So, I was just reading this thread by Eternal Blizzard and that reminded of an interesting point (which I wrote there as well) but I'm making a separate thread here for discussion. It's about time we made a thread about not bashing platforms or exclusives and discuss GAMES, which is this forum is all about (supposedly?)
Minimaps. You see, games are getting too easy because of BLOODY MINIMAPS. Look, I don't like to get lost as much as the next guy, but FINDING stuff is fun. I remember playing Kingdoms of Amalur. It's an absolutely beautiful game, but one major con about that was I actually played the minimap more than the game.
The whole game, I was just staring at the minimap. I didn't know what town I was in, or how it was special. I was just...there. The towns were definitely beautiful but what's the point then?
So how do you think navigation should be done without minimaps? One of the best examples I can see of this being done right is in BATMAN: ARKHAM ORIGINS/CITY. If you remember how we're supposed to find Mr.Freeze in Arkham City, we have a tracker with a number showing the distance between the destination and Batman. Now we don't know WHICH direction is he supposed to be in, so we walk around trying to get the number down and find the building...without a map.
Same goes for finding Bane (in Arkham Origins), which was more or less the same thing. To go to mission marks/checkpoints, there is a Bat signal in the sky showing where you have to go, so while we go there, we're looking at Batman and the city and the other stuff. A lot of games are entirely dependent on mini-maps and divert attention away from all the awesome details of the environment, thus reducing immersion and make games TOO linear.
So, what do you guys think? Are minimaps OK? How should they be done to provide immersion?
Minimaps. You see, games are getting too easy because of BLOODY MINIMAPS. Look, I don't like to get lost as much as the next guy, but FINDING stuff is fun. I remember playing Kingdoms of Amalur. It's an absolutely beautiful game, but one major con about that was I actually played the minimap more than the game.
The whole game, I was just staring at the minimap. I didn't know what town I was in, or how it was special. I was just...there. The towns were definitely beautiful but what's the point then?
So how do you think navigation should be done without minimaps? One of the best examples I can see of this being done right is in BATMAN: ARKHAM ORIGINS/CITY. If you remember how we're supposed to find Mr.Freeze in Arkham City, we have a tracker with a number showing the distance between the destination and Batman. Now we don't know WHICH direction is he supposed to be in, so we walk around trying to get the number down and find the building...without a map.
Same goes for finding Bane (in Arkham Origins), which was more or less the same thing. To go to mission marks/checkpoints, there is a Bat signal in the sky showing where you have to go, so while we go there, we're looking at Batman and the city and the other stuff. A lot of games are entirely dependent on mini-maps and divert attention away from all the awesome details of the environment, thus reducing immersion and make games TOO linear.
So, what do you guys think? Are minimaps OK? How should they be done to provide immersion?