MULTI Guilty Gear Strive - Crossplay coming mid-September

CerebralTiger

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Apr 12, 2007
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But what about this 🤷‍♂️ :LOL:



The workaround is even funnier, and requires the UI to be rendered at 1080p lmao. In a game like this, where the UI is all over the place at times, the lower res "COUNTER!" effect looks quite prominent on a 4k display 🤷‍♂️ :LOL:

 

CerebralTiger

Expert
Apr 12, 2007
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Islamabad
Something to remember, of course, is that these tests were performed on a 240Hz display. There's additional input lag due to the PS5's 60Hz output being sent to at 240Hz display (same goes for PC @ 60Hz). On a 60Hz display, this would not be an issue. All displays used at EVO/CEO support a max refresh rate of 60Hz 🤷‍♂️

It is a problem on my 120Hz display, however (until Sony adds system wide 120Hz support or ASW adds an internal 120Hz mode to the game 🤷‍♂️)
 
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Necrokiller

Expert
Apr 16, 2009
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Dono hain tou why is this a "problem"? 🤷‍♂️🤣

It is a problem on my 120Hz display, however (until Sony adds system wide 120Hz support or ASW adds an internal 120Hz mode to the game 🤷‍♂️)
Afterall, PS5 version coming "close" to PC at 60Hz should not be giving CerebralTiger any excitement yet here we are 🤷‍♂️🤣
 

CerebralTiger

Expert
Apr 12, 2007
19,839
5,868
129
Islamabad
Imagine giving preference to UI over input lag. hoooooly Yiiiikes LMAOOO 🤣
Actooooally, tried this yesterday. The 4K fix on PC, which runs the UI at 1080p while keeping in-game assets at 2160p, only works in borderless windowed mode. The latter adds around 2 frames of input delay (at least on Windows 10). Yikes yikes! :ROFLMAO:

PS5 version stays winning 🤷‍♂️:LOL:
 
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