Playstation [OT] God of War | Ragnarok is the finale in the Norse saga

CerebralTiger

Expert
Apr 12, 2007
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Exactly what it's supposed to do, but doesn't do what Necrokiller wanted it to do i.e. add more distance between the camera and Kringetos 🤣

But but but latency adds up.
That's right, if the PC version were tested using a Steam controller instead of a DooolSense, its avg. recorded latency would be higher 🤷‍♂️:LOL:

And, sure, higher frame rates will yield lower latency, but as we've seen with RDR2, it doesn't amount to much when the game is heavily impacted by by animation prioooority 🤣
 

Necrokiller

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Apr 16, 2009
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Yes omg what a game changer. Animation priooority ftw 🤣
Totally is when you realize this does not factor in the improvements of a 100Hz+ native refresh rate, something you're a die hard fan of even if the game is running at 40fps, let alone 60fps+ :ROFLMAO:
 

CerebralTiger

Expert
Apr 12, 2007
18,115
5,213
129
Islamabad
Some more milliseconds reduced, much like with RDR2 @ 120fps in 3rd person. Animation priooority still leaves much to be desired. Do the honors and make comparisooon gifs at 60fps and 120fps using dat mechanical keyboard, and make sure to use a 240fps capture for the test 🤷‍♂️ :LOL:
 
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Necrokiller

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We all know the only thing CerebralTiger desires is a native PS5 version with a 120Hz mode :ROFLMAO:

And since I'm coming from a 30fps PS4 version, 11ms isn't even relevant for me. The difference only gets more hooooooooouge 🤜:ROFLMAO:
 
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CerebralTiger

Expert
Apr 12, 2007
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Eww I have no desire to replay this or RDR2, or any other slugfest for that matter, at any frame rate. I'd rather endure the sickness and play a relatively responsive VR game instead :sick::LOL:
 

CerebralTiger

Expert
Apr 12, 2007
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Played Elden Ring's beta and came away satisfied with the input response. It's definitely better than Dark Souls games in this regard 🤷‍♂️:LOL:

Besides, Necrokiller himself has outlined how the SoulsBorne combat is superior to GOW's. For starters, the camera isn't shoved into your character's rear end. Secondly, direction changes with your character's movement. Being locked into strafe is detrimental for a melee-based action game, leaving you open to damage in crowded encounters.

Making Kratos' axe throw feel natural came at a heavy price for the rest of the gameplay. It's a secondary mechanic, and strafe could've only been enabled when aiming with the axe, much like how a bow and arrow is used in so many other games. Heck, even Lolizon gets this right 🤣

RTX 2060 Super 5% to 10% faster in God of War> PS5 the next gen begins.
There is no PS5 version. It's the PS4 version running in backward compatibility with the frame rate capped at 60fps.
 
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desprado

Seasoned
Aug 31, 2009
3,078
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Lahore
Played Elden Ring's beta and came away satisfied with the input response. It's definitely better than Dark Souls games in this regard 🤷‍♂️:LOL:

Besides, Necrokiller himself has outlined how the SoulsBorne combat is superior to GOW's. For starters, the camera isn't shoved into your character's rear end. Secondly, direction changes with your character's movement. Being locked into strafe is detrimental for a melee-based action game, leaving you open to damage in crowded encounters.

Making Kratos' axe throw feel natural came at a heavy price for the rest of the gameplay. It's a secondary mechanic, and strafe could've only been enabled when aiming with the axe, much like how a bow and arrow is used in so many other games. Heck, even Lolizon gets this right 🤣



There is no PS5 version. It's the PS4 version running in backward compatibility with the frame rate capped at 60fps.
Bas kardo. Ovetime hogaya ha.
 
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CerebralTiger

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Apr 12, 2007
18,115
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Islamabad
Bas kardo. Ovetime hogaya ha.
Kya bas kar doon? Sach hi bataya hai 🤷‍♂️

Ghost of Tsushima in backward compatibility mode runs at 1440p 60fps on PS5, but the native PS5 version runs at 1800p 60fps. Both use CBR reconstruction for 4k output. Yaqeen nahi aata tou Necrokiller se pooch lou 🤣
 
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Necrokiller

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Apr 16, 2009
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Kya bas kar doon? Sach hi bataya hai 🤷‍♂️

Ghost of Tsushima in backward compatibility mode runs at 1440p 60fps on PS5, but the native PS5 version runs at 1800p 60fps. Both use CBR reconstruction for 4k output. Yaqeen nahi aata tou Necrokiller se pooch lou 🤣
Right now the back compat version is the PS5 version. It is what it is 🤷‍♂️🤣
 
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