MULTI New Burnout 5 info and screens!

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
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New Burnout 5 info and screens!

Posted Jan 20th 2007 7:00PM by Nick Doerr
Filed under: Previews, News
So... there have been four other Burnout games? Really? Geez, must've missed the boat on that one. Perhaps they jumped consoles every other time or something, but I really don't recall four other of these games -- maybe two. Anyway, some new info has surfaced about the fifth title in the Burnout series. What's the info? Well, pretty much everything. Too much to even begin to list, but we'll try.

  • Cars will have over 80 different parts that will react realistically upon explosion, crash, wall-bashing, etc. Crashing is one of the main focal points Criterion is going for -- if it looks crappy, it's not next-gen to them.
  • Don't be confused, they're going for real physics, but not realistic physics: "Real physics don't make for great gameplay all the time. If we want to blow the car up, we'll blow the car up. Like when they blew up the Death Star--there's no fire in space."
  • Audio is getting a major facelift, but through non-traditional means: "Going back to the idea that absolutely real is a bit boring, there's a lot of audio in there that isn't traditional." Examples include trees, electricity, and apes screeching in agony. For crashes, apparently.
  • No longer are there "areas" or "tracks"... a seamless world awaits you! As Criterion said, "We analyzed the layouts of some big American cities and cross-referenced those against the best tracks from previous Burnouts. We can't go actual size--we've had to be a little constrained-- but we're definitely bigger than any other open world in any other racing game."
  • To get to the end of these "open worlds", it would take about five or six minutes of top-speed, uninterrupted driving.
  • Tilt function will be used in full -- one such use will be to control the way your car flips and spins, including the direction.
  • The L2 and R2 buttons will be more sensitive, now used for the brake and accelerator, respectively. So, press down real hard on the gas at the get-go, you'll get a (giggle) burnout. Braking hard is always good, though. Always.
  • There will be downloadable content -- possibly different play modes for download.
Whew. There's a lot more, but it's riddled inside the text over at the 1up preview page. If you're interested, check it out. If not, well, why did you read this far down? Anyway, it seems exciting and "next-gen", so we'll keep an eye on this puppy as well.

 
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