Thankfully they absolutely nailed the sensation of flight. As someone that doesn’t get motion sick it’s hard to tell if it will be comfortable for everyone, but the HUD and clever UI effects should help battle that vertigo feeling. Luckily for me, I went full-speed at all times and felt amazing. You position your hands much like Iron Man would then pull the PS Move controller triggers, meaning the thrusters come out of your palm, not where you point your fist. While flying this means you rest your arms at your side, hands near your waist, and twist your wrists to steer while flying. It looks ridiculous, but feels amazing.
The most impressive thing about flying and shooting for me, someone that uses all major headsets equally, is that the team at Camouflaj actually figured out a way to make PSVR 360-capable without losing tracking on the controllers. Normally you can’t turn around in PSVR because the single camera can’t see your controllers anymore. But what they’ve done here is estimated your hand position for shooting or flying and then using the accelerometer in the controller they can still track rotation. Then as soon as it’s back in view it resumes tracking. The end result is that as you’re turning or spinning to aim you don’t actually notice the split second of lost tracking like you do in other games — no controller drift or floating away or disappearing.