How developers make perfect rain in games - PC GAMER

V3N0M

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Aug 29, 2010
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The water cycle is one of the first scientific concepts you learn about. Water evaporates from the surface of the Earth, rising, accumulating and condensing before returning to lakes and oceans in forms, such as rain, before beginning the process all over again. I don’t have to explain what rain is to you. You know rain. It’s a part of many of our daily lives, and among the most common stylistic elements in fiction. Considering its familiar nature, it’s surprising how little we know about how rain is created in videogames—and how widely these approaches can vary.


VFX artist Aaron Miller speaks to me about how Fireblade Software created the furious rainfall of naval roguelike Abandon Ship. “In Abandon Ship we wanted the weather to have a gameplay effect, which for rain was to extinguish fires. It also had to fall either straight down, or be at an angle depending on the strength of the wind.” The solution the team decided upon was to create ‘billboards’, or images of sheets of rain, in the distance of the player’s perspective, and reinforce the idea that rain is lashing your ship by spawning rain particles in cylinders attached to the game’s camera. This solution didn’t have the elusive measure of ‘thickness’ necessary to be a convincing extinguisher of in-game fires. So, Miller and company improvised. “We spawned an insanely high amount of rain particles, took screenshots of it into Photoshop, added this to the original texture and reimported it into the game. This resulted in it looking like thousands of rain particles were being spawned, when in fact it was only hundreds. This allowed us to achieve the desired result without it impacting the framerate,” Miller says. “Creating visual effects is often about taking a bunch of disparate systems and making them work in quirky ways to achieve the desired result.”


For 2D games, one of the most simple and common implementations of rain is to spawn particles above the screen, and once they reach the bottom of the screen, move them back to the top again. “For Airships: Conquer the Skies, I made a really basic 2D rain system,” says developer David Stark. “Each raindrop is a randomly placed vertical gray line. When it vanishes off the bottom of the screen, it gets moved back up to the top. There’s more intricate effects for other things, but for rain, this works fine.” The key, as always, is the end result, and how it contributes to the overall presentation of a game.

Read the Full Article here - https://www.pcgamer.com/how-developers-make-perfect-rain-in-games/
 

Malik Nasir

New member
Apr 5, 2019
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The water cycle is one of the first scientific concepts you learn about. Water evaporates from the surface of the Earth, rising, accumulating and condensing before returning to lakes and oceans in forms, such as rain, before beginning the process all over again. I don’t have to explain what rain is to you. You know rain. It’s a part of many of our daily lives, and among the most common stylistic elements in fiction. Considering its familiar nature, it’s surprising how little we know about how rain is created in videogames—and how widely these approaches can vary.


VFX artist Aaron Miller speaks to me about how Fireblade Software created the furious rainfall of naval roguelike Abandon Ship. “In Abandon Ship we wanted the weather to have a gameplay effect, which for rain was to extinguish fires. It also had to fall either straight down, or be at an angle depending on the strength of the wind.” The solution the team decided upon was to create ‘billboards’, or images of sheets of rain, in the distance of the player’s perspective, and reinforce the idea that rain is lashing your ship by spawning rain particles in cylinders attached to the game’s camera. This solution didn’t have the elusive measure of ‘thickness’ necessary to be a convincing extinguisher of in-game fires. So, Miller and company improvised. “We spawned an insanely high amount of rain particles, took screenshots of it into Photoshop, added this to the original texture and reimported it into the game. This resulted in it looking like thousands of rain particles were being spawned, when in fact it was only hundreds. This allowed us to achieve the desired result without it impacting the framerate,” Miller says. “Creating visual effects is often about taking a bunch of disparate systems and making them work in quirky ways to achieve the desired result.”


For 2D games, one of the most simple and common implementations of rain is to spawn particles above the screen, and once they reach the bottom of the screen, move them back to the top again. “For Airships: Conquer the Skies, I made a really basic 2D rain system,” says developer David Stark. “Each raindrop is a randomly placed vertical gray line. When it vanishes off the bottom of the screen, it gets moved back up to the top. There’s more intricate effects for other things, but for rain, this works fine.” The key, as always, is the end result, and how it contributes to the overall presentation of a game.

Read the Full Article here - https://www.pcgamer.com/how-developers-make-perfect-rain-in-games/
its always difficult to hunt a skilled developer :(
 
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  • Chandoo Chandoo:
    makes sense
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  • manigamer manigamer:
    Chandoo said:
    is it just people selling it early for a profit or people who legit don't want to keep them ?
    profit is invovled but not as much as ps5 since demand for SERIES X is not much
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  • Chandoo Chandoo:
    is it just people selling it early for a profit or people who legit don't want to keep them ?
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  • Chandoo Chandoo:
    whats with the sudden influx of WTS Series X topics on PG the last few days
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  • Leon Leon:
    • Love
    Reactions: Necrokiller
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  • GloriousChicken GloriousChicken:
    Get We Happy Few though. Better game. B-)
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  • Leon Leon:
    GloriousChicken said:
    ...
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  • GloriousChicken GloriousChicken:
    Becomes kind of repetitive after the first half.
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  • Leon Leon:
    Thief is on sale on steam for 350 rs, worth it?
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  • ASKnASK ASKnASK:
    Neither Sony nor Microsoft is gonna gift anyone here a free console though. Why waste so much time establishing the superiority of one over another. Jo pasand aaey, le lo and khailo.
    • Like
    Reactions: GoldenHawk
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  • GloriousChicken GloriousChicken:
    RaPiD FiR3 said:
    Need help finding a good PSU. Seems like everyone is out of stock
    Check your VM :D
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  • RaPiD FiR3 RaPiD FiR3:
    Need help finding a good PSU. Seems like everyone is out of stock
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  • Necrokiller Necrokiller:
    SolitarySoldier said:
    Didn't like it much when I started it but ended up totally loving the first one once I started navigating the stealth gameplay with some patience.
    yes the systemic gameplay does require patience to appreciate fully.
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  • SolitarySoldier SolitarySoldier:
    I should be getting Mario Odyssey and Animal Crossing in a few days. Then there's Cyberpunk to pick up. Good to be broke.
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  • SolitarySoldier SolitarySoldier:
    Didn't like it much when I started it but ended up totally loving the first one once I started navigating the stealth gameplay with some patience.
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  • Necrokiller Necrokiller:
    SolitarySoldier said:
    Prolly gonna buy Hitman 2 in sale.
    Good choice.
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    Reactions: SolitarySoldier
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  • SolitarySoldier SolitarySoldier:
    And a Dunkin sandwich tonight.
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  • SolitarySoldier SolitarySoldier:
    Prolly gonna buy Hitman 2 in sale.
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    Reactions: Necrokiller
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  • Shary Bhallu TC Shary Bhallu TC:
    Dunkin sandwiches available for 150 PRK/sandwich on Foodpanda PogU!
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  • Shary Bhallu TC Shary Bhallu TC:
    Chaandnarayan (^__-__^)
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  • CerebralTiger CerebralTiger:
    And not as many people in the US play FIFA
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  • CerebralTiger CerebralTiger:
    lol @ everybody plays NBA/Madden. PlayStation and Nintendo exclusives outsell both.
    • Like
    Reactions: Major Aly
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  • CerebralTiger CerebralTiger:
    Chandoo said:
    PS has a bigger market share, not 100%. Even in market shares where PS is higher, there are people who still buy Xboxes.
    Exactly. Xbox is only relevant in a handful of countries, the US being one of them. It being the biggest market for consoles certainly helps.
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    Chandoo Chandoo: makes sense