Playstation Ratchet & Clank: Rift Apart launches June 11 on PS5

Radical

FUCK Y 'all !
Jan 25, 2009
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Both Judgment and FO4 are potentially 30 to 50 hr games lol, Ratchet year end pe bhi khel pao gey.
Next month fo' sure! Who knows :p

P5 took a good whole month, 100+ hours of pure gaming awesomeness!! Tempted to restart it all over in Royal & Strikers but not right now..

Also going through the Master Collection, Sigma 1 done, Sigma 2 half way through!

TLG bhi 60 fps may try karunga!
 

Radical

FUCK Y 'all !
Jan 25, 2009
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Yes I did some research, Strikers takes place right after P5, it presents their roadtrip that starts at the end of P5.

It's like a sequel to P5. I will take my time with these two later.
 

Radical

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Jan 25, 2009
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I have never been interested in trophy hunting! But good for those who do hunt them, cool, I guess.
 

Necrokiller

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Apr 16, 2009
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Another one of CerebralTiger's favourite Metacritic certified reviewer:

Quarter to Three - 2/10

Rift Apart brings ray tracing — and not much else — to Ratchet & Clank

The more direct way to put it is this: there is nothing in Ratchet & Clank: Rift Apart that I haven’t already done in various Ratchet & Clanks, not to mention other action games in recent years. This is one of the least ambitious, most repetitive, least memorable videogames I have played from a AAA studio in a long time. The same weapons, the same enemies, the same levels, the same barely interactive traversal gimmicks, the same breaks in gameplay for puzzles, the same half-baked approach to collectibles and replayability, the same insipid writing, the same joylessly juvenile attempts at humor.

There was a kind of magic in the early Ratchet & Clank games, and then a competence in the later lesser games. The frenetic onscreen chaos of wacky cartoon monsters, smashed crates, imaginative gunplay, and a swarm of bouncing coins was a true joy as we all discovered it twenty years ago. These days, it’s all on offer in a hundred different games. But without the magic or at least the competence, it’s just a flurry of sloppy colors and shapes, a whirlwind of ineffectual nostalgia, absent any innovation, creativity, confidence, or finesse. It took many years, but now that it’s being used to prop up a piece of hardware, Ratchet & Clank finally feels like the soulless corporate property it’s become.
So, basically a PS2 era game.

Mind blown!!
This is next-gen. This is value 🤜
 
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