Playstation God of War Ragnarok :Coming November 9th 2022

Radical

FUCK Y 'all !
Jan 25, 2009
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About Assgard!

Spoiler: show
MAN, Wattay disappointment to finally see "Ass-Gard" lol, I was expectin' something on a epic level like in the movies, lekin it is just another location in the game with wooden structures & MUD! lol.

WTF!

 
Last edited:

NaNoW

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Aur kuch mila nhi Reddit chalay gaye

Just CT things .. :p

However, there are certain *new* combat aspects in this one that I do not like e.g, it almost feels like a Ninja Theory made game combat-wise at times!

Overall, it is still GOW!
I am really enjoying the game. The combat feels more responsive, I am ready to eat my words when DF does an analysis and say its actually less responsive during their tests :D

the enemy variation, the environments everthing is top notch.

One thing which is annoying is : all NPC companions are ready to offer solutions so fast...they dont wait for you to figure out environmental puzzle
 

NaNoW

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Spoiler: show
MAN, Wattay disappointment to finally see "Ass-Gard" lol, I was expectin' something on a epic level like in the movies, lekin it is just another location in the game with wooden structures & MUD! lol.

WTF!

bhai spoiler ke pehlay likh tou do what the spoiler is about :D Like *location name description*
 

Radical

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Jan 25, 2009
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I am really enjoying the game. The combat feels more responsive, I am ready to eat my words when DF does an analysis and say its actually less responsive during their tests :D

the enemy variation, the environments everthing is top notch.

One thing which is annoying is : all NPC companions are ready to offer solutions so fast...they dont wait for you to figure out environmental puzzle
Yes it feels more responsive than the first game.

As for the puzzle hints you can turn them off in accessibility settings!

Environments theek hay lekin combat-wise, "color-matching" the inputs ala Ninja theory games gets tedious. Don't limit the player.

Baqi sab set hay.
 

NaNoW

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Spoiler: show
MAN, Wattay disappointment to finally see "Ass-Gard" lol, I was expectin' something on a epic level like in the movies, lekin it is just another location in the game with wooden structures & MUD! lol.

WTF!

bhai spoiler ke pehlay likh tou do what the spoiler is about :D Like *location name description*
Yes it feels more responsive than the first game.

As for the puzzle hints you can turn them off in accessibility settings!

Environments theek hay lekin combat-wise, "color-matching" the inputs ala Ninja theory games gets tedious. Don't limit the player.

Baqi sab set hay.
Nahi, nahi - I mean dialogue. Atreus, head,...others..will instantly yell out answers
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
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S.S Normandy
Great game so far but not as good as the 2018. The pacing is very bad in some places. Some segments drag on way too long, it's the same problem Last of Us 2 had. In order to make a "bigger" sequel, they've needlessly stretched a lot of it.
 

iampasha

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Apr 4, 2013
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Great game so far but not as good as the 2018. The pacing is very bad in some places. Some segments drag on way too long, it's the same problem Last of Us 2 had. In order to make a "bigger" sequel, they've needlessly stretched a lot of it.
This is not good news for me as i left gow 2018 close to the end and youtubed the rest because of pacing issues
 

Radical

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WTF! You are already in Assgard ?! No wonder you find the slow pacing to be an issue!

I only just got to Assgard & I am playin' it since launch.

Story elements may koi issue nhi hay atleast imo, it is perfect! Haan kuch log ghol k peetay hay games inko issue lagay ga. :p
 
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venom

Lado-K-Lashkary
Mar 15, 2007
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I agree with you @NaNoW, this definitely feels more responsive than the first one.

I think I'm around 10 hours in the game and just entered Ironwoods. Man, the locales in this game are absolutely breathtaking. The 2 side quests that i did were absolutely phenomenal.

For me, given the initial impressions, this is definitely a step up from the first one. And given how good the first game was, its unbelievable how they managed to 1-up it.
 

NaNoW

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Great game so far but not as good as the 2018. The pacing is very bad in some places. Some segments drag on way too long, it's the same problem Last of Us 2 had. In order to make a "bigger" sequel, they've needlessly stretched a lot of it.
I think the side missions I have been doing are exceptional, and as I am fully following along on side mission path that the main mission path feels a bit stretched, also the distances and realms are quite realized this time around instead of more like a straight line.

Are you staying in a realm to complete some parts of side missions or leaving as soon as some character says "good to go?" type thing

I agree with you @NaNoW, this definitely feels more responsive than the first one.

I think I'm around 10 hours in the game and just entered Ironwoods. Man, the locales in this game are absolutely breathtaking. The 2 side quests that i did were absolutely phenomenal.

For me, given the initial impressions, this is definitely a step up from the first one. And given how good the first game was, its unbelievable how they managed to 1-up it.
You are in for many surprises. The game has really stepped up now. The meaty bits are
Spoiler: show
around entry into Asgard
 

CerebralTiger

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Apr 12, 2007
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Story-wise, Kratos is more likeable compared to the previous game (and obviously the ones before that lol). Odin remains the only interesting character so far, however. Atreus is unbearable in dialogue 🤦‍♂️

Gameplay-wise, it's practically the same old boring slug-fest until...

Spoiler: show
...I started playing as Atreus.

That's actually fun.

Spoiler: show
The quicker movement, melee for close-range, bow & arrow for long-range, and slo-mo options work well, and lead to some interesting possibilities during combat. Ingrid, the sword he gets later on, is also a neat addition to Atreus' arsenal. A shame that, despite making fun of his dad's inability to jump, Atreus isn't able to jump either lol. Verticality is severely limited as a result, much like in the previous game. There's a context-sensitive jump mechanic, and it can be converted to attacks, but it doesn't make up for the lack of a dedicated jump ability.

Regardless, Atreus is a lot better to control, and every time I have to return to playing as Kratos, the horror kicks :sick:

Combat encounters are, therefore, a mixed bag. Enemies often blindside slow-ass Kratos, as most of them are quicker than him. This wasn't usually the case in the 2018 game. It's almost as if...

Spoiler: show
combat encounters were primarily designed with Atreus in mind, and Kratos was more of an afterthought.

If the game wants the player to dislike playing as Kratos, it's working lol.

Also, hit reactions are tied to the stun stat, so a lot of your normal attacks don't provide much feedback, and enemies are often sponge-like.
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,727
2,201
129
S.S Normandy
I think the side missions I have been doing are exceptional, and as I am fully following along on side mission path that the main mission path feels a bit stretched, also the distances and realms are quite realized this time around instead of more like a straight line.

Are you staying in a realm to complete some parts of side missions or leaving as soon as some character says "good to go?" type thing
If there is an active mission left or someone gives a new side quest, I don't leave the realm until completing it.

I'm not going out of the way to explore every nook and craney in regions that don't have any active missions.
 

Radical

FUCK Y 'all !
Jan 25, 2009
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Story-wise, Kratos is more likeable compared to the previous game (and obviously the ones before that lol). Odin remains the only interesting character so far, however. Atreus is unbearable in dialogue 🤦‍♂️

Gameplay-wise, it's practically the same old boring slug-fest until...

Spoiler: show
...I started playing as Atreus.

That's actually fun.

Spoiler: show
The quicker movement, melee for close-range, bow & arrow for long-range, and slo-mo options work well, and lead to some interesting possibilities during combat. Ingrid, the sword he gets later on, is also a neat addition to Atreus' arsenal. A shame that, despite making fun of his dad's inability to jump, Atreus isn't able to jump either lol. Verticality is severely limited as a result, much like in the previous game. There's a context-sensitive jump mechanic, and it can be converted to attacks, but it doesn't make up for the lack of a dedicated jump ability.

Regardless, Atreus is a lot better to control, and every time I have to return to playing as Kratos, the horror kicks :sick:

Combat encounters are, therefore, a mixed bag. Enemies often blindside slow-ass Kratos, as most of them are quicker than him. This wasn't usually the case in the 2018 game. It's almost as if...

Spoiler: show
combat encounters were primarily designed with Atreus in mind, and Kratos was more of an afterthought.

If the game wants the player to dislike playing as Kratos, it's working lol.

Also, hit reactions are tied to the stun stat, so a lot of your normal attacks don't provide much feedback, and enemies are often sponge-like.
Nah, each & every character fit their role perfectly! From Sindri to Tyr to Mimir, the Thor household drama all of it. Also, Atreus is believable, Kratos is an acewhole! He has always been like that BUT now you see him transform, their chemistry is amazing.

Storywise Helheim spoiler ahead..
Spoiler: show
That Atreus hug scene man, seeing Kratos absolutely melting & later apologizing to him! Man, that was totally EPIC!


I also love Kratos open up about his past with the other characters, all the nods & mentions of the previous games from GOW 1 & chains of olympus etc. it feels so awesome just to slow down & pay attention to their chatter.

As for the combat, I like the juggle system, the status effects which you can put on the enemies (Frost to Burn & vice versa.) are nice & highly recommended but the weapon switchin' needs improvement to make the most of it!

The colored shit absolutely needs to go, it is dumb AF! Same attack is unblockable or un-parryable WHY? Because it has a frikkin' RED circle to it! Fuck Ninja theory for introducing this shit into gaming.

Also, is there a quick 180 turn in this game? Haven't seen it so far.. it definitely needs it.
 
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NaNoW

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Nah, each & every character fit their role perfectly! From Sindri to Tyr to Mimir, the Thor household drama all of it. Also, Atreus is believable, Kratos is an acewhole! He has always been like that BUT now you see him transform, their chemistry is amazing.

Storywise Helheim spoiler ahead..
Spoiler: show
That Atreus hug scene man, seeing Kratos absolutely melting & later apologizing to him! Man, that was totally EPIC!


I also love Kratos open up about his past with the other characters, all the nods & mentions of the previous games from GOW 1 & chains of olympus etc. it feels so awesome just to slow down & pay attention to their chatter.

As for the combat, I like the juggle system, the status effects which you can put on the enemies (Frost to Burn & vice versa.) are nice & highly recommended but the weapon switchin' needs improvement to make the most of it!
how are you liking the
Spoiler: show
spear ? - it feels super nice to me in fights



Also, is there a quick 180 turn in this game? Haven't seen it so far.. it definitely needs it.
there is. I believe its also in accessibility menu.
 

Radical

FUCK Y 'all !
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how are you liking the
Spoiler: show
spear ? - it feels super nice to me in fights




there is. I believe its also in accessibility menu.
Spoiler: show
Spear is good but my fav. are the blades!


I remember there being a quick turn in the first game, forgot the input, I will check the settings.
 

ghazestor

New member
Nov 17, 2022
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1
I think it's because a decision probably hasn't been made internally. If it's even a question, it probably means its being built on more-or-less the same engine that ran GOW 2018, not a drastically overhauled one.
mobdro 2022
 
Last edited:

CerebralTiger

Expert
Apr 12, 2007
19,839
5,868
129
Islamabad
Tyr and Mimir do provide some good light-hearted moments, yeah. Perhaps it's not really the characters, but the story on the whole that has largely been uneventful and unevenly paced. The game has been a drag, story-wise, with Asgard really being the only highlight for me.

Spoiler: show
That Atreus/Thor pairing in combat offered a welcome change of pace.

I remember there being a quick turn in the first game, forgot the input, I will check the settings.
L1 + down on the d-pad by default. Can be changed to L3 + down on the left stick (not recommended, you'll end up doing it accidentally). I have it mapped to swipe up on the touch pad, which works better for me (relatively speaking).
 
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