Oh, I finished it too. Such an uneventful and boring ass conclusion. The game's pacing is all over the place.
Despite being better than the awful boss fights from the last game, the ones here were somewhat disappointing. They were too set-piece-y for the sake of 'ZOMG ma' cinematic moment!'. You want great and memorable boss fights? Go play Elden RIng or Bayonetta 3.
The fight against Thor was like...that's it? lol they did the dumbass dirty.
The fight against Odin didn't really feel like a final boss fight. There wasn't much variety in his attacks, and the whole needing to switch weapons to deal elemental damage and break posture (or whatever this game calls it) is such a worn out mechanic.
Nevertheless, the Atreus sections were fun to play., and the slow-mo properties that could be applied to his attacks were pretty cool.
One other thing I liked about the combat is enemies getting staggered on wall splat. More melee-based action games need to do this! I think Sifu and a few others do, but most don't.
Though, even more so than in the previous game, the awkward tank controls took a lot away from the combat due to quicker enemies. Sure, there's a 180 degree quick turn, but what if I want to do a quick 150 degree turn? Should've had Kratos turn towards the direction of movement, with tank controls only enabled while aiming with the axe etc.
Side quests are better than the main quest. That Washington Post editor wasn't kidding.
Also, this:
My patience for these cinematic, narrative-driven games is wearing thin
Nevertheless, all things considered, I'll give the game a 7 or 8 for the overall experience. Better than the 2018 game. Wouldn't replay tho.