Final Fantasy XV director Hajime Tabata plays through the demo and provides details about its combat system and exploration.
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Question and Answers
Final game will have about 20 to 30 times the size of the world map in the demo.
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– The demo footage omits story segments because of spoilers.– The time to complete Episode Duscae is longer than previously expected, with about three horus to complete the scenario.
– The digital version of Type-0 HD in Japan is 6100 yen, and will have a 2-month window to redeem the Episode Duscae demo.
– Footage from the Xbox One version was shown, starting with the party wandering around Duscae and engaging in combat.
– Demo footage shows different locations at different times, Noctis jumping over terrain, dashing, and vaulting over obstacles.
– Footage then switches over to the PlayStation 4 version.
– A new version of Somnus with violin plays on the demo title screen, the title screen will change based on the time.
– Walking around Duscae, Noctis can wade into the water – but not as far as in the final game.
– A red flash in the center of the screen signifies nearby hostile enemies. Not all enemies are immediately hostile.
– Noctis can jump with the Cross button, dash with the L3 button, and use weapon abilities with the triangle button.
– The square button is used for co-op attacks, which can come after parrying enemy moves.
– You can hide from enemies if there is cover, and you can revive your allies if they fall.
– You can open a battle menu to use items, the world around you will freeze as you take your time to select.
– You can also open Noctis’s equipment menu and change weapons; different weapons have ranks and abilities.
– Story markers will highlight your quest direction – in the demo you can hunt a behemoth named Smoke Eye for a reward.
– You’ll need to collect money to repair your car, though the car is not available to drive in the demo.
– A travel menu can be used to fast travel between locations you unlock such as campsites.
– At night, fearsome monsters come out. Goblins appear and attack the party, Noctis is poisoned.
– Suddenly an enemy airship descends on the party and a troop of android soldiers attack.
– It’s not game over if Noctis’s HP is 0 and his friends can’t revive him. If he can flee or heal before a red gauge runs out, he can continue the fight.
– At a campsite, we see Ignis prepare food with various buffs.
– After you eat, you can gain experience points you’ve collected. The party levels up on this screen.
– The classic Final Fantasy victory jingle plays when after you’re done in the camp menu.
– Back on the trail of the Behemoth, Noctis can use his swords to warp high into the air to avoid damage. Ranged attacks can still hit him though.
– The Phantom Sword attack and co-op moves aren’t fully unlocked for the demo, as they will eventually be very powerful as you progress.
– The party encounters Smoke Eye, a behemoth blind in one eye. This is advantageous to defeating him.
– Episode Duscae won’t be full HD 1080p/30fps, but that’s the goal for the final version.
– A weather system isn’t in yet because effects of rain have not been completed.
– There’s more to do once you complete the demo’s scenario.
– Save data doesn’t carry over to the full game, but perhaps there will be a bonus if you have a save data from the demo.
– The gigantic adamantoise seen in previous trailers is not in the demo, but in the full game.
– The demo’s conclusion will have story elements. Tabata guesses the final game’s development is about 60% complete. Some parts are more finished than others.
Question and Answers
World Map of the DemoGame Over - You get a game over when Noctis is unable to battle. Even if your HP drops to 0, it doesn’t mean you aren’t able to battle. First you are in a “critical condition” status. In critical condition, a red gauge is displayed and if that gauge runs out, you’ll get a game over. Before the gauge depletes, you can use items or be healed by your companions. If you heal, you’ll be fine.Frame Rate - The demo doesn’t run at 1080p and 30 frames per second. Full HD is planned for the final version.
Scope - Is the full version map of Final Fantasy XV 10 to 20 times the size of the trial version’s? Tabata says, “I honestly don’t know (laughs).”
Weather - The weather will not change in the trial version. Weather changes are planned for the full version.
Weapons - The normal weapons you regularly use in battle are completely different than the Phantom Sword summon weapons. When you start the demo, you have regular weapons and those won’t increase, but you can obtain the Phantom Swords. The Phantom Swords are scattered around on the map, and you obtain them by searching. This is one of the extra elements outside of the story line.
Cooperation - There is only one co-op move in the demo. The co-op moves are really strong. It disrupts the balance because they are gradually learned through growth.
Side Elements - Side elements of the demo include searching for the Phantom Swords, as well as additional side elements that unlock after you reach the ending.
Data Import - There will be no data importing from the demo to the retail version. However, it’s possible Square Enix will give players some sort of bonus for having the demo save data.
Adamantoise - You won’t be able to battle the Adamantoise in the demo version. This is an element that’s being incorporated into the story.
Airships - Regarding airships, they have not been abandoned. Tabata says he’ll talk about it more after the demo version is released.
Ending - The ending of the demo touches on the story of the retail version.
Development Status - The full version is 60 percent complete. It might not seem like too big of an increase from the game’s 55 percent completeness at the Tokyo Game Show, but the fact is it’s progressed a lot. Since the progress of game development isn’t finished up uniformly, there is a possibility it will increase quite a bit seemingly at once from here on out.
Final game will have about 20 to 30 times the size of the world map in the demo.