Gamespot | Why Final Fantasy 7 Remake Has Us More Excited Than EverLike many people who are excited for Final Fantasy 7 Remake, the 1997 original is a vital component of my gaming past. As such, it’s hard to truly say how this hands-on demo would go down with someone unfamiliar with Mako Reactors, Materia, and Shinra. I do know, though, that it has adopted the sort of approach that a lot of people are looking for. This is a remake that, at least from this tiny slice, feels on the same level as this year’s Resident Evil 2. It’s very clearly a reinvention; something that takes a classic world and builds upon it with modern ideas, rather than just re-building the same game with modern graphics technology. If that philosophy extends for the whole experience, then the years-long wait for Final Fantasy 7 Remake will have been worth it.
Kotaku | Final Fantasy VII Remake Feels Great To Play, But The Project Might Not Be Finished For A WhileWe played the FF7 remake at E3 2019, and it feels like a dream version of the original game that never existed--and that has us excited.
[...]it doesn’t feel like a hack-n-slash action game. It’s got a very, very different vibe than, say, Kingdom Hearts III. Just mashing the square button doesn’t seem like an effective strategy in Final Fantasy VII’s new combat system. You don’t do a ton of damage with standard attacks. From what I watched and played, getting through fights requires frequent use of abilities and swapping between your characters—in this case, using Cloud to take out short-range enemies and Barret to gun down sentries from a distance.
The demo I played centered on Guard Scorpion, the boss of Mako Reactor 1. No longer is this boss fight over in 30 seconds of button-mashing and waiting; now, it’s an elaborate spectacle, complete with different phases and barriers. It’s very, very cool. During one phase you have to circle around back and attack the core underneath its body; during another, Cloud and Barret have to duck for cover under some nearby debris while it uses its powerful tail electricity attack. (“Attack while its tail is up!”)
So yes, this is all promising. Especially the expansion of personalities. The lingering question is: what is this game going to be, exactly? How are they going to expand Final Fantasy VII’s introduction into an entire game that Square says has to be on two Blu-ray discs? Is all of Midgar going to be explorable? Are we going to get a 10-hour version of the Honeybee Inn? Guess we’ll find out in March.
There's a greater chance of it getting included with the KH3 DLCthough there's a 99.9% chance it won't
He literally looks like a white guy in the first tweet in the link. Now i don't know if that's because of lighting or whatever, but it's understandable why people would complain.Just chiming in to say that the social justice warriors have struck again. The internet can be fucking dumb at times. Now in this age more than ever.
https://www.resetera.com/threads/fi...ns-are-mad-because-barret-looks-white.117164/
"Too white for a black guy" I don't even...
The ATB system, in other words, is very much the beating heart of the Final Fantasy 7 remake, but it's tempered and augmented by other, more fluid mechanics, making for an ersatz system that manages to be beginner friendly while also adding tactical depth to your options on a fight.
What I'm trying to say here is that there is a scope to Final Fantasy 7 Remake that goes above and beyond what Square Enix could have happily got away with. You don't need me to tell you it's beautiful, but I'm pleased to be able to tell you it handles extremely well.
Swinging Cloud’s famously gigantic sword is enormously satisfying, slashing enemies with force in fast-paced, close quarters combat. And it’s super simple, too. Though being strategic with battles is the way to master the game, you can unleash a basic attack with an easy button tap.
But as Jessie tells players before our demo starts, ‘It’s not the size of your sword. It’s how you use it.’
Button-mashing a big sword will only get you so far. Your ATB gauge, a classic element of the Final Fantasy series, is the key to unleashing the game’s most powerful moves in combat. For the unfamiliar, this charges up over time: when it has fully charged up ATB allows you to use your characters’ magic and individual special powers.
It is true that the demo lasted only a handful of minutes, but from a conceptual point of view the dough prepared by Square-Enix does not seem to have weak points . We are slightly worried, if anything, by a difficulty that is not too pronounced, which also allows us to advance with our heads down and makes the use of the ATB less stringent.
Exchanging a chat with the stainless Kitase, we have nevertheless confirmed that in the later stages of the adventure we will encounter more difficult enemies, who will require us to pay close attention to the strategic management of the party.
Eazy AlliesThe Final Fantasy VII Remake demo has annihilated any remaining suspicion about the direction taken by the Square-Enix production. The development team has embarked on a winning path, studying a gameplay that, thanks to the respect of the original material, easily overcomes the simplifications of the fifteenth final fantasy. Stimulating, dynamic, varied and spectacular, the gameplay works perfectly, representing a finally lively and convincing form of hybridization. We hope that in the months that separate us from the exit there is a way to go outside the Shinra complex, exploring the alleys and suburbs of the gray metropolis of Midgar. Curiosity, after this test, is skyrocketing.
"It's the hottest topic at the moment and we thought you might ask us that," Matsuda said. "I believe that our teams have made it so that the game will support both the next generation and the current generation of consoles. I believe it is being developed so that it is going to be playable on both, so I'm not really concerned about that and I believe that the fans are also going to be able to enjoy it on both, including the next-generation of consoles."
There are no such thing as "bad design" bro, its all "artistic vision" nowEternalBlizzard said:Is it just me or people lately seem to defend every bad game design decision made by the devs and try to give bullshit reasons for that? Or perhaps it's because I'm on reddit and discord