MULTI Destiny 2 OT: The Forsaken is visually Stunning

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
45,727
2,201
129
S.S Normandy
Luke Smith: "I mean, I'm going to wade into this, and you [Mark Noseworthy] can flesh it out. The console, the PS4 Pro is super powerful, but it couldn't run our game at 60. Our game's this rich physics simulation where collision of players, networking, etc, and like, it wouldn't run."
I mean ..it could really .. that's what optimization is all about.

But the bigger offender would be that neither MS nor Sony will want to alienate their 50+ million 'original' model users.
 

Necrokiller

Expert
Apr 16, 2009
13,594
5,124
129
I mean ..it could really .. that's what optimization is all about.

But the bigger offender would be that neither MS nor Sony will want to alienate their 50+ million 'original' model users.
Yeah maybe they could have it running at 60fps on PS3 as well if they optimise it enough rite? :p

Bigger problem is the imbalance of the hardware design by Sony and MS... when you're hitting CPU limits then the end result performance wise won't be that much different on all consoles since the Pro and Scorpio only increased that imbalance.
 

USUF

Dont use -blam!-™
Jan 19, 2007
10,003
1
43
33
Karachi
What surprises me is the blanket statements being thrown around the internet about recent FPS' targeting 60 fps so why can't Destiny 2.

A quick look at these shooters at DF can tell you that most of them either:

1) Barely come close to hitting their target 60 fps
2) Never target/hit 1080p
3) Still don't hit 60 fps DESPITE not hitting 1080p

Seeing how Bungie even went for 1080p on Xbox One, it's a safe bet they're doing it again here. The IQ in the videos coming out looks as clean as D1.
 

manigamer

Respect Ma AuthoritA!!!
Global Mod
Jun 28, 2007
52,087
395
89
On earth...Lahore
[h=1]Destiny 2 won’t use Grimoire cards[/h]

[h=2]The story will actually be in the game![/h]

Destiny received a lot of criticism when it launched in September 2014, but one of the loudest complaints concerned the game’s narrative elements. The issue wasn’t just that Bungie did a poor job of telling Destinys story — what made it worse was that the vast majority of the story didn’t exist inside the game itself.


Anybody who has played Destiny will be familiar with the concept of Grimoire cards, which are unlocked for accomplishing all kinds of tasks in the game — playing a particular strike for the first time, loading into a new Crucible map, unlocking an exotic weapon. The lore of this far-future universe is confined to those cards, which are written in the stilted tone of a religious text. However, Grimoire cards aren’t accessible from within Destiny — there’s no way to read them in the game.
Instead, players have to head to the web to check out their Grimoire cards. They’re available on Bungie’s official site, and on third-party resources like Destiny Grimoire and Ishtar Collective. This isn’t some ancillary extension of Destiny, like Overwatch comics or Team Fortress 2 animated shorts; it’s the core fiction of the franchise’s universe, and players have to go outside the game to explore it.
Bungie is promising that it’s not going to repeat that mistake with Destiny 2.


“The answer to that question is ‘no’ and the reason it’s ‘no’ is because we want to put the lore in the game,” said Steve Cotton, world design lead on Destiny 2, in response to a question from Forbes about whether the game will feature Grimoire cards.
“We want people to be able to find the lore,” Cotton continued. “All the story is told through the Adventures, it’s told through the characters in the world, it’s told through the campaign and it’s told through scannables you find throughout the world.” Adventures are a new element in Destiny 2, unique side missions with their own mechanics and rewards that players will discover as they explore the four planetary destinations in the game.
Bungie’s hourlong Destiny 2 gameplay reveal last week did include some glimpses of how the studio is ramping up its storytelling efforts in the game. Although some Destiny players surely enjoyed unlocking Grimoire cards like they were filling out a binder of trading cards, it’s encouraging to hear that Destiny 2’s story will unfold in the game itself.

Destiny 2 is set for release Sept. 8 on PlayStation 4 and Xbox One; it is also coming to Windows PC at some point. For more on the game, check out what we know about it so far.
 

venom

Lado-K-Lashkary
Mar 15, 2007
2,758
256
88
Karachi
Thank goodness... I freaking hate those grimore cards even though I have like a thousand of them 😤

Sent from my SM-G935F using Tapatalk
 

CerebralTiger

Expert
Apr 12, 2007
19,839
5,868
129
Islamabad
Shocking News: Bungie, just like every other developer, can't guarantee a cheater-free online experience in Destiny 2 on PC

With Destiny 2 coming out on PC, does peer-to-peer networking put players at risk of being cheated?
Matt: The PC platform poses unique security challenges for Destiny 2, but our security Ninjas have spent several years building a plan for how to engage with this new and vibrant community. We have a variety of top-secret strategies to ensure that the life of a cheater in Destiny 2 PC will be nasty, brutish, and short. And, regardless of what platform you play on, all changes to your persistent character are communicated directly to our secure data center with no peer-to-peer interference.


Does this mean I’ll never see a player warp around the map or shoot me through a wall again?
Matt: We think those controller-throwing lag-induced moments will be reduced for Destiny 2, but we can't promise they’ll be eliminated. Fundamentally, we are trying to strike a balance between three hard problems: ( 1 )make the game feel responsive, ( 2 ) make the game accessible to players all over the world, and ( 3 ) make the game fair for all. We’ll continue to refine that balance as players engage with the Crucible in Destiny 2.

This Week At Bungie – 05/25/2017 > News | Bungie.net



Good luck Bungie lol.
 
Last edited:

USUF

Dont use -blam!-™
Jan 19, 2007
10,003
1
43
33
Karachi
What's more interesting is their talk on networking in Destiny 2 and how that's changed since the first game.

So why no dedicated servers?
Matt Segur, Engineering Lead on Destiny 2: Every activity in Destiny 2 is hosted by one of our servers. That means you will never again suffer a host migration during your Raid attempt or Trials match. This differs from Destiny 1, where these hosting duties were performed by player consoles and only script and mission logic ran in the data center. To understand the foundation on which we’re building, check out this Destiny 1 presentation from GDC. Using the terms from this talk, in Destiny 2, both the Mission Host and Physics Host will run in our data centers.


Why peer-to-peer? Are we trying to save money?
Matt: Nope! We've invested heavily in new server infrastructure for Destiny 2, including using cloud servers for gameplay for the first time. We really believe this is the best model for all of Destiny 2's varied cooperative and competitive experiences. Engineering will always involve tradeoffs and cost-benefit analysis, but as a team we’ve got no regrets about the unique technology we’ve built for Destiny 2.


Wait, so we do have dedicated servers?
Matt: We don't use that term, because in the gaming community, “dedicated servers” refers to pure client-server networking models. Destiny 2 uses a hybrid of client-server and peer-to-peer technology, just like Destiny 1. The server is authoritative over how the game progresses, and each player is authoritative over their own movement and abilities. This allows us to give players the feeling of immediacy in all their moving and shooting – no matter where they live and no matter whom they choose to play with.


More at the link.
 

NaNoW

Administrator
ADMIN
Feb 5, 2008
11,350
433
89
Karachi, Pakistan
The server is authoritative over how the game progresses, and each player is authoritative over their own movement and abilities. This allows us to give players the feeling of immediacy in all their moving and shooting – no matter where they live and no matter whom they choose to play with..​
= Localized loot caves :D?
 

Necrokiller

Expert
Apr 16, 2009
13,594
5,124
129
What's more interesting is their talk on networking in Destiny 2 and how that's changed since the first game.

So why no dedicated servers?
Matt Segur, Engineering Lead on Destiny 2: Every activity in Destiny 2 is hosted by one of our servers. That means you will never again suffer a host migration during your Raid attempt or Trials match. This differs from Destiny 1, where these hosting duties were performed by player consoles and only script and mission logic ran in the data center. To understand the foundation on which we’re building, check out this Destiny 1 presentation from GDC. Using the terms from this talk, in Destiny 2, both the Mission Host and Physics Host will run in our data centers.


Why peer-to-peer? Are we trying to save money?
Matt: Nope! We've invested heavily in new server infrastructure for Destiny 2, including using cloud servers for gameplay for the first time. We really believe this is the best model for all of Destiny 2's varied cooperative and competitive experiences. Engineering will always involve tradeoffs and cost-benefit analysis, but as a team we’ve got no regrets about the unique technology we’ve built for Destiny 2.


Wait, so we do have dedicated servers?
Matt: We don't use that term, because in the gaming community, “dedicated servers” refers to pure client-server networking models. Destiny 2 uses a hybrid of client-server and peer-to-peer technology, just like Destiny 1. The server is authoritative over how the game progresses, and each player is authoritative over their own movement and abilities. This allows us to give players the feeling of immediacy in all their moving and shooting – no matter where they live and no matter whom they choose to play with.


More at the link.
Maybe I'm missing something but how effectively can this combat lag switch hacking ?
 
Last edited:

USUF

Dont use -blam!-™
Jan 19, 2007
10,003
1
43
33
Karachi
Maybe I'm missing something but how effectively can this combat lag switch hacking ?
I wouldn't know. I can only provide anecdotal facts that Destiny 1 was never "hacked" in pvp on consoles, and cases of lag switching were extremely rare. Rarer than the internet or gaming-side neogaf would have you believe. I've sunk more than 1,500 hours into that game so I can provide some insight there.

I can only imagine they'd improve these systems in Destiny 2. Whether marginally or drastically, it remains to be seen. But holy shit the claims of lag switching are being blown out of proportion these days (not you, just the internet in general. But that's how internet is I suppose).
 

Necrokiller

Expert
Apr 16, 2009
13,594
5,124
129
I wouldn't know. I can only provide anecdotal facts that Destiny 1 was never "hacked" in pvp on consoles, and cases of lag switching were extremely rare. Rarer than the internet or gaming-side neogaf would have you believe. I've sunk more than 1,500 hours into that game so I can provide some insight there.

I can only imagine they'd improve these systems in Destiny 2. Whether marginally or drastically, it remains to be seen. But holy shit the claims of lag switching are being blown out of proportion these days (not you, just the internet in general. But that's how internet is I suppose).
The exploit is inherent to P2P based mp games and since Bungie called their upcoming system a "hybrid" I wondered if that still leaves a room for this exploit. And I agree, I'm sure its blown out of proportion. Almost always, people whining about others cheating can't even prove it.

Only a vocal minority still Abuses will lead to banes about cheating in online PC games or people who've never played on PC in about a decade. If you read articles and forums you'd get the impression its impossible to play online games on PC. Having played over hundreds of hours of BF1 and Overwatch, to name the most recent games, the experience is exact opposite. While cheaters do exist (on all platforms), anti-cheat systems are quick and don't let them ruin the game for everybody. I expect some of these systems from the Blizzard app carry over to Destiny 2 as well if they're compatible.
 
Last edited:

USUF

Dont use -blam!-™
Jan 19, 2007
10,003
1
43
33
Karachi
Here's a very interesting fan theory after Bungie's announcement about network today.

Bungie's changes to their networking model is great and should be given a chance. : DestinyTheGame

This has me asking more questions however, so let's take a step back and review this.

In Destiny 1, the physics host was one of the players in the game and the Activity host was Bungie's server. The physics host would be the authority when it came to arbitrating player position and health states in the game, including A.I. In rare instance, the physics host would be one of the players in the game with a shitty internet, causing spotty data transfers which sometimes resulted in enemy A.I refilling a portion of their health because the damage you just caused would register on your end, but then get lost before the physics host could validate.

Now Bungie claims the physics host has been moved to their data centers in Destiny 2, which, at face value looks like we have a dedicated server on our hands. But then they claim it's not that simple since some elements will be tracked peer to peer.

The fan theory above sheds a little but of light on this but I'm still a little confused. So let's look at Bungie's original claim from today.

"The server is authoritative over how the game progresses, and each player is authoritative over their own movement and abilities."

If we take this claim in conjunction with the theory on reddit, does that mean the player movement and ability is autonomous to the client but only damage tracking will be done on the server? Like.... If two players have a 30 ms connection between them, but a 100 ms connection to the physics host, they'll see their movements updated at 30 ms but their shot registration will happen at 100 ms? How is the game going to compensate of this 70 ms delay?

Or maybe I'm just confusing the shit out of this.
 
Last edited:

CerebralTiger

Expert
Apr 12, 2007
19,839
5,868
129
Islamabad
I can only provide anecdotal facts that Destiny 1 was never "hacked" in pvp on consoles
Most big budget p2p-based multiplayer games these days (like Destiny) have a client/server component for tracking player data. Manipulation or artificial delay of network traffic is easily detected at the server-end based on player data, so that's not surprising. It isn't even a real hack. It's more or less a simulation of a poor internet connection, like if you're downloading a torrent hogging away at your bandwidth while playing. Under such circumstances, you're more likely to get kicked from the game lobby anyway lol. Besides, neither of the PS4/XBO/Switch OS kernels have been exploited, so no real hacks exist on these closed platforms (save for rare cases where exploited stats from the PS3 could be migrated to the PS4, like in Diablo III for example).

The REAL issue exists only on PC, where all the creative hacks are set in motion. Modern aimbots are so good at simulating the aim of a human player, they're nearly impossible to detect. Those who spent 100s of hours in games like Overwatch on PC continue to believe they've never encountered players using such hacks, but they're very much real, and very hard to spot. I say this as someone who plays Overwatch both on the PC and PS4 (depending on where friends are playing). Every now and then, you'll see some site or the other reporting the issue. Blizzard has recently banned over 22K Overwatch hackers from Korea alone, and this isn't going to stop others from trying. It's a cat and mouse game on an open platform. Anyone who believes hacking is not a real thing on PC needs a reality check.

That said, Blizzard are totally committed to battling hackers, and I have a lot of respect for them. There are games on PC where the development team just said "screw it!" and stopped doing anything about them (e.g. The Division, Dark Souls series). I'm sure Bungie will be like Blizzard in this regard, especially since Destiny 2 will run on their infrastructure.
 
Last edited:

manigamer

Respect Ma AuthoritA!!!
Global Mod
Jun 28, 2007
52,087
395
89
On earth...Lahore
[h=1]Destiny 2 hits PC in October, beta begins in July[/h]


[h=2]PC beta coming in August[/h]


Destiny 2’s Windows PC version will be released Oct. 24 — nearly seven weeks after the game debuts on PlayStation 4 and Xbox One, publisher Activision announced today.


The company revealed with Destiny 2’s E3 trailer, which was shown during Sony’s E3 2017 press briefing tonight, that the game will launch two days earlier than previously announced: Wednesday, Sept. 6, instead of Friday, Sept. 8. The PC version, which will support advanced visual features such as 4K resolution with an uncapped frame rate, is being developed with assistance from Activision subsidiary Vicarious Visions. Interested parties can now pre-order Destiny 2 on Battle.net.
Activision also provided details today on timing for Destiny 2’s beta, which will roll out gradually from the smallest group of players all the way to anyone who owns a PS4 or Xbox One.


The beta will debut Tuesday, July 18, at 10 a.m. PDT for people who have pre-orderedDestiny 2 on PS4. Those individuals will have 24 hours of exclusive early access — Xbox One pre-order customers will be able to start playing the beta at 10 a.m. PDT on July 19. Two days later, at 10 a.m. PDT on July 21, the beta will open up to all PS4 and Xbox One owners. The beta will end 35 hours later, at 9 p.m. PDT on Sunday, July 23.

As for the PC beta, Activision is saying for now that it will be available in “late August.” The company added that it will provide further details on the PC beta “soon.”
In addition to one day of early access to the beta, PS4 players will receive exclusive content in Destiny 2, according to the aforementioned trailer. Along with some gear for each class, they’ll get exclusives such as a strike called Lake of Shadows; a ship named City Apex; an exotic sniper rifle, Borealis; and a Crucible map called Retribution.
 

manigamer

Respect Ma AuthoritA!!!
Global Mod
Jun 28, 2007
52,087
395
89
On earth...Lahore
[h=1]Destiny 2’s PC version looks incredible in 4K at 60 fps[/h]

[h=2]Time to beef up your rigs[/h]


Destiny 2 is coming to Windows PC, and now that we have our first glimpse of the PC version running on a high-end computer, we’re wondering if we’ll go back to playing on consoles.


Today, Nvidia posted about 70 seconds of gameplay footage from Destiny 2’s opening mission, “Homecoming,” the same one that Bungie showed running on the PlayStation 4 during the Destiny 2 reveal livestream in mid-May. The mission takes place after a Cabal invasion of The Last City on Earth, with the player infiltrating a Cabal ship and fighting some enemies from the Cabal Red Legion.


Destiny 2’s PC version will support a number of advanced visual features, including 4K resolution support and an uncapped frame rate. That means that people with a graphics card that’s powerful enough will be able to run the game at 60 frames per second in 4K, just like in the video above, or at even higher frame rates like 144 fps. (Nvidia said the gameplay footage was captured on a computer with a GeForce GTX 1080 Ti.)
The PC version of Destiny 2, which is being handled by Bungie and Vicarious Visions, will be released Oct. 24 — nearly seven weeks after the game debuts on PS4 and Xbox One onSept. 6. It will be available exclusively through Blizzard Entertainment’s Battle.net.

Nvidia is partnering with Destiny 2 publisher Activision for a special offer: Anyone who buys a GeForce GTX 1080 or 1080 Ti, or a computer or laptop that includes one, will receive a free copy of Destiny 2. Because that purchase would qualify as a pre-order of the game, buyers will also get early access to the PC version’s beta, which is scheduled to go live in late August. The offer is valid from today through June 27.
 

Radical

FUCK Y 'all !
Jan 25, 2009
12,850
632
129
31
Destiny's exclusive deal with Sony is holding it back from 60fps on the X.
 

USUF

Dont use -blam!-™
Jan 19, 2007
10,003
1
43
33
Karachi
Apparently PC version at E3 is not even using max settings across the board. The PC lead for the game says its "high-ish". Probably because the version is still under development.

Source: Twitter
 

Necrokiller

Expert
Apr 16, 2009
13,594
5,124
129
The DF video says they captured the game at the highest possible settings and were told everything is set to Ultra.
 
General chit-chat
Help Users
We have disabled traderscore and are working on a fix. There was a bug with the plugin | Click for Discord
  • No one is chatting at the moment.
    C cattoboee: yo