i guess coz moving from Left analogue so just click while moving, will get being used to i guess. can't you change it ?I wonder who's 'bright' idea it was to map dodge to L3; easily the most awkward button placement for this kind of a mechanic that I've come across
Yeah, will take some getting used to. Sadly, there's no button remap option in the game. Hopefully, they add this along with a 40fps RT mode on PS5 for those with 120Hz displays.i guess coz moving from Left analogue so just click while moving, will get being used to i guess. can't you change it ?
I mean, game to Feb mein ayi thi and you were apparently "still busy" with it last month. Deathloop release hote hi dump kardiI mean, I've finished Mario 3D World. Ab kitni baar kheloon?
And nothing on the system level either. Just console things. YikesSadly, there's no button remap option in-game.
Says it all about how useful it islol oh, but there is; in the accessibility system settings. But it's not ideal, at least not when I tried it on the PS4 a few years ago.
Looks like you need a game changing controller with additional inputs and/or game changing controller API.Inferior? lol switching dodge to L1 is much, much superior in my book. The only downside is that whatever was originally set to L1 gets mapped to L3, but I'll take that over having to click L3 while awkwardly moving the analog stick
Faulty I/O or RAM module perhaps lol. You shared a video from Returnal not too long ago with someone encountering pauses during traversal (was it ctron? ). Never experienced that in my playthroughI mean, the fact that Alex found drops shows which one was more accurate.
You can bind two buttons to the same function. Sprint can stay on L3, but you do not necessarily have to press it again to dodge. Versatility repHow would that help when the dodge and sprint logic is tied to the same button
You don't need to press twice to dodge. It's a single press that transitions the dodge to sprint provided you keep L3 held down.Sprint can stay on L3, but you do not necessarily have to press it again to dodge.
2060S internally runs at a lower frame rate compared to the PS5 in performance mode (naturally, because the PS5 performs between the 2060S and 2070S in quality mode, which is roughly on-par with its expected performance), so it'll either end up dipping below 60 in late-game taxing instances where the PS5 wouldn't or drop to a lower res than that of the PS5.2060 Super performance the same as PS5 in "performance mode " and performs better in RT mode as well
Pargon said:Does anyone else keep running into problems where loading a new level frequently runs like crap?
Sometimes, doing things like toggling v-sync will fix it, but other times I have to completely quit and restart the game.
Same location, before a restart:
And after a restart:
It still looks absolutely terrible even when it's working "correctly" and running at 60, though.
That's with everything set to low, except for texture resolution, and RTAO rather than CACAO Performance.
Disabling RTAO doesn't seem to make much difference to performance in most locations anyway (but does look a lot better).
Peaty Condor said:Yes. Doesn't seem to happen 100% of the time but definitely after some of the transfers (the first time going from Updaam to the Complex, and on the first return to Updaam as well). Haven't been playing with Afterburner on but I watched my montior's FPS counter and could see the frametime spikes happening and the framerate dropping 15-25 FPS every few seconds as I was just standing there not moving, staring at walls.
I've just been quitting the game after each level to avoid it. This port is shit.
La Fawn Duh said:Thats what i said. Every new level u start it stutters. First run is smooth. I noticed that one of my CPU Cores gets a 100% usage after this (while the rest is below 40%). I have to restart after every new level starts.
Slochy said:Computerbase hinted at a broken VRAM allocation/usage eventually leading to every card hitting its limit sooner or later without being able to purge it, resulting in stutters and general performance drops, especially when using the Raytracing options. Fiddling with the settings while in-game and/or loading new levels only accelerates this, meaning it's best to restart the game completely after you've changed stuff in the visual options and/or played for an x amount of time. It's quite an interesting read, too bad its language barrier prevented their observation from gaining any traction in this thread. Maybe it's something Alex is going to cover as well?
Hedonism Bot said:Yes absolutely, every new level! Doesn't matter if I've been in the same area and the same time of day before, the second level of play always gets stutter spikes at regular intervals. Have to restart to fix, and not related to any in game settings at all!
Wait for it...wait for it...yikes!!GavinUK86 said:Yeah I have to restart after every level else I get a weird stutter that goes from 60 to 58 every 3 or 4 seconds. I tend to load into the next one then quit so it puts me right back into the level upon booting.