MULTI Godfall - PS4,PS5 & Epic game store

Necrokiller

Expert
Apr 16, 2009
13,594
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And yet it was considered a faithful port. Unlike someone suggesting it wouldn't be possible at all 🤷‍♂️🤣
 

CerebralTiger

Expert
Apr 12, 2007
19,839
5,868
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Islamabad
It was faithful because voxel-based destruction wasn't being used for anything gameplay-related. It wasn't possible to run the game on PS3 or Vita in the state that it ran on PS4 🤷‍♂️:LOL:

Put loading screens during portal transitions and run Ratchet on the PS4 as well. Takes away the whole pooooint 🤣
 

Necrokiller

Expert
Apr 16, 2009
13,594
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Not really. Esp since the same post has you saying another game would be possible on PS3 with some sacrifices (which never happened). Resogun though? Nahh, not possible at all 🤣🤣🤣
 

CerebralTiger

Expert
Apr 12, 2007
19,839
5,868
129
Islamabad
Take away the real-time destruction element and replace it with canned particle effects, and, at that point, it's not Resogun anymore 🤷‍♂️

Even on the PS4 Pro, the end-of-the-level destruction tanked the frame rate. It's only now via backward compatibility that it's running at a locked 60fps at all times 🤩
 
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Necrokiller

Expert
Apr 16, 2009
13,594
5,124
129
Take away the real-time destruction element and replace it with canned particle effects, and, at that point, it's not Resogun anymore 🤷‍♂️
Oh good. We now know that taking away effects which aren't anything gameplay related, means you're not playing the same game anymore.
It was faithful because voxel-based destruction wasn't being used for anything gameplay-related.
Good talk. kthnxbye... 🤜🤣🤣
 
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