Playstation Demons Souls Announced - PS5 - BluePoint Games and Sony Japan Studio

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
43,892
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S.S Normandy
That is some next level nitpicking to start 'counting' load times from the point a fixed animation clicks in lol.

Obviously I'm talking about the transition period between areas, which is damn near instantaneous, and most likely won't be anywhere close if this game gets a PS4 down-port.
 

Necrokiller

Senior
Apr 16, 2009
7,541
387
89
I mean, it is what it is. Thats how it works. Not really accurate to call it half a second either.

I didn't make that gif btw lol
 

CerebralTiger

Expert
Apr 12, 2007
14,892
96
54
Isb/Rwp
That is some next level nitpicking to start 'counting' load times from the point a fixed animation clicks in lol.
I've always seen load times tested for the duration of the actual loading screen, not the fast travel animations that play prior to and after hitting the loading screen.

A few examples:


(@ 04:00)


"It is what it is" would imply that you were going against the conventional method of testing load times, which you weren't lol.

 
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Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
43,892
270
89
S.S Normandy


A generous slice of Demon's Souls gameplay emerged from Sony's recent PS5 showreel - at last giving us an early glimpse into its frame-rate performance. Early signs point to a robust 60fps showing from Bluepoint Games, with the game set to its performance mode throughout the trailer. Tom looks at the game as it stands, as one of the showcase titles for PS5's launch window.
 

Chandoo

Resi Evil 4 > Your fav game.
Jan 19, 2007
43,892
270
89
S.S Normandy
Cross posting from Era, this is the single most impressive looking 'next-gen' game I've seen.

Regardless if this also gets a PS4 port announcement later, the PS5 demos they have shown are incredibly impressive, and silky smooth.
 
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