Help me make this!

umar

Intermediate
Jun 13, 2007
143
0
21


im working on this little thing as part of my games programming learning curve. these are some very very very early low res renders so dont judge just yet. so far i got bouncing cube in a dome, controls are read and working. very high tech huh? move over gear of war :)p).

help me define the functions here. i plan to replace the cube with the pakgamers logo creature as soon as the 3d model is finished. but what does he do is not clear so im open to suggestions.

contributions are welcome as well. anyone experienced with maya, 3d max, blender and photoshop. need a lot of help with photoshop for all the textures and even if anyone can make basic 3d models then do contribute.

right now planing to add a small lake, some trees, a house and some monsters.

start your suggestions!!

and im know that pakgamers is spelled backwords. il fix that later
 

Rapchik Killer

Well-known member
Jan 18, 2007
1,263
0
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Karachi, Pakistan
I would like to help you, but i cant fully understand what you have done here! I mean firstly are you using your own engine or using some other, secondly you said bouncing cube so is physics already set if yes then which physics engine are you using? And third what are you trying to make here (perhaps a little project for pg)? But nice start dude most people dont even get to the basics! BTW what language are you using?
 

umar

Intermediate
Jun 13, 2007
143
0
21
umm...what exactly are you making?
im not sure what type of game i want to make thats why i asked for suggestions. i know its confusing right now. im thinking exploration type game.

@Rapchik Killer

im just using the theme/logo character from pg hope they dont sue me :). im using Blender3d its a free suite, gives you everything you need but scripting is in python and i dont recommend it for anyone not familiar with maya, 3d max etc. i could write my own engine but that is a big headache i rather make mods or use free engines.
glad to know you can help. tell me what are u experienced in. and download blender3d
 

umar

Intermediate
Jun 13, 2007
143
0
21
They are gonna sue you for every cent you got.
in that case the trial will cost them more then they get


i worked with irrlicht 3d engine about an year ago. its a good engine to make FPS but the render quality is disapointing not to mention the box like controls. and to combine newton physics engine with it. im my opinion that is a big headache. i have yet to see any real quality games from irrlicht. if you switch to Doom SDK or Quake Engine (both free) you can get much better results.


Blender3d Gallery
look at this gallery to see what blender is capable of. and its totally free even the Licence. it gives you all you need in one place. Modeling, physics, and scripting.

i am a c++/c# guy myself. if you can work with c++ you will not have problem with python. i highly recommend Blender3d. in anycase these days more and more companies go for third party engines unless you can pay programmers huge amounts. Capcom licenced Unreal Engine not so long ago.

For anyone here that has no programming skills but still want to make a 3d game go check out 3D Gamestudio
 

Rapchik Killer

Well-known member
Jan 18, 2007
1,263
0
41
34
Karachi, Pakistan
i worked with irrlicht 3d engine about an year ago. its a good engine to make FPS but the render quality is disapointing not to mention the box like controls. and to combine newton physics engine with it. im my opinion that is a big headache. i have yet to see any real quality games from irrlicht. if you switch to Doom SDK or Quake Engine (both free) you can get much better results.
Ya i agree on that bro, irrlicht doesnt have a very high rendering quality but it is very customizable and very very easy to work with thats why i started out with that! And physics implementation can be a pain in the ass, thats why i made the IPhysics wrapper so that beginners can easily implement physics!

Neways am currently beginning to program in ogre, and i think its one heck of a engine! Anywho making games via scripting is a good idea but i wanna go into game programming as a career so unless i work with engines and make one myself i dont think i wud have much of a career!

Using game sdks is also a good idea, but that limits your game to only those ppl who already have the game installed, and it also limits you to the pain in the ass licenses! Thats why i prefer opensource engines over game sdks!

And know bout blender for a long time, its good to see a paki working on blender when you can get 3d studio max for 90rs on a DVD!

Any who nice work hope you go on to make great games!
 

umar

Intermediate
Jun 13, 2007
143
0
21
Using game sdks is also a good idea, but that limits your game to only those ppl who already have the game installed, and it also limits you to the pain in the ass licenses! Thats why i prefer opensource engines over game sdks!
no such problem with blender so far. scripting is easy and i find it very flexable. licence is free as well so no limits. and no it does not limits because python works on Linux and Macs aswell. only requires Directx 9 installed under windows.

i wanna go into game programming as a career so unless i work with engines and make one myself i dont think i wud have much of a career!
nice to hear some one else wants to make a career out of this besides me. but in order to make your own engine shouldnt you be concentrating on Directx SDK?

as for Ogre3d i saw this a while back. things have improved since then. good to know its in C++. send me a private msg with your yahoo or hotmail messenger. im downloading Ogre3d. im sure we can come up with some thing in Ogre
 

Rapchik Killer

Well-known member
Jan 18, 2007
1,263
0
41
34
Karachi, Pakistan
Sure thing bro, do you also do modeling, cause that has been one of the major set backs for me and i dont want to be making a game with great coding but stupid models which wud suck and have only been concentrating on programming only things like wrappers and stuff!

Ya ur rit bout the dx sdk, and i am working using dx but i dont wanna rush into making an engine, i am practising with dx and ogl so that i have a perfect grip on it and then i wanna learn the exact things i could do for maximum efficiency and only then will i start building my engine!
 

umar

Intermediate
Jun 13, 2007
143
0
21
do you also do modeling, cause that has been one of the major set backs for me
well i was about to upload these screen shots anyway. i would say i have medium modeling skills. this model was made in an hour or so mainly because im still getting used to controls of blender and im keeping the detail as low as possible. but i can make high details models and levels if i spend enouph time on it.

these are some low res renders of our main guy. looks like a evil little spawn doesnt it. no textures on it yet and no animations.



im downloaded the wrong version of ogre3d so i downloaded again but turns out i need sp1 for VS 2005 also. now i hv to download that too befoe i can get started with ogre3d.

oh and thanks for the comment bunty007
 

umar

Intermediate
Jun 13, 2007
143
0
21
well i am glad to say that beta 1 of the game is complete.
doesnt have a lot in it and still needs a lot of work but all the controls are working and everything is loaded. that means the big issues are over and more details can be added easily now.

enjoy it while you can it will only last a minute. but trust me making something even this small requires a lot of work.

Directions:

download and extract the folder using winrar or winzip
run test.exe
use arrow keys to move around

Objectives:

Push the balls around and find four places to put them in.

your challenge:

can you do this faster then a nine year old kid? ^_^

let me know if there are any download problems etc. and do let me know what you think

Download link >>> LINK <<< 6.67 mb
 

Rapchik Killer

Well-known member
Jan 18, 2007
1,263
0
41
34
Karachi, Pakistan
Firstly, congratz u made something! Its pretty nice, the model seems pretty ok too! Nice work dude! Now, the first thing that has been bothering me since i first saw the screen to now playing the demo is that the renderers flat shading for some reason! Thats why the sphere has so many visible quads, if the engine was using gouraud shading then the sphere wud have been smooth! Hope to see a new and improved version soon!
 

umar

Intermediate
Jun 13, 2007
143
0
21
the model seems pretty ok too! Nice work dude! Now, the first thing that has been bothering me since i first saw the screen to now playing the demo is that the renderers flat shading for some reason!
im glad that you liked it. actually the reason for that is quiet simple. the first export i made was about 25 mb. i thought people will be bothered downloading that so i got it down to 6.67 mb. also the main worry was to get all working and add graphics and level details later. to get it down to 6.67 mb i removed all the modifiers from all the objects. got ride of the dome. and scaled down the ground considerably. so u see nothing is wrong here all is as i meant it (bow)

as for the models. the texture Uv coordinates are not set and the main guy has no walk animation so not looking so good at the moment. but hey keep in mind i called it beta 1. i have modeled realistic human limbs in the past but for this project im keeping things simple as possible. not getting paid here remember ;)

i can upload the eye candy version as well if many people request which will look 10x better. but keep in mind you will be downloading 30 to 40 mb file.
 

umar

Intermediate
Jun 13, 2007
143
0
21
Made some improvements. this is now Beta1.1

Updates:

1. slightly better graphics.
2. much larger play field.
3. Added a Maze.
4. difficulty raised.

Directions:
Same goal as before. look for an arrow in the sky to find where is the finish.

For those who already downloaded the first beta:
just download UpdateBeta1.1. Extract it into the same folder and overright. play test2.exe.

New Players wil have to download CompleteBeta1.1

reviews and suggestions are welcome.

Links:

UpdateBeta1.1

CompleteBeta1.1
 
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