Not sure what that has got to do with critical reception. Lmao at “2 week window”.The only thing I'll agree with there is that this is a bad time for the DLC to come out, it's gonna be over shadowed by a lot of other big titles released in the 2 week window of it.
Since we are comparing HZD and Witcher 3, I picked up HZD right after finishing up whatever was left off in Blood and Wine (Witcher 3). Initially it was slow trek but it picked up pace as I progressed ahead of the starting 3-4 hours. At points I did compare it with Witcher 3 as I had been playing the game for months literally!* Right from the start the gameplay/combat felt simple compared to the complex combat of Witcher 3, even though HZD has a variety of enemy types but the encounter plays out the same once you level up you can lay down all the types of enemies using only the hard-point arrows, keep hitting those yellow glowing areas, I liked using the fire arrows mostly though.
I found myself to be using other elemental arrows on a very few occasions unlike Witcher where you had to deal with different enemies with different weapons/elements and potions. Now potions/oils, in Witcher 3 potions were just as useful as the swords and spells which added further depth to the combat but in HZD I never really found myself using anything else other than the health potions, even though there were some other types of it but I never really did bother with it as I never felt the need for it.
I completely agree that Horizon has limited foliage interaction and watered down water interaction (pun not intended). However, my point is that other open world games have limitations too, just not in the same area.limitations like the one employed by sony's first party openworld exclusives are highly distracting in motion and impact the so called "superb visuals" a lot.
There's nothing complex about The Witcher 3's combat. I finished the game on the death march difficulty by repeatedly alternating between the quick attack and quen spell. That's all you really need to beat the game. The actual swordplay is shallow (RNG applied to attack animations lol), the AI is easily glitched, movement is sluggish, hit detection is subpar.Right from the start the gameplay/combat felt simple compared to the complex combat of Witcher 3
I was not really talking about the fluidity of the animations or hit detection yes it sucked in Witcher and that jump animation made me chuckle every time. As for spamming attacks, it works for all games. What I am saying that the game does really make you use all the spells, I am the type of guy who like to explore all the moves and weapons but for Horizon I was only using the Fire arrows. Limited weapons really was a disappointment for me.There's nothing complex about The Witcher 3's combat. I finished the game on the death march difficulty by repeatedly alternating between the quick attack and quen spell. That's all you really need to beat the game. The actual swordplay is shallow (RNG applied to attack animations lol), the AI is easily glitched, movement is sluggish, hit detection is subpar.
Horizon combat isn't complex either, but it is far far better to play simply because the movement, controls, bow and arrow combat are all fluid and precise, and the robo enemies have decent to good AI. Melee is awfully sluggish, though; the only blemish in an otherwise great combat system.
40+ reviews for a SP DLC and you're making about it being overlooked... jeeez2 week radius with the huge releases maybe why this isnt getting the buzz it should, otherwise as far as reviews goes, 81 at metacritic is good.
40+ reviews for a SP DLC and you're making about it being overlooked... jeeez
Will start this over the weekend hopefully.
I am not really sure but I think uploaded images on Twitter images are not compressed.Theek hai buzz, its no Blood and Wine afterall (or Hearts of Stone for that matter).
Is there any quicker way to upload screenshots from PS4 which won’t compress them to hell and back? Quite a pain in the ass to move them to USB, transfer on PC, convert to JPG and then upload :/
There are actually more distracting features that no one talked about. The aggressive LOD. Its far more distracting than other already glaring limitations of foliage and water. Have a look at this:limitations like the one employed by sony's first party openworld exclusives are highly distracting in motion and impact the so called "superb visuals" a lot. compared to other open world games, i seriously question the design choices (and sanity) of the dev. if i ever meet one i would say "yaar agar game photomode ke liye pretty banani thi to player ko aloo kyu bana rahay ho?" this is the level of my frustration with Infamous SS!
now i am sure many will fight me on importance of player interactions in SS but in Horizon, foliage plays a integral part of the gameplay! what the hell was happening inside GG when they decided to let that go!
this has to be a streaming glitch. my mind denies the fact that this is the best looking open world game on PS4! ROTR should spank the shit out of this.There are actually more distracting features that no one talked about. The aggressive LOD. Its far more distracting than other already glaring limitations of foliage and water. Have a look at this:
Shadows are piss poor. This wouldn't be a big issue if the distance was much farther from the player but here its just a couple of feet away and its very distracting to see ground assets and shadow detail being streamed in right infront of you. I'll upload a video later for better demonstration once I've played more.
Its not a glitch. DF talked about shadows and only the immediate ones are rendered in good quality. Rest are pretty shit and easily noticeable as they’re practically transtioning from PS2 to PS4 quality. They should’ve gone for a less aggressive solution (inb4 “not a required component of the game”). Game is updated to the latest patch. AF is like that on base PS4. Supposed to be better on PS4 Pro though.this has to be a streaming glitch. my mind denies the fact that this is the best looking open world game on PS4! ROTR should spank the shit out of this.
btw AF is almost non-existent. is this related to image compression issue or the game really that poor in reality?
It does spank the shit out of Horizon's bow mechanics which are too simplistic. Shooting it doesnt feel satisfying in comparison. You can't even retrieve arrows lolROTR should spank the shit out of this.
Bumping a slightly old thread but had the opportunity to finish this just today on my TCL 605 with HDR. Holy shit, the final stretch and ending of Frozen Wilds is some next gen level shit .. easily the most impressive technological game I have laid my eyes on so far (including anything I've played on PC recently at higher frame rates and whatnot).GG Guerilla, amazing technological and artistic feat. I really cannot wait for more Horizon.
There are no such thing as "bad design" bro, its all "artistic vision" nowEternalBlizzard said:Is it just me or people lately seem to defend every bad game design decision made by the devs and try to give bullshit reasons for that? Or perhaps it's because I'm on reddit and discord