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Street Fighter 6 Gameplay Revealed

Capcom delivered our first look at Street Fighter 6's gameplay and more of its roster at PlayStation's June State of Play. The trailer showed off several iconic Street Fighter characters and teased what looks to be a new logo.

Street Fighter 6 Gameplay Trailer


After the reveal Capcom confirmed the three new modes: Fighting Ground, World Tour, and Battle Hub. Arcade Mode, Training Mode, local versus battles, and online matches will also return. Capcom said details about the roster and Battle Hub will be revealed at a later date. It did share, however, that World Tour will be Street Fighter 6's single-player story mode that "pushes the boundaries of what a fighting game is and allows players to leave their own legacy with their player avatar."

Street Fighter 6 will feature a new mechanic called the Drive System, which Capcom describes as "a new gauge used to perform five distinct techniques to enhance a player’s offensive or defensive capabilities." The techniques include Drive Impact, Drive Parry, Overdrive Art, Drive Rush, and Drive Reversal.

Street Fighter 6 State of Play June 2022



17 IMAGES




Capcom also announced the "Real Time Commentary Feature," a feature that adds commentary from FGC commentators like Jeremy "Vicious" Lopez, Aru, and others promising "real-time feedback and a new perspective."

Street Fighter 6 is being developed with Capcom's RE Engine and is slated for a 2023 release on PlayStation 4 and 5, Xbox Series X and S, and PC. Catch all the announcements and reveals from PlayStation's June State of Play with IGN's news roundup.
 
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Radical

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The animations detail is phenomenal in this one.

The FREAKIN' TOES on RYU's fkin' FOOT animate differently depending on the situation! :eek:
 
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Danish_karachi

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The animations detail is phenomenal in this one.

The FREAKIN' TOES on RYU's fkin' FOOT animate differently depending on the situation! :eek:
Agreed.
Definitely in my bucket of 'to buy' game list.
Capcom doesn't disappoint. I haven't played any SF game since Sega version, so this will be a huge upgrade for me.


Enjoyed just these two characters a lot in the demo.

Imagine the fun with all the 18 characters in their animated glory on the screen. The Arcade, Extreme Battle, and Online mode looks the most fun.

The Arcade Story mode alone with 18*8 battles (144) will take a lot of time to beat. Games like these are worth the 70 dollars. I won't be bored with this for years.
 

Radical

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Capcom certainly has the female anatomy perfected down to a tee!

Sheesh, just look at those perfect ... things! lol.
 
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I don't believe input lag of SF6 is that much of an issue, as your posts seem to suggest.

The PS5 input lag in SF6 is 4.76 to 5 frames, similar to SF5 on both 1080 and 4K resolutions.

But the latency is much lower than the alternative Tekken 7 that has an input lag of 7.2 frames (1 frame = 16.66ms in a 60 FPS game). KOF V and MK11 on PS5 also has an input lag similar to SFVI at 4.15 frames and 5 frames, respectively.

Also as per @kimagreGaming, turning on Input Delay Reduction (IDP) greatly reduces the input latency to under 3, which solves your problem.


Just note that you will need a monitor with VRR to avoid screen tearing with IDP enabled.


1684751036019.png

Additionally, input latency is only important for online competitive gaming. The game has a lot of fun content such as Arcade, Extreme (custom) battle, World Tour Mode, Story, and more that makes it worth the purchase.
 
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