but possibly to do with background data streaming."
"Possibly" lol. The example in the VG Tech video didn't indicate a data streaming issue, as the frame rate dropped after the door had already been opened (i.e. assets ahead had already been streamed in), not before it.
And even if there are some instances of IO related stutters still present, I had said this as well:
And let's not even consider that it may be a low effort port like Metro Exodus, where the new IO related APIs weren't even touched
Respawn didn't even handle the port themselves. Low effort port is low effort
I mean, even PS5 exclusive first party games are stuttering.
You mean the rare blip of stutter at some biome 1 doors in Returnal (wasn't seen in other biomes) or the one occasion you spotted in Ratchet when hitting the crystal? Sure
If you're bothered by something so infrequent, I wonder how you even play on PC. The platform presents multiple reasons for stuttering, with orders of magnitudes worse IO performance and shader compilation at runtime LMAO
Heck, JFO suffers from both forms of stutter on PC, and is easily the worst place to play the game among the current-gen consoles lol.