- Apr 16, 2009
Would be interesting to see how big of a difference there is this time around between Capcom's "intent and purpose" and actual consumption of VRAM. Not based on the in-game menu though, as it was broken in previous games, much like some noob's here understanding of the matter lol
One curiosity about the PC version concerns the demo's VRAM meter, which is designed to offer up an idea of the amount of memory required to run the game at your current settings. At 4K resolution, this can hit a giddy 15GB (!), but in the here and now at least, I suspect that this may be inaccurate. The demo doesn't exactly run well at 4K on a GTX 1060 6GB (20-30fps at max settings) but there's none of the stutter associated with texture swapping. Having tested 6GB, 8GB and 11GB graphics cards, the game seems to stream in assets according to how much VRAM is available, topping out at around 9.5GB on an RTX 2080 Ti.