MULTI [OT] Death Stranding | Tomorrow Is In Your Hands

Necrokiller

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Apr 16, 2009
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Oh boy, that Edge review is not pulling back any punches.

CerebralTiger said:
I like stealth shooters, and Kojima makes great ones, so there's plenty of reasons for me to be excited about.
Here are some reasons from this poster's prestigious outlet to get him excited about the game :hah:

Your conflict, then, is with the world rather than anyone in it. This isn’t so much a walking sim as a stumbling sim, as you struggle against the elements and uneven ground.
And if the game is most satisfying when conquering its toughest challenges, then removing those little frictions surely lessens the sense of achievement. It begins to feel like woke Twitter: performative do-gooding for likes and the accompanying dopamine hit.
CerebralTiger said:
Why would I need to judge the shooting or AI? Can't be worse than MGSV in that regard, so, in other words, it should be great.
Indeed, action interludes, including three shooting sequences, appear to have been designed to make the walking parts look good by comparison.
Something something comfort zone :lol:

While you’ll certainly feel more attached to the world than the people in it, Death Stranding isn’t quite as new as some have suggested. When we squeeze the triggers to grip onto a rock, we’re reminded of Grow Home. As Reedus heaves himself back up to his feet after a fall, we flashback to Hyper Light Drifter’s wounded hero. The Stillness Of The Wind tells a story of solitude, backbreaking labour and finding purpose in a hardscrabble life – and more efficiently, too. Sky: Children Of The Light invites you to help others negotiate tricky environments while providing a stronger sense of human connection. And we haven’t forgotten how Q-Games’ sadly departed The Tomorrow Children encouraged its players to toil together to create a better kind of dystopia. As for the novelty of building things other players can use in a shared world, might we introduce you to an obscure indie gem called Minecraft?
There is, after all something quietly revelatory about a big-budget videogame that has as much in common with the work of Bennett Foddy as Ubisoft’s boilerplate sandboxes. Far from a masterpiece, then, but Kojima’s first post- Konami release has laid the foundations for something greater. Which is fitting, since that’s what he’s
had us doing for 60-odd hours.
The criticism that he (Kojima) can''t write female characters is misleading; on this evidence he can't write men either.
Ouch.

CerebralTiger said:
Sounds like Metacritic + Necrokiller certified game of the year material to me.
How does this all sound now I wonder? (lmao)
 

CerebralTiger

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Apr 12, 2007
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[MENTION=26]Chandoo[/MENTION] bhai deikh lo, Necrokiller's trying to discourage me from getting the game :hah:

Even if it's at #3 on the Metacritic/Necrokiller certified list, it still qualifies as GOTY material lol.
 

manigamer

Respect Ma AuthoritA!!!
Global Mod
Jun 28, 2007
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On earth...Lahore
[h=1]Death Stranding PC release date set for June 2 — with a Half-Life crossover[/h]


Coming to Steam and Epic Games Store





Kojima Productions’ Death Stranding will be released on Windows PC via Steam and the Epic Games Store on June 2, publisher 505 Games announced on Monday. The PC edition will launch with a new photo mode, high frame-rate support, and ultra-wide monitor compatability.
Here’s the weird thing: It’s also launching with a Half-Life crossover. There’s not much information on what, exactly, that entails, save for a brief teaser in the Death Stranding PC trailer: Sam Porter Bridges, Death Stranding’s main character played by Norman Reedus, has a red steam valve on his head. Sam can also enjoy wearing a headcrab.
Death Stranding was released on PlayStation 4 on Nov. 8 to critical acclaim — at the 20th annual Game Developers Choice Awards, it’s up for seven awards. (GDC has since been postponed, and it’s unclear how the awards show will proceed.) Much of Death Stranding’s gameplay is centered on Bridges, a glorified delivery person, as he treks across a destroyed version of the United States to reconnect it via a network, something akin to the internet, all while meeting up with a supporting cast that includes some of creator Hideo Kojima’s favorite famous people.
 

manigamer

Respect Ma AuthoritA!!!
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Jun 28, 2007
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On earth...Lahore
[h=1]Death Stranding PC release delayed to July[/h]


Kojima Productions’ temporary closure






Death Stranding’s port to PC has been delayed. The game, previously scheduled to arrive on the Epic Games Store and Steam on June 2, has been pushed to July 14, Kojima Productions announced on Tuesday.
Kojima Productions cites the current work-from-home orders in Japan and the temporary closure of the studio’s office, in an effort to curb the spread of the coronavirus, for Death Stranding’s delay.

The PC version of Death Stranding will include high frame-rate support and ultra-wide monitor compatibility, and will ship with the photo mode that was added to the console version in March. 505 Games is publishing the PC port.
Death Stranding was originally released on PlayStation 4 on Nov. 8 to critical acclaim — the game was nominated for multiple Game Developers Choice, DICE, and BAFTA awards. Much of Death Stranding’s gameplay is centered on Sam Bridges, a deliveryman, as he treks across a destroyed version of the United States to reconnect it via a network, something akin to the internet, all while meeting up with a supporting cast that includes some of creator Hideo Kojima’s favorite famous people.
 

NaNoW

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Feb 5, 2008
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Does a first-party console exclusive tap into the hidden power of the console? Or are we really looking at super-optimal code that will fly even higher when running on a powerful PC? That's the question we've been asking ourselves for a long time - and the arrival of Death Stranding and the Decima Engine on PC suggests that coding talent trumps hardware. This game absolutely flies on PC - and looks incredible.
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
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S.S Normandy
The wording in that tweet "using the consoles standard 16 : 9 aspect ratio to display letterboxed game play" reads like for the console version at least, it'll use the 16 : 9 image and add letter boxes to make it 'wider screen'.

It sounds like the whole Bioshock wide screen kerfuffle when that game first came out if you remember. It's original 'wide screen' move was a cropped version of the 4 : 3 image.
 

Necrokiller

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Apr 16, 2009
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The wording in that tweet "using the consoles standard 16 : 9 aspect ratio to display letterboxed game play" reads like for the console version at least, it'll use the 16 : 9 image and add letter boxes to make it 'wider screen'.

It sounds like the whole Bioshock wide screen kerfuffle when that game first came out if you remember. It's original 'wide screen' move was a cropped version of the 4 : 3 image.
Oh I don't think this will be a Bioshock like situation because the game uses proper Hor+ implementation of ultrawide on PC (much like pretty much every game that supports ultrawide out of the box). Would be a huge blunder on their part if they're just adding letterbox.

The "console standard" phrasing simply means that they are using the standard 16:9 output signal from the console. So if someone was to connect the PS5 to an actual 21:9 ultrawide monitor, they would get pillarbox as well in the OS and all others games because the console does not support a 21:9 signal output.
 

CerebralTiger

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PS5 gpu performance with this game falls between an RTX 2080 and 2080S, loads over twice as fast as any ssd on PC from cold boot.
 
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    faraany3k said:
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  • faraany3k faraany3k:
    So while Playing Control, I found a journal which said that a bathroom is missing in Islamabad Beurue of Control. With Alan Wake and Control seems to be connected worlds. Even our city is in the universe as well. No wonder those Trail 5 and Trail 6 are haunted.
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    faraany3k faraany3k: I dont think games have looked any better since 2019 onwards and they are performing worse and...