen at the beginning of part that one will discover the twelve missions of the play. The situations will be like always with very varied series SWAT, but of wire out of needle, the history will put our team on the traces of a terrorist group good decided to explode a nuclear machine in the town of New York. On the level of the gameplay, the orientation arcade adopted by the developers makes the play more accessible than the original series on PC, but some “realistic” elements were preserved all the same. Thus the aiming loses in precision with displacements, but on the other hand, to facilitate the management of the group, the two team-members of our hero will more or less copy their movements on those of our misadventure. Because of this limitation, the developers are supposed to have had more latitude on the level of the artificial intelligence of the enemies. The latter should in particular profit from a random placement at least during the solo mode of the play.”
Screen: