MULTI [OT] Death Stranding | Tomorrow Is In Your Hands

NarutimateTaha

Only on PlayStation
Supervisor
Dec 14, 2009
2,099
5
43
26
Karachi
Mads Mikkelsen now in the game too :eek:

This is getting really interesting.
I'm really excited about his inclusion. I was really upset when Hannibal got cancelled and even more upset when Madds didn't get that much screen time in Doctor Strange. He is a really good actor, really looking forward to seeing him in this game.
 

manigamer

Respect Ma AuthoritA!!!
Global Mod
Jun 28, 2007
52,087
395
89
On earth...Lahore
the game reminds me of the movie children of men kinda but with kojima vibes lol that tank that was going overhead was infested with some tentacle kinda monster haha typical kojima :p
 

venom

Lado-K-Lashkary
Mar 15, 2007
2,758
256
88
Karachi
the game reminds me of the movie children of men kinda but with kojima vibes lol that tank that was going overhead was infested with some tentacle kinda monster haha typical kojima :p
I'll never know what is with JAPS and tentacles :laugh1:
 

manigamer

Respect Ma AuthoritA!!!
Global Mod
Jun 28, 2007
52,087
395
89
On earth...Lahore
[h=1]Death Stranding is using the Horizon Zero Dawn engine[/h]

[h=2]Meet the Decima Engine[/h]

After sharing a new variant of the second Death Stranding trailer — this version uses a different song than the one we saw at The Game Awards— developer Hideo Kojima appeared on stage with moderator Geoff Keighley to announce the “technical partner” for the game. Horizon Zero Dawn-developer Guerrilla Games is providing its Decima Engine, and Guerrilla managing director Hermen Hulst and PlayStation 4 chief architect Mark Cerny appeared to discuss the technology and the relationship with Kojima Productions.
“Decima is the Horizon Zero Dawn engine and, in essence, it’s the engine that all Guerrilla games so far run on, but it’s evolved,” Hulst explained. “It’s fair to say it’s taken a quantum leap in the last couple of years to get it ready for this project. It’s a lot more than just a rendering engine. It involves AI, physics, logics, it’s got the entire world creation tool screen in it. And I’d argue that the engine probably is a statement of philosophy of game development as well.”
“Unfortunately, Kojima-san had to leave his technology with his former employer,” Mark Cerny said as the crowd booed loudly. Kojima worked for years on the so-called Fox Engine at Konami, used for Metal Gear Solid 5: The Phantom Pain.
VIDEO: Crowd booing at Cerny mentioning Kojima having to leave Fox Engine to his "former employer" pic.twitter.com/0NCttvEPNE
— Wario64 (@Wario64) December 3, 2016
Cerny and Kojima visited various Sony first-party studios earlier this year, with two goals, one of which was to find a technical partner. “One [reason for the trip] is technology, tools and services and what kind of technologies we can find,” Kojima explained. “So that was one of the objectives going through all the studios and seeing what kind of stuff they have.”


Earlier rumors pointed to Kojima Productions using a modified version of Sucker Punch’s Infamous: Second Son engine but now we know Kojima settled on another Sony studio’s technology. That decision was made, at least in part, thanks to Guerrilla’s trust in Kojima.
The Dutch developer gave Kojima a box with the engine’s source code right after their first meeting, before any contracts were signed. “This box is the treasure of Guerrilla, and it symbolizes everything they’ve been working on so far. Just meeting me and immediately handing me this, made me feel very special. It gave me a really special feeling,” Kojima said, before adding, “I’m very confident that Herman is completely insane.”


“At Guerrilla Games in Amsterdam, we’ll have a small, satellite studio for Kojima Productions,” Hulst said. “I’m pretty excited about it guys.” Hulst explained that the collaboration has gone beyond just code sharing, but also includes extensive meetings, office visits, social connections and, soon, actual colocation between the two development teams.


“What’s notable about the Guerrilla Games technology is that it’s not just graphics technology, it’s a great number of things,” Cerny said. “You design a world, you say what the flora and fauna are going to be. You script AI for the enemies. It’s a very deep and intuitive toolset.
“One thing we know is that when game companies work on technology it’s going to evolve and get better and I could not hazard a guess as to where they’re going to take it.”
 

Spartan 117

PG Spartan
Mar 28, 2011
5,658
1
43
30
Abbottabad
You know, I'm just glad that after all the debacle with Konami, things so far are looking great for Kojima. He's back with his Silent Hills team (Del Toro and Reedus) along with a new big hitter, Hannibal himself, creating a game with no restrictions on him etc, and getting the love from the people.

Can't wait to see more about this game cause knowing Kojima, the whole reveal process throughout its development is gonna be amazing. (Already is)
 

Journeys End

No Compromises!
Jun 16, 2008
7,728
3
43
Donno i m lost!!
THIS GAME!!!i have never been so confused yet so much interested with any game before. the first trailer is still in my top 3 video game trailers for all time. here's hoping its not a MMO type game becoz as for now, this game has my full attention.
 

manigamer

Respect Ma AuthoritA!!!
Global Mod
Jun 28, 2007
52,087
395
89
On earth...Lahore
[h=1]Mads Mikkelsen had no idea what Death Stranding was about after Kojima described it[/h]

[h=2]To be honest, does anyone?[/h]

Kojima Productions Mads Mikkelsen is starring in Hideo Kojima’s upcoming, highly-anticipated game Death Stranding, and although he’s very involved with the project, he recently confessed it took him a while to figure out what was going on.
Mikkelsen was on stage at the Saudi Comic Con in Jeddah, Saudi Arabia to talk about his career and upcoming projects when he was asked about Death Stranding. The interview can be seen in the video below. Mikkelsen said when he sat down with Kojima to discuss the project, the game developer tried to explain the entire plot of Death Stranding. Even with Kojima’s best efforts, Mikkelsen admitted he had no idea what was going on.
“He was trying to tell me the whole plot of the game, and it’s so elaborate that … I mean, I got lost,” Mikkelsen said. “But I really wanted to learn more.”
Kojima hasn’t tried to hide his adoration for Mikkelsen, who is best known for his work in NBC’s Hannibal. Their friendship has become one of the best parts of Kojima’s Twitter account and alongside The Walking Dead’s Norman Reedus — another friend of Kojima — the two make up most of the star power in the game. Acclaimed director Guillermo del Toro will also have a role in the game.


Mikkelsen added that when he started to work on Death Stranding, he had some concerns about the type of motion capture technology that developer Kojima Productions would be using, since it was different from what he’s worked with previously. The actor added, however, that Kojima was heavily involved with the entire process.
The first full-length trailer for Death Stranding debuted during The Game Awards last December, giving fans the first in-depth look at the game since Kojima premiered the project at E3 last June.
Death Stranding will be released exclusively on the PlayStation 4.
 

manigamer

Respect Ma AuthoritA!!!
Global Mod
Jun 28, 2007
52,087
395
89
On earth...Lahore
[h=1]
Hideo Kojima’s perfectly bizarre explanation of how Death Stranding’s coming along
[/h]


[h=2]Please enjoy this very Kojima-esque metaphor[/h]







During his interview at the inaugural Tribeca Games Festival in New York City, Hideo Kojima squirmed through several Death Stranding-based questions he could not answer. But when moderator Geoff Keighley asked a very simple one — how’s production on Death Stranding going? — Kojima gave a wonderfully esoteric answer.
“So far, it’s going pretty well,” the celebrated game designer said of his mysterious PlayStation 4 project, which we most recently saw at the Game Awards 2016.
He could have left it there; in fact, we expected him to. But this is Kojima, who is as verbose as he is inscrutable. He then laid out a metaphor to describe just where Kojima Productions is with its first game.
“Let’s say that Norman’s character is walking in New York,” Kojima began when trying to further explain what the studio is working on.

Before continuing, he clarified: Death Stranding is not set in New York. This was just an analogy.
Anyway:
“We’re trying to see if what we can depict with Decima Engine [the tech powering Death Stranding] actually looks like New York, if it scales correctly and feels good there,” said Kojima.
This is when things actually get ... strange:
“Let’s say the character goes in an Italian restaurant,” he began, further complicating this exercise. “Who the character meets going into the restaurant, what he will be eating, all those details are decided, are set.

“What we’re working on right now is what kind of table will be there, what kind of specific details will be there, what’s on the specific menu for this restaurant.”
Should we expect some Diner Dash-style gameplay from Death Stranding? Will there be abundant, Yakuza-esque restaurants to interact with throughout the world?
Let’s not get our hopes up about either of those; instead, we’ll let Kojima fans try to parse this until the next time we actually see something from Death Stranding.
 

NaNoW

Administrator
ADMIN
Feb 5, 2008
11,350
433
89
Karachi, Pakistan
omg that trailer...Kojima reallllly loves long cutscenes ..:D

I am expecting this game to be a cut scene fest like mgs3 and 4
 

venom

Lado-K-Lashkary
Mar 15, 2007
2,758
256
88
Karachi
This is by far the weirdest trailer I have ever seen. Even by Kojima standards!!!


Sent from my iPhone using Tapatalk
 

Radical

FUCK Y 'all !
Jan 25, 2009
12,850
632
129
31
Solid snake exploded spreading his mutated octo-camo’d foxdie through out the universe!
This is the big bang redus speaks of in the trailer. (sm1)
 

Necrokiller

Expert
Apr 16, 2009
13,594
5,124
129
Kojima Explains Death Stranding Gameplay and Lore - IGN

“Games started over 40 years ago with arcades. When the player dies, it’s game over. You continue, and time goes back to before you die. You can die as many times as you want, but you always go back to a little bit before you die. That was a mechanic made specifically for putting in coins, and it hasn’t changed since then.

From the sound of it, this is where Sam, and the player, go every time they die. But don’t make the mistake of calling this “game over.” When you die in Death Stranding, you’re transported to this purgatory, where you’re free to explore in first-person. Because of some mysterious “unique” abilities Sam possesses, you can wander outside of your body, recovering items among other things. As Kojima explains, “At that point, you’re not dead or alive. It’s the equivalent of that screen that says ‘Continue?’ and a counter ticking down towards zero.”

From what Kojima told us, here's how it sounds -- when you’re ready to return to the world of the living, you can get back into your body. However, unlike most games which set you back to a point before you died, Death Stranding acknowledges your defeat, and seems to even embrace it. You’re transported back to the world after your death -- like in Dark Souls or roguelikes -- where your actions maintain an aura of persistence. The mechanic of “dying” is ubiquitous in video games, but it sounds as though Kojima is implementing systems inspired by purgatory and reincarnation as well.

"So as you saw in the trailer, you saw the crater, and when you come back, it’s still there. Most games would’ve taken you back to before the crater was made. So depending on the player, you might have a lot of craters all over the place -- depends on each player."

“Death will never pull you out of the game,” Kojima firmly stated.
Clearly Kojima has been living under a rock where Planescape: Torment never existed.
 
General chit-chat
Help Users
We have disabled traderscore and are working on a fix. There was a bug with the plugin | Click for Discord
  • No one is chatting at the moment.
    C cattoboee: yo